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Resource requests

Thanks FL ... I've been searching all over the place, but could only find GIF and 96x96, I couldn't find them... Question, you think I should use BW front sprites too? I don't see the point as the ones I have use female versions too!
 


Here you go! Link
Not made by me, OK?
Wrong

Does anyone know where to find the cliff tiles in this image.

*image removed*
While I don't usually like people asking about the tiles I use, these are edited by me, as well as me finishing the set. I don't use them any more. However the originals are no longer being made available by the artist. Sorry to say.
 
Thanks FL ... I've been searching all over the place, but could only find GIF and 96x96, I couldn't find them... Question, you think I should use BW front sprites too? I don't see the point as the ones I have use female versions too!
Its hard to say without have seen your situation. If you didn't want simply manually put the gender diferences.
 

Wrong


While I don't usually like people asking about the tiles I use, these are edited by me, as well as me finishing the set. I don't use them any more. However the originals are no longer being made available by the artist. Sorry to say.

Which artist made the cliff tiles in the first place?
 
Its hard to say without have seen your situation. If you didn't want simply manually put the gender diferences.

My situation is nothing special...

I'm using the new kit, with I think HGSS battlers, but the back sprites don't align properly and some are to high and some are too low and I don't feel like checking 493 Pokémon's worth of sprites to find out what's what... but would the newer battlers look odd with the older ones?
 
My situation is nothing special...

I'm using the new kit, with I think HGSS battlers, but the back sprites don't align properly and some are to high and some are too low and I don't feel like checking 493 Pokémon's worth of sprites to find out what's what... but would the newer battlers look odd with the older ones?
Are you talking about this:

[PokeCommunity.com] Resource requests
[PokeCommunity.com] Resource requests


But with HgSs front graphics?
The backsprites are a little strange because they are lower that the frontsprites. About HgSs front sprites versus BW front sprites, they aren't too different. For this model the HgSs Sprites can be even better because that they are lower that BW and can make the backsprites looks better.

Are you try to use backsprites with size other that 160x160? If you do the editor won't reposition right. To fix the "Reposition All" open the editor (to do this, in Data folder change the EditorScripts to Scripts and open RPG Maker XP), in PokemonSpritePos after line 'metrics[0]=(bitmap1.height-(findBottom(bitmap1.bitmap)+1))/2' add line 'metrics[0]+=(160-bitmap1.height)/4 if bitmap1.height!=160'

To make the backsprites won't have 16 pixel under battlebox, in PokeBattle_ActualScene, after line '@endspritey=adjustBattleSpriteY(@PokemonBattlerSprite,pkmn.species,pkmn.index)' add line '@endspritey-=16'. After line 'pkmn.y=adjustBattleSpriteY(pkmn,species,attacker.index)' add line 'pkmn.y=16 if attacker.index%2==0'. After line 'pkmn.y=adjustBattleSpriteY(pkmn,pokemon.species,attacker.index)' add line 'pkmn.y=16 if attacker.index%2==0'
 
Are you talking about this:

[PokeCommunity.com] Resource requests
[PokeCommunity.com] Resource requests


But with HgSs front graphics?
The backsprites are a little strange because they are lower that the frontsprites. About HgSs front sprites versus BW front sprites, they aren't too different. For this model the HgSs Sprites can be even better because that they are lower that BW and can make the backsprites looks better.

Are you try to use backsprites with size other that 160x160? If you do the editor won't reposition right. To fix the "Reposition All" open the editor (to do this, in Data folder change the EditorScripts to Scripts and open RPG Maker XP), in PokemonSpritePos after line 'metrics[0]=(bitmap1.height-(findBottom(bitmap1.bitmap)+1))/2' add line 'metrics[0]+=(160-bitmap1.height)/4 if bitmap1.height!=160'

To make the backsprites won't have 16 pixel under battlebox, in PokeBattle_ActualScene, after line '@endspritey=adjustBattleSpriteY(@PokemonBattlerSprite,pkmn.species,pkmn.index)' add line '@endspritey-=16'. After line 'pkmn.y=adjustBattleSpriteY(pkmn,species,attacker.index)' add line 'pkmn.y=16 if attacker.index%2==0'. After line 'pkmn.y=adjustBattleSpriteY(pkmn,pokemon.species,attacker.index)' add line 'pkmn.y=16 if attacker.index%2==0'


Yeah at the moment, I'm using BW back sprites, HGSS front, because I dn't like the back HGSS sprites due to half the body missing on most, but they are a nice size as opposed to the BW which are oddly small...

I'm now using 192x192 backsprites and 128x128 front sprites.

If I use BW sprites, will I have to remove the 16 pixel under box, thing?
 
Yeah at the moment, I'm using BW back sprites, HGSS front, because I dn't like the back HGSS sprites due to half the body missing on most, but they are a nice size as opposed to the BW which are oddly small...

I'm now using 192x192 backsprites and 128x128 front sprites.

If I use BW sprites, will I have to remove the 16 pixel under box, thing?
If you wish that the sprite be more upper positioned you can put the sprites even more upper using a greater value.

Note that HgSs both front and back sprites have 160x160 for Essentials.

And I make a mistake, isn't 'pkmn.y=16' but 'pkmn.y-=16'.
 
Hi! I am making a Pokémon Game with Game Maker and i need a recolored/revamped tileset of the originals Pokémon games (red,blue/gold,silver) does anyone knows where to find them?
 
Pokemon Black and White help......

Hello. I need some one who can help me find the sprites of the gym leaders and elite four in Kazowar's BW sprite editor.If someone can help me i will apriciate.
Also i would need the player,gym leaders,elte,champion(steven) and blue(manga) and leaf overworld sprites.
THANK YOU!!! :D
 
Riegonal Map

I need a Black&White Style Reigon Map. PM me, please.
 
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