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Help Thread: Quick Questions & Answers

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Anyone know how to make a message box appear at the top of the screen instead of the bottom? Not permanently, just one specific instance.
 
Anyone know how to make a message box appear at the top of the screen instead of the bottom? Not permanently, just one specific instance.

Haven't tried this personally, but Shiny Quagsire found these offsets.

If you used writebytetooffset 0x0 to the y location it may well move the textbox? I'll test this out later.
 
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i know extended roms that anything over 1,000,000 bytes has to have a 09 pointer instead of 08 eg. 0x09000000 but is there anyway to get advance map to do that cuz their isn't a 08 in offsets for a person event, would i have to manually alter the offsets in a hex editer?
 
Manually, unless you can change A-Map's coding. However, it's really easy to change the pointers with hex editors. You can make the script using XSE or that hex editor if you're savvy with it. Then take the first characters off of that and plug it into A-Map. After that you can use that pointer and look for it in the ROM with the hex editor. There should only be one, unless you put multiple events in with that script. Replace the 08 at the end with 09. It sounds complicated but it's really simple when you take most of the words out haha. Hope this helps! ^__^
 
i know extended roms that anything over 1,000,000 bytes has to have a 09 pointer instead of 08 eg. 0x09000000 but is there anyway to get advance map to do that cuz their isn't a 08 in offsets for a person event, would i have to manually alter the offsets in a hex editer?

Manually, unless you can change A-Map's coding. However, it's really easy to change the pointers with hex editors. You can make the script using XSE or that hex editor if you're savvy with it. Then take the first characters off of that and plug it into A-Map. After that you can use that pointer and look for it in the ROM with the hex editor. There should only be one, unless you put multiple events in with that script. Replace the 08 at the end with 09. It sounds complicated but it's really simple when you take most of the words out haha. Hope this helps! ^__^

Actually in amap 1.95 you just leave the additional 01 at the end of the script offset in the person offset thingamajig. But I didnt know you could do that so thats pretty cool.
 
I'm hacking pokemon gold, and I'm pretty in-depth with hex editing and repointing stuff, so I was wonder what is the offset for the Rival's overworld sprite? I'm just not able to find any document stating where it is
 
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Hello there,

I'm hacking Gold also. Let's say I want to change an evolutionary line, sounds cool?
But I can't manage to find what the Egg-hatching data bytes are.

So, if I change Pokemon X1 that evolves to X2 to evolving into Y, then my X2 eggs will still give X1, which is an issue.

Any information about egg moves and egg groups pointers is welcome as well,

thank you in advance :3
 
So.... I'm pretty new to ROM hacking I've only just learned how to edit the title screen
And some pallets and very basic graphics editing + hex
I want to learn how to script but honestly dont have the time
If someone could explain one thing to me....
You know the
Mugshot thing that happens when you challenge the E4
If i wanted that to happen with another trainer battle how
Would i do it?
Lets say
The first time blue battles you... If i want the mugshots to appear
What do i do?
Yeah... Probably a noob question....?
Just messing with my fr rom
 
I'm hacking pokemon gold, and I'm pretty in-depth with hex editing and repointing stuff, so I was wonder what is the offset for the Rival's overworld sprite? I'm just not able to find any document stating where it is
Pokemon Gold sprite editor lets you change all overworld sprites if that's what you need the offset for.
 
Ok I know this is like the stupidest question ever, and its even stupider that I can't already find it.. I need a give running shoes script for XSE. I've looked through all the xse tutorials I can find on here (yes even diegos) and I've looked for questions asked about it as well, I can't find anything. When searching on google, the only thing I could find was a youtube video, but it was for a different scripting program I'm not firmiliar with. So.. Can someone possibly just give me a running shoes script lol.

Thanks,
MadHacker
 
So.... I'm pretty new to ROM hacking I've only just learned how to edit the title screen
And some pallets and very basic graphics editing + hex
I want to learn how to script but honestly dont have the time
If someone could explain one thing to me....
You know the
Mugshot thing that happens when you challenge the E4
If i wanted that to happen with another trainer battle how
Would i do it?
Lets say
The first time blue battles you... If i want the mugshots to appear
What do i do?
Yeah... Probably a noob question....?
Just messing with my fr rom

have a look here :) https://www.pokecommunity.com/showthread.php?t=240183

Ok I know this is like the stupidest question ever, and its even stupider that I can't already find it.. I need a give running shoes script for XSE. I've looked through all the xse tutorials I can find on here (yes even diegos) and I've looked for questions asked about it as well, I can't find anything. When searching on google, the only thing I could find was a youtube video, but it was for a different scripting program I'm not firmiliar with. So.. Can someone possibly just give me a running shoes script lol.

