Yeah, you accidentally changed the palette. And A-Map is bugging. Use a backup and try again is what I'd suggest.
Spoiler:
Well, I finally found a tile that's actually black. Border block issue is fixed now.
I tried loading it in A-Map 1.95 versus 1.92, which is what I'd been using earlier, and used the mirrored version of the PC setup with the orange chair. I found that the tiles at those coordinates are always changed to those tiles, no matter what I do:
I tried loading it in A-Map 1.95 versus 1.92, which is what I'd been using earlier, and used the mirrored version of the PC setup with the orange chair. I found that the tiles at those coordinates are always changed to those tiles, no matter what I do:
![[PokeCommunity.com] Quick Questions & Answers [PokeCommunity.com] Quick Questions & Answers](https://i.imgur.com/DdlPRcM.png)
kelario27 said:Would it be a good idea to make the map tall and move the room downward, such that the corrupted tiles are out of frame?
UPDATE: Yes, it was a good idea. The same tiles are still corrupted, but they are now out of sight and out of mind, and the rest of the map works. Problem is solved.
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