Request an Individual Move Set Thread

Status
Not open for further replies.
How is Fire Blast superiot to Flamethrower? And is the loss of an overpowered STAB move in Outrage worth using Roost?
Also, are you sure it has enough speed with this EV spread?

Um...Higher power? It's pretty obvious why. Fire Blast outclasses Flamethrower in all honesty. Fire Blast deals more damage to Bronzong and such, and even Skarmory has a chance to live a Flamethrower from Salamence. Fire Blast is the superior option.
 
It has enough speed to outspeed some folks like Lucario (that does not have Scarf), which would be a big threat. You can go Flamethrower>>Fire Blast, but I go with Fire Blast for power, really it is preference, and if you want to sweep faster go with Fire Blast. Well, Salamence would be dead on a few of switchs (with SR) and a few hits, so that it could override Outrage. It is bait for Steels to come in, so I usually go with Roost.

Edit: Go with Vance on the Fire Blast.
 
Um...Higher power? It's pretty obvious why. Fire Blast outclasses Flamethrower in all honesty. Fire Blast deals more damage to Bronzong and such, and even Skarmory has a chance to live a Flamethrower from Salamence. Fire Blast is the superior option.

Um...more accuracy and PP?
But, sure, your'e right, I'll go with Fire Blast-I'll just clone some PP Max and nothing happen.
It has enough speed to outspeed some folks like Lucario (that does not have Scarf), which would be a big threat. You can go Flamethrower>>Fire Blast, but I go with Fire Blast for power, really it is preference, and if you want to sweep faster go with Fire Blast. Well, Salamence would be dead on a few of switchs (with SR) and a few hits, so that it could override Outrage. It is bait for Steels to come in, so I usually go with Roost.

Edit: Go with Vance on the Fire Blast.
I'll think about it, but with Draco Meteor, Roost seems a decent option...
And again, thanks for preventing me to make the mistake of using Flamethrower!
 
What would be a good Stalling Blissey? I have this as my current one, and I think it could be a lot better:

Blissey @ Leftovers
Trait: Natural Cure
Nature: Calm
EVs: 252 Def / 40 SpA / 216 SpD
- Flamethrower / Seismic Toss
- Protect
- Wish
- Toxic

Set Comments: Flamethrower provides coverage on the average switch ins on Blissey, like Metagross, Scizor, and such. Seismic Toss was another option, but I wanted the option to hit Gengar, plus I wouldn't be walled by Empoleon. Toxic first, then Wish, and continue with Protect. That is the main objective of the set, this breaks walls that do not have Refresh or Rest. The more SpD EVs give me more survivability against Specs Pokemon.

I thought this could be a better, maybe 252 Def / 80 SpA / 176 SpD is better option on the EVs? I don't actually need a Toxic Staller, just the best way for Blissey to go.

I'm not an avid Blissey user, but I have used her a few times and have some good ideas on how she works.

Anyway, I'd take away all of the SpA EV's you have on her, first. Why would you even bother trying to damage something on Blissey, when you have Seismic Toss which will almost always do more damage? Sure, Ghosts will mess her up, but they're pretty easy to avoid, and Flamethrower isn't going to help with Gengar anyway.

This is the Blissey I would use:

Blissey @ Leftovers
Ability: Natural Cure
Nature: Bold(Or calm, it doesn't make a huge difference, but I prefer bold, personally)
EVs: 252 Defense, 252 HP, 6 Sp. Def
-Seismic Toss
-Toxic
-Wish/Softboiled
-Protect/Aromatherapy/Light Screen/Reflect

I prefer to fill out my Blissey's defense and HP, I find that she can still take special hits quite well even without many EVs in it. Anyway, obviously use wish with protect, but if you decide to go with softboiled, you can use any of the moves in the last slot. Protect for more stalling, aromatherapy if you want to cure Blissey or teammates whilst stalling, or either of the screens for boosted defenses in whichever stat.

