I tested it out and just this simple script worked for me
no ghost issuesCode:#dynamic 0x800000 #org @start special 0x113 end
Odd - It's definitely not allowing me back on the original spot after stepping off, even with Sphericals suggested script too.
This is something *similar*
0x0203707D
The byte there is the OW the game will control. If it's not the player, the camera will not move. Here's an example:
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What happened was I created another OW that looked identical to the player's normal OW and set the byte at that offset to that OW id. The player then can use that OW while the camera remains in a single place. They can change maps, do battles, talk and everything.
Sounds interesting, I'll give this a go now.
Edit// worked pretty well! Will have to do some work arounds (location-based tile bytes not working still) but it has helped me sidestep the blocked path problem. Thanks!
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