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- Seen Mar 26, 2011
First of all, I agree with you that games in game showcase need more originality. It's good to see every game with a different style of storyline, character design, and unique features like minigames. I also agree with the point that the games will look more boring and less creative if they all start to use kyledove's tileset. Kyledove's tiles are good to be used in a few fan games, but not in everyone's game.
However, I have to point out the fact you have made a similar mistake to Neil Postman. As PyroYahtzee put it, the people who use the starterkit and refuse to expand their games are what you should blame, not the starterkit itself. Like Avatar said, the unfinished RM2K3 battle system project would have created the same situation if it was ever finished. The starterkit makes it a lot easier for n00bs to start a possibly improvable and finishable project, while I can tell that most of the fan games in game showcase wouldn't even be as good as they already are without Poccil's pokemon essentials.
Besides, your concept of creativity is a little bit controversial. I personally don't see why games made with RMXP and poccil's starterkit can't ever become creative. The starterkit does make the game less expandable, but we can still create new elements within the pokemon essentials itself, which is also a form of creativity. If you want to talk about the absolute definition of creativity, well, then we are not supposed to make pokemon games at all according to this logic. We're also not supposed to use RMXP, game maker or Sphere at all since they are already modified scripting systems for game developers. Why not try a 3D shooting game instead? I'm sure it's more of a unique game, but it won't ever become as popular and appreciated in this forum. Instead, pokemon games made by Poccil's starterkit can be creative and original as well if people learn how to create scripts and make them compatible with the starterkit.
Another issue is that we can't expect most people to be able to do everything(scripts, storyline, maps, graphics, music and so on) by themselves. More importantly, they don't have the time to do all those stuff even if they can. The fact is that most of us will have to request a huge team to make custom graphics in order to complete a project like Custom battle system, which is not quite possible at this point. Keep in mind that everyone has a life out of internet and they are using their spare time to make fan games. We're not professional game developers, and we won't make fan games anymore if we are since the games will not be free and open to the public. Do we like to see pokecommunity turn into a website where games become commercial and their developers attempt to propagate their own games using ads everywhere? I wonder.
I do agree with you that originality is needed in this forum, but there's more than one way to make a game original. A unique storyline, interesting character design and creative graphic style can make a game original as well.
However, I have to point out the fact you have made a similar mistake to Neil Postman. As PyroYahtzee put it, the people who use the starterkit and refuse to expand their games are what you should blame, not the starterkit itself. Like Avatar said, the unfinished RM2K3 battle system project would have created the same situation if it was ever finished. The starterkit makes it a lot easier for n00bs to start a possibly improvable and finishable project, while I can tell that most of the fan games in game showcase wouldn't even be as good as they already are without Poccil's pokemon essentials.
Besides, your concept of creativity is a little bit controversial. I personally don't see why games made with RMXP and poccil's starterkit can't ever become creative. The starterkit does make the game less expandable, but we can still create new elements within the pokemon essentials itself, which is also a form of creativity. If you want to talk about the absolute definition of creativity, well, then we are not supposed to make pokemon games at all according to this logic. We're also not supposed to use RMXP, game maker or Sphere at all since they are already modified scripting systems for game developers. Why not try a 3D shooting game instead? I'm sure it's more of a unique game, but it won't ever become as popular and appreciated in this forum. Instead, pokemon games made by Poccil's starterkit can be creative and original as well if people learn how to create scripts and make them compatible with the starterkit.
Another issue is that we can't expect most people to be able to do everything(scripts, storyline, maps, graphics, music and so on) by themselves. More importantly, they don't have the time to do all those stuff even if they can. The fact is that most of us will have to request a huge team to make custom graphics in order to complete a project like Custom battle system, which is not quite possible at this point. Keep in mind that everyone has a life out of internet and they are using their spare time to make fan games. We're not professional game developers, and we won't make fan games anymore if we are since the games will not be free and open to the public. Do we like to see pokecommunity turn into a website where games become commercial and their developers attempt to propagate their own games using ads everywhere? I wonder.
I do agree with you that originality is needed in this forum, but there's more than one way to make a game original. A unique storyline, interesting character design and creative graphic style can make a game original as well.
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