I hope this helped. :)
 
Flamethower DOES actually help with Gengar, you cant touch it otherwise, especially those sub ones with Focus Punch >.<

Blissey@Leftovers
252 DEF/ 176 SP.DEF / 80 SP.ATT or HP
Calm Nature
Trait : Natural Cure
- Seismic Toss
- Ice Beam / Flamethrower / Toxic
- Wish
- Softboiled / Protect

Wish Bliss.


Blissey@Leftovers
252 DEF/ 176 SP.DEF / 80 SP.ATT
Calm Nature
Trait : Natural Cure
- Toxic
- Flamethrower / Ice Beam
- Seismic Toss
- Sotboiled.

Standard bliss



Pretty much every bliss needs S-Toss or you lose badly to sub petaya empoleon, some heatran and pretty much anything with sub aka raikou.
 
Eeep. I'm a nub about "strategies"... I just sorta smash 6 EV trained pokemon together and see what works. You see, I can "get" the pokemon but after that, I don't really know what to do.. They'll just rot in their boxes since I'm very indecisive. D8

The key to building a team is centering around one pokemon, but I don't even know how to decide on that. Here's some stuff I can play with and need movesets.. So yeahh. :m


Magikarp Adamant
Ivs: 31 / 31 / 24 / 9 / 18 / 31
I'm thinking DD set, so can someone supply this or some other options?​


Marill Adamant Huge Power
IVs: 29 / 31 / 3 / 31 / 25 / 31
Moves: Aqua Jet, Waterfall
So.. What can I do with this, CB? I normally use Starmie@Wise Glasses (no Rapid Spin) on my team and I can't have too many waters so is swapping Starmie for Azumarill/Gyarados fine?​


Togekiss Calm Serene Grace
IVs: 9 / 1 / 4 / 16 / 28 / 27
EVs: 252 HP / 6 Def / 252 SpD
Moves: Aura Sphere, Air Slash, Roost, Thunder Wave
She's shiny and works well on PBR; however, should I consider breeding a better one? What set is better, Paraflinch or Nasty Plot?​


I probably need a Rapid Spinner.. Either a new pokemon or tack it onto Starmie if I'm keeping him.

My team, if you will, revolves around Metagross (Agility/Explosion), Venomoth (Tinted Lens), Yanmega (Protect/Boost), Aerodactyl (Life Orb), Sharpedo (CB), Blissey (Old School Toss/Bold), Skarmory (Standard?), and Electivire (Expert Belt). So yeah, you can tell, I can't settle on anything and they're random. @_@

Eww, I'm confusing myself. j_j
 
TwilightBlade said:
Eeep. I'm a nub about "strategies"... I just sorta smash 6 EV trained pokemon together and see what works. You see, I can "get" the pokemon but after that, I don't really know what to do.. They'll just rot in their boxes since I'm very indecisive. D8

The key to building a team is centering around one pokemon, but I don't even know how to decide on that. Here's some stuff I can play with and need movesets.. So yeahh. :m

Well you don't need it centered around one Pokemon though that's one of the most common strategies. As long as the Pokemon work well together and work towards a common goal (other than winning, of course...it's almost always stalling or blowing the opponent out of the water with high-powered sweepers).

TwilightBlade said:
Magikarp Adamant
Ivs: 31 / 31 / 24 / 9 / 18 / 31
I'm thinking DD set, so can someone supply this or some other options?​

This is the perfect set-up for DD Gyarados. The set is:

Gyarados @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall / Aqua Tail
- Stone Edge
- Earthquake / Ice Fang

The last slot is hitting Celebi/Tangrowth instead of Metagross/Magnezone. Since this is WiFi, I doubt many people are going to be using Celebi, and Tangrowth just sleeps Gyarados anyway. Beating Metagross, Jirachi, and Magnezone is probably going to be more useful. You can use Aqua Tail over Waterfall for more power but Waterfall is usually better, especially with better accuracy and its flinch chance.

TwilightBlade said:
Marill Adamant Huge Power
IVs: 29 / 31 / 3 / 31 / 25 / 31
Moves: Aqua Jet, Waterfall
So.. What can I do with this, CB? I normally use Starmie@Wise Glasses (no Rapid Spin) on my team and I can't have too many waters so is swapping Starmie for Azumarill/Gyarados fine?​

I would use Starmie instead. I actually don't like Azumarill much since it's REALLY slow, and while it hits hard and is fairly bulky, its low speed is troublesome, and it's easy to take advantage of after its attack is revealed (though that's true of all Choice Banders, but Azumarill is even more reliant on prediction).

