IggyKoopa
#429: magical pokémon
- 384
- Posts
- 11
- Years
- Rochester, NY
- Seen May 3, 2017
Ah, sorry about that then.
Omg have you found my old hidden Arcanum notes? Haha, this is pretty much what I had in mind for that RP once upon a time.This is related to a my previous post about the map, but I was wondering if anyone was interested in an idea of a new roleplay idea. Everything is still very much a work in progress, but I just wanted to gauge interest.
The roleplay would be a group of new trainers who were given (rare) pokemon by a mysterious but charismatic man/woman (I haven't decided on that part yet) at the request that he can act as a mentor to the trainers in their journey. The roleplay begins a month after the characters received their first pokemon from the man and have become somewhat adept at training (think around level 20 with a few pokemon.) He requests that the trainers help him in taking down the local evil group, who have been capturing local legendary pokemon and committing terrorists acts over the past few years.
The mentor character will give them the location of one of their hideouts that seemed appropriate for their level. The roleplay would continue with them traveling around the region as they take on more missions from the Mentor.
However as they progress they will quickly learn of the actual motives behind the 'evil' team and begin to question if their actions have actually been the right thing to do. Furthermore the trainers will begin to question and learn more about their mysterious Mentor, his history and his motives behind all this work.
Legendaries will play a big role in the roleplay as they'll be objectives that will be fought over between the players team and the evil team, depending on success, characters can actually catch legendaries, but so will the evil team in defeat, in fact the evil team will have a few big players already captured (Mewtwo being a very important one) and are researching the locations of others. (I won't allow Legendaries in normal battles, due to plot appropriate reasons and wanting to avoid having the player feel super-all-powerful in more normal situations, but they will be available for high stakes battles..
Omg have you found my old hidden Arcanum notes? Haha, this is pretty much what I had in mind for that RP once upon a time.
I like the idea. Well made new regions are fun, especially if you don't loosely send your players out into it, but have a lot of story to guide them through and let them shape.
Omg have you found my old hidden Arcanum notes? Haha, this is pretty much what I had in mind for that RP once upon a time.
So I'm thinking of going through with my idea of a Fallout roleplay. It will have two parts.
What I'm thinking, for the first part, it starts in the Southeast, much like 3. We'll be playing along the same similar plotline: You have the option to be a Vault outcast (2 spots), a generic Settler (4 Spots), a Raider (3 Spots), or a member of the Brotherhood of Steel (3 spots). I may or may not have that many people, seeing as it's a bit more than I'm equipped to work with, since the only roleplay I've GM'd before had 7 people. But we'll all start out in our respective places, like the Vault Dwellers will all come from the same Vault, but it doesn't necessarily have to be 101. The Brotherhood of Steel will start out as recruits at the Citadel, and the Settlers could be from anywhere, like Rivet City or Megaton. Raiders...They're Raiders. Eventually, all of our characters (who survive) will meet up at the GNR building and meet Three Dog, because I love that man and I have to put him in. He'll tell them about Project Purity and how they have to get the scientists of the Brotherhood of Steel and Rivet City to finish the project. When they finish getting it partially operational, the Enclave will return, much like in the game. From there on out we have the option to fight for either the Enclave or the Brotherhood, so it's generally up for the participants to determine the ending.
As for the Raiders, you can do whatever the Hell you want: Raise Hell, attack caravans, raid settlements, etc.