Pinkie-Dawn
Vampire Waifu
- 9,528
- Posts
- 12
- Years
- Age 32
- California
- Seen Feb 16, 2021
There's been a lot of arguments within the fanbase on whether or not they should change the story formula, but it seems like there isn't much talk about the series' core gameplay: turn-based. The reason I brought this up is because I've had several arguments with one of my BMGF comrades on Skype, who also has a PC account, about whether or not Pokémon should change the gameplay. He despises the turn-based gameplay because it's boring and doesn't make the Pokémon feel real since he treats his Pokémon as living beings (he's also not very fond of chess either for the same thing), and he believes that it'll hurt the franchise in the long-run. He doesn't care about new mechanics such as Mega Evolutions or the physical/special split, he just wants GF to get rid of the turn-based gameplay. Because of this, he's creating two fan-made Pokémon games: one using the gameplay from Mega Man Battle Network and combining it with Pokémon elements such as TMs and potions in the form of battle chips, and the other is a 2D platformer with elements from the Crash Bandicoot series such as the crates. I, as well as another of my Skype contacts, warned him that what he's doing will not make it feel like a Pokémon game if they were ever going to be part of the main series and it'll only alienate veteran fans if it was no longer a turn-based RPG. Changing gameplays entirely isn't a new thing in the video game industry, sometimes the changes to a long-running franchise can make them critically acclaimed like Metroid Prime and Resident Evil 4, and other times make them complete flops like Banjo Kazooie Nuts 'n' Bolts and the post-Final Fantasy X titles. I ask you this: Should Pokémon abandon the turn-based gameplay for a different gameplay style completely or should it remain the same?