Duck
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- Seen Feb 23, 2023
So, lately Nintendo has been shifting their IPs from progression-based games to exploration-based games.
By that I mean that instead of making the game loop based on getting a certain skill, or a new weapon or things like that, they focus the game loop on exploration - you play game to find new areas in which to play the game.
Notable successes of that new style are Breath of the Wild and Super Mario Odyssey, both of which break the established formula of their franchises.
Now, the Pokémon core series is very much in the first camp - you're levelling your Pokémon to beat a trainer, which will let you progress further, get items and TMs and other Pokémon, to use to beat more trainers.
But it's not like all the Pokémon properties need to be this way, in fact we've had exploration based Pokémon games before: the Pokémon Rangers games are a lot more exploration based, even if there are a few things that would make it not a "pure" exploration game, and to a certain extent Pokémon Go can be considered an exploration game as well.
And the franchise is in a very good place to do a shift right now: the Switch has a lot more power than the previous hardware, so things like a fuzzy level curve and dynamic encounter tables are very much possible.
Would you like there to be more games based on this exploration design philosophy? Would you like a shift in the core series or would you prefer if those changes were confined to the spin-offs?
By that I mean that instead of making the game loop based on getting a certain skill, or a new weapon or things like that, they focus the game loop on exploration - you play game to find new areas in which to play the game.
Notable successes of that new style are Breath of the Wild and Super Mario Odyssey, both of which break the established formula of their franchises.
Now, the Pokémon core series is very much in the first camp - you're levelling your Pokémon to beat a trainer, which will let you progress further, get items and TMs and other Pokémon, to use to beat more trainers.
But it's not like all the Pokémon properties need to be this way, in fact we've had exploration based Pokémon games before: the Pokémon Rangers games are a lot more exploration based, even if there are a few things that would make it not a "pure" exploration game, and to a certain extent Pokémon Go can be considered an exploration game as well.
And the franchise is in a very good place to do a shift right now: the Switch has a lot more power than the previous hardware, so things like a fuzzy level curve and dynamic encounter tables are very much possible.
Would you like there to be more games based on this exploration design philosophy? Would you like a shift in the core series or would you prefer if those changes were confined to the spin-offs?