TwilightBlade said:
Togekiss Calm Serene Grace
IVs: 9 / 1 / 4 / 16 / 28 / 27
EVs: 252 HP / 6 Def / 252 SpD
Moves: Aura Sphere, Air Slash, Roost, Thunder Wave
She's shiny and works well on PBR; however, should I consider breeding a better one? What set is better, Paraflinch or Nasty Plot?​

Nasty Plot is better though you'll need a new Togekiss to use it for better EVs. Paraflinch is luck-reliant and those type of sets are too unreliable to be on serious teams. A defensive Togekiss like this would be better off supporting with screens, Wish, Encore, and everything else in Togekiss' huge movepool. The IVs aren't very good on this though, so either way I'd rebreed if you can.

TwilightBlade said:
I probably need a Rapid Spinner.. Either a new pokemon or tack it onto Starmie if I'm keeping him.

My team, if you will, revolves around Metagross (Agility/Explosion), Venomoth (Tinted Lens), Yanmega (Protect/Boost), Aerodactyl (Life Orb), Sharpedo (CB), Blissey (Old School Toss/Bold), Skarmory (Standard?), and Electivire (Expert Belt). So yeah, you can tell, I can't settle on anything and they're random. @_@

Eww, I'm confusing myself. j_j

A lot of Stealth Rock weakness to be honest. CB Sharpedo is honestly waaaaaaaaay too frail to be used in standard play (not to mention that it doesn't hit hard enough on top of that). Aerodactyl is another mediocre attacker, walled by bulky grounds, bulky waters, floating steels, and floating psychics alike. It also has a problem with Stealth Rock and LO recoil. Gyarados is a great replacement for it.

Hope that helped, good luck.
 
Eeep. I'm a nub about "strategies"... I just sorta smash 6 EV trained pokemon together and see what works. You see, I can "get" the pokemon but after that, I don't really know what to do.. They'll just rot in their boxes since I'm very indecisive. D8

The key to building a team is centering around one pokemon, but I don't even know how to decide on that. Here's some stuff I can play with and need movesets.. So yeahh. :m


Magikarp Adamant
Ivs: 31 / 31 / 24 / 9 / 18 / 31
I'm thinking DD set, so can someone supply this or some other options?​


Marill Adamant Huge Power
IVs: 29 / 31 / 3 / 31 / 25 / 31
Moves: Aqua Jet, Waterfall
So.. What can I do with this, CB? I normally use Starmie@Wise Glasses (no Rapid Spin) on my team and I can't have too many waters so is swapping Starmie for Azumarill/Gyarados fine?​


Togekiss Calm Serene Grace
IVs: 9 / 1 / 4 / 16 / 28 / 27
EVs: 252 HP / 6 Def / 252 SpD
Moves: Aura Sphere, Air Slash, Roost, Thunder Wave
She's shiny and works well on PBR; however, should I consider breeding a better one? What set is better, Paraflinch or Nasty Plot?​


I probably need a Rapid Spinner.. Either a new pokemon or tack it onto Starmie if I'm keeping him.

My team, if you will, revolves around Metagross (Agility/Explosion), Venomoth (Tinted Lens), Yanmega (Protect/Boost), Aerodactyl (Life Orb), Sharpedo (CB), Blissey (Old School Toss/Bold), Skarmory (Standard?), and Electivire (Expert Belt). So yeah, you can tell, I can't settle on anything and they're random. @_@

Eww, I'm confusing myself. j_j


Gyarados@Life orb
252 ATT / 252 SPEED / 6 DEF
Adamant Nature
- Dragon Dance
- Waterfall / Aqua Tail
- Stone Edge
- Earthquake / Ice Fang

Lo Gyarados is nasty and not alot can stop it after a dd, so i would advise using this set. EQ hits steels like Meta and Jirachi whilst Ice Fang hits Celebi and what not.

