2nd GM Needed For Pokemon Roleplay
I PMed the mod of the roleplaying section (Skymin) asking where the appropriate place for a thread like this would be, and they said here, so here goes:
I've always been a fan of roleplaying - I've been doing it since I was 12 years old (and hopefully, I've gotten much better over the years). I've even had a few RPs I made myself. One, I've done several times, because I like how many options comes with it.
To be a tad more specific, it's a Pokemon roleplay, where several trainers get stranded on a deserted island after an accident regarding a cruise ship. The island itself is somewhat like a forest, which beaches along the coastline. It is also populated by many wild Pokemon. That's somewhat of a short description, but I feel it covers enough to give everyone a gist of what's going on.
I'd like to start this RP again now that I have a new account here, but alas, I'm busy sometimes. College can unexpectedly take up a lot of my time, so I'd like a 2nd GM (or basically, the "leader" of an RP) to help me. I'd imagine that including myself and this hypothetical GM, this RP would have about 6 or 7 people. I would ask someone I knew from PC to help me, but it's been so long that I'm here that most of the people I knew are gone.
Here's some things I'd expect out of said GM:
1.
Decent roleplay/writing skills. While I don't necessarily mean you have to be good enough to be a published author, I'd prefer someone who was decent at RP and I'd strongly prefer someone who has RPed before, and knows how things work.
2.
Fairly active. As I said, the reason I need a GM is because I'm busy sometimes. That doesn't mean I'll never log on, but I do need someone who can cover the bases for when I may be unable to.
3.
(optional but preferred) The ability to make a very rough map of the island. By "rough map", I mean a very rough map. I just would like enough so that the RPers have a good idea of what they're working with, and that we all have the same visual in mind while RPing. To give an example, the map used in the roleplay "The Pokémon Trainer Academy (T)"
http://i.imgur.com/7CvyM.png (obviously, credit goes to the original maker of this map). It's not
super detailed, but it gives you a good idea of what their island looks like. As I said, this is optional. I can live without it; I'd just strongly prefer it.
In the actual roleplay, the GM would:
1.
Check out signups. I would ultimately be the one approving/disapproving of the signups, but if they thought I rejected a good signup or said yes to a signup that needs more work, they would be the one that would let me know. In that case, I'd consider their point.
2.
Keep time flowing properly within the roleplay. This is needed so one person doesn't make a post that happened late in the evening, and then the next person made a post that happened early afternoon. It's for the sake of continuity.
3.
Keep a check on everything. This is just basically making sure everything is running smoothly within the RP. Everyone is commenting fairly frequently, following the rules, etc.
4.
In general, have powers to make major changes what's happening within the roleplay. As long as it makes sense, obviously.
5.
Talk with me one on one about a few things. This includes writing the initial roleplay post, and basically to discuss what's going on.
I'm not sure if this will generate a lot of interest. I guess I'll see. However, comment if you're interested. Depending on how many people comment, I will take it from there, and figure out a way to pick which person I want as my GM. Either way, be prepared for some private messages from me.