PurpleOrange
still don't know what I'm doing
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- Littleroot Town (UK)
- Seen Mar 14, 2025
anyone happen to know where to get all the footprints for gen iv pokemon?
anyone happen to know where to get all the footprints for gen iv pokemon?
Hi everyone, new to this site and hacks in general so I'm sorry if this is in the wrong place.
In a little project that I've been working on, using English Fire Red 1.0 I wanted to expand the number of TMs (or more accurately HMs). I've gone through a lot of threads for the answer to this, and the only solutions I've found were ASM methods (for people who wanted a lot of extra TMs) or replies that say "you can expand the table easily but each pokemon only can hold data for 64 tms/hms." The thing is, I haven't seen an explanation of that easy expansion to 64. I only want to add on a few extra HMs without replacing any existing TMs, so I don't see the point of using ASM if there is an easy way to expand it to 64 with hex/repoints.
On a slightly related question, how do I allow unlimited use of TMs? I know it has something to do with changing the mystery slot, but I'm not really sure what that slot is/how to change it.
Reposting this since it never actually got answered.Does anyone know how to change the overworld sprites as depicted in the Fame Checker in FireRed?
Well I'm not 100% sure on this, but inunlz here are 2 images that kinda match what you wantDoes anyone know where I can find Brendan's biking sprite from the end credits of Emerald?
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^ Like this, but for Brendan. Plus, a sprite sheet would be better than a GIF.
Does anyone have JPAN's Memory Extension as stated here.
I want to test that tutorial out.
I have two questions. Firstly, is it normal that unnamed trainer editor doesn't work for Pokemon Leafgreen/Firered? If so, what other trainer editor is there to use?
Secondly, after editing the wild pokemon and trainers in pokemon emerald, the wild pokemon I changed (using advancedmap) got reset to normal again? Why is that? Could it be because of the repointing I did when editing trainers, to give them more pokemon?
I have two questions. Firstly, is it normal that unnamed trainer editor doesn't work for Pokemon Leafgreen/Firered? If so, what other trainer editor is there to use?
Secondly, after editing the wild pokemon and trainers in pokemon emerald, the wild pokemon I changed (using advancedmap) got reset to normal again? Why is that? Could it be because of the repointing I did when editing trainers, to give them more pokemon?
I have a question regarding the initial start-up of an Emerald ROM. Once you're done choosing your gender in the intro screen with the Poke-professor (Which would be nice if anyone can help me locate it), how do you script the first warp from that la-la land into the actual game? I cannot find the scripting for that and when I study the original scripts from the back of the trunk on Emerald, I just come up confused with the sorcery they have used. Can anyone clear this up for me?
Also, how can you edit scripts found in Emerald with XSE and save it so that the script you drafted is the one actually used instead of the old one? And example is changing the Pokemon Center signs to say something else. How would you move into doing that throught Advance Map (As I cannot open the ROM archives through XSE alone).
Thanks for the help in advance
I have two questions. Firstly, is it normal that unnamed trainer editor doesn't work for Pokemon Leafgreen/Firered? If so, what other trainer editor is there to use?
Secondly, after editing the wild pokemon and trainers in pokemon emerald, the wild pokemon I changed (using advancedmap) got reset to normal again? Why is that? Could it be because of the repointing I did when editing trainers, to give them more pokemon?
Is there a site with the palette colour offsets for pokemon? I'm adding some pokemon to my rom hack, but I don't have the time to sit and type random offsets till I find one that works. I'm using APE, and Hacking FireRed.
I'm not sure about the first question. For the second, if you want to edit current scripts through advance map and XSE, you can click the person event/script in a-map, and click 'open script'. Then you will see the script that that person is assigned, and you can edit it as you like. But please note before doing this, you must go to settings>choose script editor in a-map, and select XSE. If this is what you were asking, yay :P