Telemetius
Tele*
- 267
- Posts
- 10
- Years
- Italy
- Seen Jan 9, 2022
This is something I noticed that exists in v16, but exists as far back as v14. Overworld sprites only cycle frames 1 and 2 when animating. An example of it doing so is in this gif.
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And here's what the spritesheet looks like.
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As you can see, it's entirely skipping the fourth frame, but it's also skipping frame 3 - I discovered that when I labeled the sprites on a hunch.
This also isn't a case of lag either, because the player sprite animates perfectly when walking - assuming the player is using it. I also tested the player sprite as an npc, and it also skips frames 3 and 4 when it's an NPC.
I checked to make sure it wasn't just my game that was bugging out, because I use v14, so I loaded an unmodified v16 and it does it there as well. I also tested it on Amethyst's Pokemon Reborn, and it's present in that as well, meaning the bug has been present in the system for quite some time now.
Honestly, for a long time, I've always had issues with the overworld sprite movement, but I could never figure out what it was that was ticking me off. I finally understand now that this is what's been subtly catching my eye, and I can report it, in the hopes that it gets fixed.
I've been struggling with this bug since version 15.1, every dependent event will move using frames 1-2-1-2 instead of 1-2-3-4. I hope it'll get the attention it deserves.