Azumarill@Choice Band
212 HP / 252 Atk / 44 Speed
Adamant Nature
Trait : Huge Power
- Aqua Jet
- Waterfall
- Double Edge
- Ice Punch / Focus Punch

CB Azu is a nice set and very powerfull. Ice Punch can be used if you can get a plat tutor, although feel free to use focus punch if you feel you can predict, since the pay off it huge if you can. 44 speed outpace blissey.


Togekiss @Leftovers
252 HP / 152 Sp.Att / 104 Speed
Modest Nature
Trait : Serene Grace
- Air Slash
- Aura Sphere
- Roost
- Nasty Plot

I hate this set because its hard to get rid of and is annoying x[, but yeah this set is the best out of the bunch for kiss really imo.

Your Vire would probably be pretty good here actually since all of these are weak to electric and Togekiss tends to lure in things like Zapdos and Bliss, so it should be easy to get a motor drive boost. Howevever i would advise this set if you do use it, because physical vire kinda gets walled by everything : -

Electivire@Life Orb
80 ATT / 252 SP.ATT / 176 SPEED
Mild Nature
- Flamethrower
- Cross Chop
- Hidden Power [Ice/Grass]
- Thunderbolt

It would be great if you could get the correct Hidden Power. *Gets shot*

I would also make that metagross a stealth rock support version and lead with that, because it IS a good lead and cos Stealth Rock is such a broken move and helps so much with offensive teams.

Metagross@Lum Berry
208 HP / 76 Atk / 224 Sp.Def
Adamant Nature
- Meteor Mash
- Bullet Punch
- Stealth Rock
- Earthquake / Brick Break

Cute lead and owns most of the common ones (especially sash leads) with just Meteor Mash and Bullet Punch. Brick Break can be used if you are scared about dual screen @ light clay pokes. Lum Berry is nice for stuff that wats to status you.

As for the last slot i would put in something to revenge kill threats aka a scarfer incase something goes wrong and something gets in a boost and really just give you some insurance against the metagame. A poke to come in on tar would be nice, so if you combine both jobs you get ...scarf Lucario ^_^.


Lucario@Choice Scarf
252 ATT / 252 SPEED / 6 DEF
Jolly Nature
- Close Combat
- Ice Punch
- Stone Edge
- Crunch

I have used this set on some of my most successful teams and it does do its job very well, because it keeps Gyarados, Mence, Tyranitar and pretty much some of the metagames biggest threats in check.

Ice Punch is a plat tutor btw, so yeah i dunno if you have access to that.


Lead Gross
Scarf Luke
Mix Vire
NP Togekiss
DD Gyara
CB Azu

Something like this sounds pretty decent. I has built you a team, strangely it looks like something i would actually use.
 
Last edited:
I need a moveset for a mixed sweeping Cacturne. I'm using it on a desert-based doubles team, and it's probably going to come out with Tyranitar (Adamant, HP/Attack EV's, moves: EQ, FFang, Crunch, Stone Edge). I also need a moveset for a Sp Sweeper/Sp Wall Drifblim. And, since I'm already on a roll, I need one for a Jolly Physical Aerodactyl, too. I'm also thinking about putting Stealth Rock on it, but the only attack I'm sure that it's getting is Stone Edge.
 
I don't know a Cacturne set, but I do know a Drifblim one that served me well.

Drifblim @ Leftovers / Petaya Berry
Trait: Unburden
Nature: Modest
EVs: 144 Def / 252 SpA / 60 SpD / 52 Spe
- Calm Mind
- Hidden Power [Fighting]
- Shadow Ball
- Substitute / Hypnosis (for D/P not Pt)

If you want, you can add more to the SpD from SpA or Spe, Def is important to Blim.

