Derxwna Kapsyla
Derxwna "The Badman" Kapsyla
- 437
- Posts
- 13
- Years
- Everywhere, yet Nowhere
- Seen Apr 15, 2025
I've found a bug that's probably been present since...
It's a weird combination of two things. First, the credit speed needs to be below 1 - 0.5 is where it's most visible (I know the script says it needs to be set to at least 1, but bare with me for a moment). Second, the game has to be at a zoom size of anything except Medium/Normal.
What happens is, the game starts out with the credits at speed 1 for a few seconds, and then depending on what the speed is actually set to, it just. Does weird things. For example, setting it to 0.6 makes the credits move at a snail's pace. 0.5 makes them lock up, entirely.
Now, this probably has something to do with both factors I mentioned above. It's not just the scroll speed. I have used 0.5 for ages on a Medium-View game and it has worked perfectly. Speed 1 is too fast for my music, and all my credits end before the music fades out.
If not before then.## New Edit 22/2/2012 by Maruno.
# Credits now scroll properly when played with a zoom factor of 0.5. Music can
# now be defined. Credits can't be skipped during their first play.
It's a weird combination of two things. First, the credit speed needs to be below 1 - 0.5 is where it's most visible (I know the script says it needs to be set to at least 1, but bare with me for a moment). Second, the game has to be at a zoom size of anything except Medium/Normal.
What happens is, the game starts out with the credits at speed 1 for a few seconds, and then depending on what the speed is actually set to, it just. Does weird things. For example, setting it to 0.6 makes the credits move at a snail's pace. 0.5 makes them lock up, entirely.
Now, this probably has something to do with both factors I mentioned above. It's not just the scroll speed. I have used 0.5 for ages on a Medium-View game and it has worked perfectly. Speed 1 is too fast for my music, and all my credits end before the music fades out.