Did you do anything in the release before it? As I think that is when I began encountering it. Try setting a fog up above any map, walk around and see if you're getting the same issue. I'm gonna look into it a little more.The only thing I changed regarding fogs was in version 4 when I fixed the tiling problem with scrolling fogs. I don't think that would be a problem, though, based on what I actually did.
Did you do anything in the release before it? As I think that is when I began encountering it. Try setting a fog up above any map, walk around and see if you're getting the same issue. I'm gonna look into it a little more.
Even though Maruno can't solve it, I decided to post a VM he VMed me anyway:
"I've heard that something Poccil did broke the Input Button Processing event command, but I don't know what or how to fix it. I can't help."
Upon further experiment, this seems to be correct, as it's present in every post and pre-Maruno changes, so if anyone knows what's going on, that would be good. :)
My problem is that the game always thinks I'm pressing up, when I press any other keys.In trying to configure the PDA's scrolling options correctly, I ran into this error too, since pushing up seems to automatically decrease a value in whatever index you're using (like a list); the reverse applies to Down. Left and Right worked perfectly fine though. Dunno if it helps. We tried to look for where this was being configured, but didn't find much about it. Maybe the two are related?
Exception: RuntimeError
Message: Script error within event 7, map 44 (GREENLEAF CAFE):
Exception: NoMethodError
Message: Section094:785:in `pbStoreItem'undefined method `length' for nil:NilClass
***Full script:
Kernel.pbReceiveItem(PBItems::TOWNMAP)
Interpreter:243:in `pbExecuteScript'
PokemonField:1847:in `pbReceiveItem'
(eval):1:in `pbExecuteScript'
Interpreter:787:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:787:in `command_111'
Interpreter:319:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Interpreter:275:in `pbExecuteScript'
Interpreter:787:in `command_111'
Interpreter:319:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
def pbStoreItem(item,qty=1)
pocket=pbGetPocket(item)
maxsize=maxPocketSize(pocket)
maxsize=@pockets[pocket].length+1 if maxsize<0
return ItemStorageHelper.pbStoreItem(
@pockets[pocket],maxsize,BAGMAXPERSLOT,item,qty)
end
end
My problem is that the game always thinks I'm pressing up, when I press any other keys.
The two are probably related though as long as you're using that command :B
I was making a small gender selection scene. I also tried Input.trigger? and the conditional branch (If button is pressed), but this isn't the place to discuss my problems.
In PokemonOrgBattleRules, after the first "def pbCancel" put "$Trainer.party=@oldParty if @oldParty!=nil"It has been discussed before, but I thought it was worth putting in this thread so we have some documentation of it:
Battle Tower doesn't return your pokemon.
Found a bug: can't take screenshot when pressing F8. When i replace with old script it is working again. Seem like safeExists is not working.