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Request an Individual Move Set Thread

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It's a very standard Machamp, but man, does it do a great job. Pair it with Gliscor to destroy things.
 
Magmortar @ Salac Berry/Petaya is an option...
Mild | Flame Body
< 4 HP, 132 Atk, 164 SAtk, 208 Spd >
~ Substitute
~ Focus Punch
~ Overheat/Flamethrower/Fire Blast
~ Thunderbolt

SubPunching Magmortar. Sub down to the chosen berry and sweep. Focus punch is under your belt, crippling any Blisseys that think they can wall you.
EVs:
4 HP - Gives Mag the HP to activate the Berry at 1/4 HP
132 Atk - 2HKO Blissey, including Lefties
164 SAtk - Left over.
208 Spd - Lets you outrun ScarfTran after the Salac Boost whom would otherwise ruin your fun.

Opinions?
 
can someone give me a blissey set?

i havent used blissey before but i sorta want evs to fit with this

blissey:seismic toss, twave, heal bell,softboil
 
can someone give me a blissey set?

i havent used blissey before but i sorta want evs to fit with this

blissey:seismic toss, twave, heal bell,softboil

Blissey @ Leftovers
Natural Cure
Calm
216 SDef/ 252 Def/ 40 HP
- Softboiled
- Aromatherapy/ Heal Bell
- Seismic Toss
- Thunder Wave

The standard Calm Blissey. Easily the best Special wall in the game. It's understandable if you can't get Aromatherapy (especially if you're breeding on Emerald, where Roselia is unavailable), so Heal Bell works well too. Overall, they're exactly the same move, except Aromaterapy hits Soundproof Pokemon (like Exploud, I think).
 
can someone give me a blissey set?

i havent used blissey before but i sorta want evs to fit with this

blissey:seismic toss, twave, heal bell,softboil


Blissey@Leftovers
40 HP / 252 DEF / 216 SP.DEF
Trait : Natural Cure
Calm nature
- Thunderwave / Toxic
- Seismic Toss
- Aromatherapy
- Softboiled


OR


Blissey@Leftovers
80 SP.ATT / 252 DEF / 176 SP.DEF
Calm Nature
Trait : Natural Cure
- Flamethrower / Ice Beam
- Toxic / Thunderwave
- Seismic Toss
- Softboiled

OR


Blissey@Leftovers
80 SP.ATT / 252 DEF / 176 SP.DEF
Calm Nature
Trait : Natural Cure
- Wish
- Protect
- Toxic / Thunderwave / Flamethrower / Ice Beam
- Seismic Toss.
 
D_A, weren't Event Moves banned already? If so, Wish Blissey is out of the question.

Although I have to agree that Toxic is always a very good option on Blissey.

Not on wifi =D. Also they are still accessible anywhere bar the official sever.

Anyways, dont quote me on this, but on smogon as of late there has been a vote to get events unbanned, and it should be implemented in the near future hopefully.
 
Hey, I was raising my Houndoom, wanted to run this by people. This is entirely for one person, I already have the Smogon standard NP sweeper, this is just a slight variation.

Houndoom @ Power Herb
40 HP, 252 SpA, 218 Spe
Timid nature
Nasty Plot
Fire Blast
Dark Pulse
Solarbeam

I know, I know... power herb is not so popular, but this is tailored specifically to counter one person, and her only real counter for Houndoom is her Swampert. The HP this one has is ice, so that can't counter it, the one that's the normal NP sweeper has HP fighting, but it still gets rammed by that Swampert. So, even though this is a one-off, it'll come as a shock, and Houndoom'll be able to take out a big chunk of her team after her main counter's gone. I start with Houndoom and NP on the switch, then I've got a non-charging Solarbeam.
 
Wanted to know if Toxic or Twave was more effective on Blissey.

I also want the standard Aerodactyl set and Yanmega set plz.
 
Wanted to know if Toxic or Twave was more effective on Blissey.

I also want the standard Aerodactyl set and Yanmega set plz.

Aerodactyl@Choice Band
42 HP / 252 ATT / 216 SPEED
Jolly Nature
Trait : pressure
- ice Fang
- Stone Edge
- Earthquake
- Fire Fang / Pursuit / Crunch

You could also go Hasty @ Life Orb and use Fire Blast on that last slot if you fear skarm, forry etc.


Yanmega@Leftovers / Life Orb / Wise Glasses
252 SP.ATT/ 252 SPEED / 6 HP
Modest Nature
Trait : Speed Boost
- Protect
- Bug Buzz
- Air Slash
- Hypnosis / Hidden power [Ice/Ground]


Im finding Toxic > t-wave more and more useful as we go further into the metagame ...
 
I was wondering about the plausibility of a team of grass types (ie every pokemon has grass as one of its types).
I recently realized that despite grass being my favourite type, I have no competitive grass types.
I was thinking of Tangrowth as a physical wall, Venusaur for status effects, Celebi for w/e I feel like, etc. But I'm not sure.

Also, I would prefer workable, but unorthodox uses for the Pokemon. So far, I have a Sassy 252 HP / 4 Def / 252 SDef Ingrain-Leech Seed-Toxic-Substitute Venusaur, although I was thinking of rebreeding for Light Screen to help deal with Flamethrowers, Ice Beams, and Psychics. As well, I need a better EV spread.
Ideas anyone?
 
I was wondering about the plausibility of a team of grass types (ie every pokemon has grass as one of its types).
I recently realized that despite grass being my favourite type, I have no competitive grass types.
I was thinking of Tangrowth as a physical wall, Venusaur for status effects, Celebi for w/e I feel like, etc. But I'm not sure.

