I didn't feel like I covered enough in my last critique of this map, so I feel obligated to continue it.
I cannot stress enough how terrible a big map like this looks - it's not dynamic at all, it's not interesting and the entire thing is made as though ease of the player means nothing. Having to walk around a huge boring and empty area with no sense of direction doesn't make for a good map. You can't even justify this wasted space with saying "My OW's are big" because I have seen them, and this space is lost on them. Sure you have PLENTY of room to move around, but why would you need it? There are areas with just nothing there at all, that is a travesty - there is nothing interesting going on at all in your huge city, and you have too much diversity without any unity.
What do I mean? Take a look at those god-awful trees you have. Lets go one by one, you start off the introduction of the city through that small path with 2 x/y style trees for some fcking reason. While at the same time you have the smallest trees you show here on either side on the upper layer of the terrace. That is just mapped wrong, since it just looks bad visually, you have 2 clumped together at the bottom, then a huge space and then 1 tree. Why? why space it like that? That's just stupid and draws more attention to it when it should instead just be a nice visual thing and not distracting.
Now, I have to mention THIS IS THE ONLY TIME YOU USE THOSE X/Y TREES AT ALL. Never again do they show up, why? Idk, I doubt you do either. But those small trees sure show up a hell of a lot, why? Idk, no real reason tbh. They're just sort of there.
Then you have those seasonal trees, let's try and set aside the fact how incredibly retarded that is on it's own, you have these trees in an area that you claim to be a different season, and yet there s no area for the cherry blossoms. If you mean to tell me that the center is summer while the left and right are cherry blossoms and autumn when you're at the top or bottom sector then that is also really stupid. The areas don't have justification for something as weird as that, and could easily be replaced with some other stupid gimmick. That isn't necessarily a bad thing, but when your map lacks a purpose for something you're trying to throw in there as a gimmick and you have to try and make the map work with it, it just seems sort of pointless.
Now, I'm just going to come right out and say it, but I hate your whole depth perception thing you're going for here, even if you take everything else I've said as deranged ramblings of a jerk, there is literally no denying the fact that the way you mapped the depth perception is utter garbage. Instead of mapping under the terrace which you would because depth, you map around it - and you even have it right adjacent to the area right below it as though it is right next to it. Because you have made the map so huge, this becomes an issue as it makes it hard for the player to really understand where they are in the map and how to move around it. Because you just had to make a map so huge rather than several smaller maps, you're stuck with one big pile of trash.
I know you're ignoring all critique, a pretentious move on your part, but when you have people saying "this is great" or that this is the "best game evar" or when people say it's "a triumph of geometry" I have to come and set the record straight. This map is bad, it's huge it's boring, it's uninteresting, it's confusing, it's not made for the ease of the player to walk around without feeling lost or punished for needless back tracking, there's no direction to it at all, it's just a pile of thrown together madness you are diluted enough to thing is actually good when in actuality it is just trash. I hope you see this and realize how bad this map is and seriously consider redoing it. The idea of a large city encompassing a lot isn't a bad one in theory, as you can have it be the central area for your whole region. But when you have a whole bunch of nonsense going everywhere that all looks the same, that is all boring, that is empty and that is just so bad it does more harm than good. I would hate to think that you would actually keep a map like this in your playable demo.