Thanks,
MadHacker

in firered setflag 0x82F
in emerald setflag 0x8C0
in ruby setflag 0x860

hope that helps :)
 
Ok I know this is like the stupidest question ever, and its even stupider that I can't already find it.. I need a give running shoes script for XSE. I've looked through all the xse tutorials I can find on here (yes even diegos) and I've looked for questions asked about it as well, I can't find anything. When searching on google, the only thing I could find was a youtube video, but it was for a different scripting program I'm not firmiliar with. So.. Can someone possibly just give me a running shoes script lol.

Thanks,
MadHacker
You really just need a script that sets the shoes flag, last I checked. Take a look at a clean game's scripts via A-Map, they're where you'd expect them to be; you could even tie it to an item pickup after tracking down the relevant flags. The flag number is different for each game however. If you're running FireRed, you can actually remove the need for that completely if you'd like. I've been investigating where on Emerald this is, but I haven't found anything yet.
 
In pokemon gold whats the starting offset for Oak's whole intro monologue? And also from exiting the intro monologue, how can I go instantly a script on the start map?
 
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Hey guys, I had a quick question and I figured this would be the best place to ask it. I'm looking to create a hack that is pretty much identical to Emerald, but with a few stat re-balances to make every Pokemon playable in its own way, as opposed to the logic of "This one sucks in the stats department because it is just one of the ones in the starting area." To start, I got an already modified version of Emerald that simply adds in the Special/Physical Split that was added in 4th gen and I'm now working on tweaking stats.

What my question is is the following: is there an easy way (or an editor) to modify base evasiveness? I'm currently using YAPE to change the main stats (attack, HP, etc.), but it doesn't allow for modification of evasiveness and I'd like to be able to, with in intent of using it as a tool to buff bugs and other small, nimble Pokemon.

Thanks for any input you might have!
 
does anyone know where i can get the second frames of the pokemon sprites in platinum?
Mr. Doll Steak was working on that a while ago. You may want to check his 64x64 thread and see if they are in the emerald section.

Hey guys, I had a quick question and I figured this would be the best place to ask it. I'm looking to create a hack that is pretty much identical to Emerald, but with a few stat re-balances to make every Pokemon playable in its own way, as opposed to the logic of "This one sucks in the stats department because it is just one of the ones in the starting area." To start, I got an already modified version of Emerald that simply adds in the Special/Physical Split that was added in 4th gen and I'm now working on tweaking stats.

What my question is is the following: is there an easy way (or an editor) to modify base evasiveness? I'm currently using YAPE to change the main stats (attack, HP, etc.), but it doesn't allow for modification of evasiveness and I'd like to be able to, with in intent of using it as a tool to buff bugs and other small, nimble Pokemon.

Thanks for any input you might have!
Well I'm not 100% about if you can change evasiveness, but you may want to stat using g3hs, Yape is out dated and doesnt have nearly as many features.
 
Alright...

So I was wondering if anyone has some information on skipping the question in the FireRed intro on if you're a boy or a girl. I'm trying to make it so that you don't get an option, you are a boy and too bad so sad. For example, Oak is rambling on and on about the world is inhabited by Pokémon, then says tell me about yourself. Right there, he would just ask for your name. But of course, with the boy sprite there, as you are supposed to be the boy. How could I go about skipping this, so that it just forwards it straight to the boy name?

Thanks,
PokéMew
 
Alright...

So I was wondering if anyone has some information on skipping the question in the FireRed intro on if you're a boy or a girl. I'm trying to make it so that you don't get an option, you are a boy and too bad so sad. For example, Oak is rambling on and on about the world is inhabited by Pokémon, then says tell me about yourself. Right there, he would just ask for your name. But of course, with the boy sprite there, as you are supposed to be the boy. How could I go about skipping this, so that it just forwards it straight to the boy name?

Thanks,
PokéMew

https://www.romhack.me/skipgenderchoice/

This is an old patch that forces male gender. I'm not sure how it does it, aka if it removed the messages and such. But there you have it.
 
Hi, I'm new to rom hacking and have started my first map. I was wondering if there was a fast way to add a tileset from deviantart. I try adding it and it says it's missing the .pal file. I tried youtube but it only shows how to make one not add one from online.
 
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