Here is a few sets for Aerodactyl to choose from, they are all Jolly:

Aerodactyl @ Choice Band
Trait: Pressure
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Pursuit
- Aqua Tail
- Earthquake
- Stone Edge

or

Aerodactyl @ Life Orb
Trait: Pressure
Nature: Hasty (this is the only one without Jolly)
EVs: 252 Atk / 4 SpA / 252 Spe
- Ice Fang / Aqua Tail
- Earthquake
- Stone Edge / Rock Slide
- Fire Blast

or

Aerodactyl @ Leftovers
Trait: Pressure
Nature: Jolly
EVs: 80 HP / 100 Atk / 154 SpD / 176 Spe
- Whirlwind / Protect
- Substitute
- Roost
- Rock Slide

or

Aerodactyl @ White Herb
Trait: Pressure
Nature: Jolly
EVs: 72 HP / 216 Atk / 80 Def / 4 SpD / 136 Spe
- Curse
- Roost
- Rock Slide / Stone Edge
- Earthquake

Sorry, can't explain the sets, kinda busy ATM...
---------------------------------------------------------------------------------------------------------------------
Can anyone give me a Rotom-Frost Rest Talk set? I need something to cover my large New MixMence weakness. I am replacing this with my Spiritomb.
 
For some reason I had this random epiphany for a Blaziken to be in my team.

Blaziken [Adamant/Jolly] @ ???
Earthquake
Blaze Kick/Fire Punch
Drain Punch (Not sure about this one) Overheat
Spikes/Stones - Sorry can't remember the names of their respective moves (chose this kind of move to make good use of the time I'm walled, if I am) OR Substitute.

252 attk / 252 Speed / 4 HP

Opinions? :)
 
Last edited:
No, don't run that. There are numerous options you can run on Blaziken.

Blaziken @ Life Orb
Adamant
252 ATK / 252 SPEED / 4 HP
Blaze

Blaze Kick
Sky Uppercut
Stone Edge / Thunderpunch
Agility

Blaziken's speed is subpar, so Agility fixes that.

Blaziken @ Choice Band
Adamant / Jolly
252 ATK / 252 SPEED / 4 HP
Blaze

Flare Blitz
Sky Uppercut
Stone Edge
Thunderpunch / Overheat

Overheat will let you take out Skarmory / Forretress in one hit if you desire. Thunderpunch hits Water-types very hard.

https://www.smogon.com/dp/pokemon/blaziken

There's a ton more there.
 
What d'you think about replacing Stone edge with Earthquake, on the second moveset? I like the idea of EQKen for some reason.
 
Earthquake offers redundant coverage with Blaziken's fighting STAB.
 
Superpower is also an option if you want a stronger move (85 to 120 is very noticable, especially after STAB).
 
Eh, EQ and Stone Edge is really a preferable choice.

Umm, EQ and Stone Edge are not optional.

You 100% need stone edge or i wish you the best of luck with mence o_o.

EQ hits nothing notable, so is redundant/noob, as said. This applies to any fighter too pretty much.

Rotom@Leftovers
252 HP / 120 DEF / 136 SP.DEF
Bold Nature
- Blizzard
- Discharge / Thunderbolt
- Rest
- Sleep Talk

^Is standard STalk frost rotom, iirc.
 
Last edited:
Umm, EQ and Stone Edge are not optional.

You 100% need stone edge or i wish you the best of luck with mence and Gyarados o_o

EQ hits nothing notable, so is redundant, as said.

Rotom@Leftovers
252 HP / 120 DEF / 136 SP.DEF
Bold Nature
- Blizzard
- Discharge / Thunderbolt
- Rest
- Sleep Talk

^Is standard STalk frost rotom, iirc.
Oh, I thought Thunder Punch could handle Gyara, but forgot Mence... Anyways, thanks!
 
I making a Special Wall Shuckle.
EV 252 HP 252 SpDEF 6 DEF
Item: Leftovers.
Moves: Toxic
Protect
Stealth Rock
(blank)
what should be the last move?

Rest in the last slot so you know, you dont die and shuckle is bulky enough to pull it off.

Encore >> Protect or its set up fodder.


Also you might want to give it more def evs and just rely on sandstorm support so you can save sp.def evs and put them as said, in def. Just something to consider, not that there is anything wrong with your evs's.
 
Last edited:
Status
Not open for further replies.
Back
Top