mewlover22
Pokemon Creator
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- Seen Apr 11, 2025
i did that to the battlers don't sync up right for some reason i can take a picture later to show u.
I've imported the BW style bitmapwrapper sprites from Luka S.J.'s Elite Battle 2015, and for some reason every time I send out a Pokémon it is half the size of the opposing Pokémon.
Not sure if this is a bug or I'm doing something wrong.
You did do something wrong, its a change with the Gen 6 project, you have to change it in the settings called BATTLERZOOM, set it to 2.0
---------------------------
Testing
---------------------------
Exception: NoMethodError
Message: undefined method `nature=' for #<PokeBattle_Pokemon:0xb7d80d8>
PField_Field:1071:in `pbGenerateWildPokemon'
PField_Field:1111:in `pbWildBattle'
PField_Field:1602:in `pbBattleOnStepTaken'
PField_Field:1626:in `pbOnStepTaken'
Game_Player:489:in `update_old'
Walk_Run:80:in `update'
Scene_Map:104:in `updateOldFL'
Scene_Map:101:in `loop'
Scene_Map:114:in `updateOldFL'
PartyHUD:131:in `updateOldFLItem'
I ran into an error when encountering a wild Pokemon with a Synchronize Pokemon as my lead. It doesn't happen all the time, so I'm assuming it only happens when the field effect actually triggers to synch Natures with the wild Pokemon.
I don't think I changed anything to have caused this issue, so it may be a universal bug.
Code:--------------------------- Testing --------------------------- Exception: NoMethodError Message: undefined method `nature=' for #<PokeBattle_Pokemon:0xb7d80d8> PField_Field:1071:in `pbGenerateWildPokemon' PField_Field:1111:in `pbWildBattle' PField_Field:1602:in `pbBattleOnStepTaken' PField_Field:1626:in `pbOnStepTaken' Game_Player:489:in `update_old' Walk_Run:80:in `update' Scene_Map:104:in `updateOldFL' Scene_Map:101:in `loop' Scene_Map:114:in `updateOldFL' PartyHUD:131:in `updateOldFLItem'
Newbie here,
my battlers are out of place >.< how do i fix them? e.e;
im using the latest v1 version + battlers sprite download 1.
![]()
How can i use this battle sprites for essentials? Some backsprite so small, can you fix it bigger?
Y-Position alterations for different forms are defined in Multiple Forms. Primal Groudon is the example
Also, Abra being out of place is an indication that you indeed do not have the latest version.
The back to be used with EBS has smaller backsprites, the one for not-EBS has regular sized. Please try to figure out the solution before complain/requesting things.
thanks.The back to be used with EBS has smaller backsprites, the one for not-EBS has regular sized. Please try to figure out the solution before complain/requesting things.
thanks.
But you didnot answer my first question that how can i use it in essentials? I tried copying the animated script above main script but it didnot work
Message: uninitialized constant PokeBattle_Pokemon::PBStats
PokeBattle_Pokemon:806:in `calcStats'
PokeBattle_Pokemon:804:in `each'
PokeBattle_Pokemon:804:in `calcStats'
PokeBattle_Pokemon:884:in `initialize'
Pokemon_SpritePos #####:133:in `new'
Pokemon_SpritePos #####:133:in `pbChangeSpecies'
Pokemon_SpritePos #####:168:in `pbSpecies'
Pokemon_SpritePos #####:162:in `loop'
Pokemon_SpritePos #####:182:in `pbSpecies'
Pokemon_SpritePos #####:283:in `pbStart'