Also, I would prefer workable, but unorthodox uses for the Pokemon. So far, I have a Sassy 252 HP / 4 Def / 252 SDef Ingrain-Leech Seed-Toxic-Substitute Venusaur, although I was thinking of rebreeding for Light Screen to help deal with Flamethrowers, Ice Beams, and Psychics. As well, I need a better EV spread.
Ideas anyone?

I wouldn't recommend that moveset on Venusaur. With those moves, it gets completely walled by ANY Grass/Poison pokemon. And seriously, do you want to have something that's actually WALLED by Victreebell? Also, almost any Rest-talker will ruin the fun of that set. Subseeding is fun, though, it's just that you have much better options for Saur than Toxic and Ingrain. Try this:

Venusaur @ Lefties
252 HP, 252 SpD, 6 Spe
Sleep Powder
Leech Seed
Energy Ball/Grass Knot
Sludge Bomb/Substitute

Leaving in Sludge Bomb is just the Smogon standard, and really effective, but you can still do Substitute if you're dead set on subseeding. You may need some extra SpD EV's in Speed if you're going to try that, though.

Oh, and no offense, but you should know that the notion of having a team entirely composed of grass types won't work very well. You'd be hard pressed to find a team that can't counter a grass type with any of its pokemon. You'd be wrecked in no time flat if someone had something like Yanmega or Heracross, and especially if they had a MixMence.
 
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I've seen a Cresselia in action that is pretty weird, but I think it actually works.

Cresselia@Flame Orb
(Unsure of Nature and EVs)

Rest
Sleep Talk
Psycho Shift
Ice Beam/Psychic/something

The key Dark-type threats to Cresselia are mainly physical, so why not Psycho Shift them with a burn? While you snooze, hopefully Sleep Talk Psycho Shift and send a Sleep. (I think it works like that.) This, however, can really be upset by Sleep Clause and the damage rack-up from the burn, so Wish support may be appreciated.

Just wanna know opinions on this.
 
Hey, I was raising my Houndoom, wanted to run this by people. This is entirely for one person, I already have the Smogon standard NP sweeper, this is just a slight variation.

Houndoom @ Life Orb/Leftovers
40 HP, 252 SpA, 218 Spe
Timid nature
Nasty Plot
Flamethrower
Dark Pulse
HP Fight/Ground

Please Swampert is no where near a Houndoom counter, yes both his STAB moves drop Houndoom, but Dark Pulse destroys it, and Houndoom should be faster than Swampert anyway, and no one switches Houndoom in on Swampert. Tyranitar is your main threat, hence HP Fight, but I have also run HP Ground coz I seem to run into more Heatrans

There is no reason for Fire Blast with Nasty Plot, unless you really love missing, the power difference isn't really noticed once a NP is up anyway
 
According to smogon only the specs set uses timid:

Jirachi@Choice Specs
Timid
80HP/252SpAtt/176Spd
Thunderbolt
Psychic
HP Fire/Fight/Bug
Shadow Ball/Grass Knot

HP choice is dependant on what you fear- Darks or steels. Since you have already saved i guess you dont have the luxury of resetting for any of them, so I'd check because otherwise steel's are gonna screw you over. If you dont have any water pulse could be an alternative, albeit a bad one. I guess 20% onfuse rate isnt bad.

Yeah that is true, I know it has a bad nature but hey, its my first shiny and I want to show it off LMAO ^.^. I will use that movest but I gotta check the hidden power thing
before resorting to water pulse, thanks again :)
 
There is no reason for Fire Blast with Nasty Plot, unless you really love missing, the power difference isn't really noticed once a NP is up anyway

Please only give me advice that's proven. Fire Blast is chosen over Flamethrower because it can actually take on a few things that would normally take it out. With Stealth Rock in play, even without Life Orb, it can 2HKO Blissey after a NP, for example. And Swampert is still able to take on the normal NP Houndoom. It'll survive a Dark Pulse unless I've gotten two NPs, and EQ wrecks Houndoom.

I said in my earlier post, I already HAVE the standard Nasty Plot Houndoom, which is exactly what you listed, and this is tailored for one person. She doesn't use Tyranitar, nor anything that I'd need HP Fighting for, or I'd just use my other Houndoom. Thanks anyway, though.
 
Hiya, I know it is a rubbish pokemon but could someone rate this wigglytuf set pleaes? thanks :)

Choice Band
EVs: 252 Atk / 148 Def / 110 SDef
Brave Nature
-Double-Edge/Return (cant decide)
-Gyro Ball
-Ice Punch
-Focus Punch
 
Please only give me advice that's proven. Fire Blast is chosen over Flamethrower because it can actually take on a few things that would normally take it out. With Stealth Rock in play, even without Life Orb, it can 2HKO Blissey after a NP, for example. And Swampert is still able to take on the normal NP Houndoom. It'll survive a Dark Pulse unless I've gotten two NPs, and EQ wrecks Houndoom.

I said in my earlier post, I already HAVE the standard Nasty Plot Houndoom, which is exactly what you listed, and this is tailored for one person. She doesn't use Tyranitar, nor anything that I'd need HP Fighting for, or I'd just use my other Houndoom. Thanks anyway, though.

Umm lets see, I was talking about Swampert switching in on Houndoom, presumming you NP on that turn, you are doing 90-97% damage to Swampert before he even has time to hit you with EQ, so any residual damage or entry hazards and Swampert has nothing against Houndoom.

Either way, dont tell me not to suggest something when your trying to use a Power Herb Solarbeam to take out a pokemon that Houndoom has no reason to be left in against.

Basically if you want Solarbeam, at least chuck him on a Sunny Day team, one time use items FAIL
 
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