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Tool: [pool] AdvanceMap new functions

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It is already possible:
Presst Ctrl + mouse Right

hmm.... forget to add this to the readme -_-"

Sorry if I'm being ignorant, but what thethethethe meant was a grosser block feature for the block editor. There is one for the map editor, but in the block editor, there's nothing. Just thought you(And thethethethe?) might've misread thethethethe's post.
 
What : A Map Editor
Description : You can edit the world map , you can paint it and you can say where a town is and where a route is.
 
Sorry if I'm being ignorant, but what thethethethe meant was a grosser block feature for the block editor. There is one for the map editor, but in the block editor, there's nothing. Just thought you(And thethethethe?) might've misread thethethethe's post.

No there already is one in Advance Map for the Block Editor. It just isn't listed in the Read-me.
 
What: Tile Hotkeys.
Description: While selecting a tile you can set a hot key for them, so you can easily go back to it later. (Shift + Key to set) Then when you need it again just press the Key. (Shift + 1 stores the selected tile. When you press 1 again it loads that tile.)
Importance: 4
 
What: Tile Hotkeys.
Description: While selecting a tile you can set a hot key for them, so you can easily go back to it later. (Shift + Key to set) Then when you need it again just press the Key. (Shift + 1 stores the selected tile. When you press 1 again it loads that tile.)
Importance: 4

do you mean a single tile, or also great Block/Stamp tile?
 
What: A paint like app in A-map would do fine, with an eyedropper, cut and paste fill color, line/ curve etc, because sometimes when people insert tiles some palettes are mismatched, and it would help re-ordering tilesets and editing your own tiles
 
What: Grid in Block Editor
Describtion: Addd a Grid in the Block Editors Tileset image like you can add a grid to the map so it easier to see which tile ends where
importance: 3

what: big block for movement permission
describtion: add a big block thing like you have done it for the map and the blcok editor to the movement permission tab.
importance: 4

huh?
on the first one, can't you just press Ctrl+G to show the grid?
and can't the second one be done in a harder way by Ctrl+right click?
yes, its annoying when you do that, but at least it does it.
 
ability to edit which unown appear, because who wants to only have one unown in their hack w/o hex editing?

10/10

(10 is still the least, right?)


ability to just copy/paste a script from one map to another w/o moving the offset, unknown, etc one by one and possibly miscopying and screwing up the script, then rechecking both to find out the mistake.

5/10
 
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What: Import tile sets from an image file type (png, bmp, gif).

Description: You can already import bvd and dib file types but I'm suggesting, if it were even possible, to bypass that step and just import the tile set as an image created in some image editing software. It sounds simple, but I'm guessing that it is complicated to code.

Importance: In my opinion, it would be a 1: top priority. Others may disagree, but this is a feature I've always wanted to see.
 
Pah, that thing's not really important, I would think. It's no where near essential. It would be great, yes, but I think it only deserves a 5 or 4.
 
What: Import tile sets from an image file type (png, bmp, gif).

Description: You can already import bvd and dib file types but I'm suggesting, if it were even possible, to bypass that step and just import the tile set as an image created in some image editing software. It sounds simple, but I'm guessing that it is complicated to code.

Importance: In my opinion, it would be a 1: top priority. Others may disagree, but this is a feature I've always wanted to see.

Sorry, but importing a new Tileset form the "BlockPalette"-Image is not possible, because there aren't all data saved on the picture.

but the possibility to insert TilesetPictures(Image->load Tileset1) in PNG format instant of DIB would be possible. (and i will insert)
 
Sometimes when I switch maps some of the blocks glitch up. Most of the time I can just switch maps, then go back and it's better, but sometimes a bunch of blocks in the block pallet got deleted, so can you make a bug fix for that?

2/10
 
Sorry, but importing a new Tileset form the "BlockPalette"-Image is not possible, because there aren't all data saved on the picture.

Well it's nice to have it clarified that it is impossible.
 
Thank you veryy much for answering my problem with Route 111(and prolly soon Route 122 the Mirage Island Route) and since the two different routes arent showed it would be nice to have a "tab" appear when you open a map that has more than 1 maps so that you can edit the "other" map without messing with the offsets, as some of the "junior hackers" may not know about what you told me.

What: An extra "tab" or similar when editing a map that contains 1 or more maps such as Mirage Island and the Tower in the desert.

Importance: 5
 
What: Automatic Update Checker

Description: When you start the program, it checks for a new update online and asks if you want to install it if it finds one. If your internet isn't connected, it doesn't do anything.

Importance: 3 (would be great, but not hugely important)
 
What: D/P/Pl Map Editing
Description: Upgrade the map editor so it can support editing maps in Pokemon Diamond, Pearl, and Platinum
Importance: 2
 
What: D/P/Pl Map Editing
Description: Upgrade the map editor so it can support editing maps in Pokemon Diamond, Pearl, and Platinum
Importance: 2

Quickly! Delete you post before everyone starts flaming you! Seriously, that was just silly. -.-

Anyway...
__________________

What: Undo/Redo Functions.
Description: Pretty much just a single undo function, for what you accidentally clear half your map and need to reload the unsaved one. <_< And the redo for if you accidentally use the undo function. XD
Importance: 6
 
Twili, wait until A-Map becomes 4-Map first. xD

I reckon the undo-redo thing deserves a 3. It's useful, indeed. Everything needs an undo button!
 
What: Export tilesets indexed
Description: Just exports the tileset image with an indexed pallete, so you don't have to index it manually, it's handy for the color limitations, that way you would just paste your bmp image over the tileset without major problems
Importance: 8
 
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