- 11
- Posts
- 10
- Years
- Seen Mar 28, 2015
Do we have a master thread with tile packs? The default FR tiles aren't doing it for me. :11:
haha that's good
Anyway, what do you guys think about the dichotomy of "natural" mapping and Game Freak-styled (i mean good lmoa) mapping? In my opinion "natural" maps are just trying to be artistic without considering the principles of level design or navigation, and often results in a mess of trees and bushes and no clear sense of direction.
I would disagree. If done right natural maps provide navigation without the player realizing it. I personally like this because it will give the game a sence of open wonder and explration. Something that really bothers me about "traditional" maps is you can see where you need to go on first glance. This forces the player to forget about any side items or quest and move on stright to the main objective. I may only feel this way because I enjoy the small features and sidequests of games. I like seeing that the developers put time and thought in pay the main game objection. Regardless, any style of mapping can be successfull if thought on guiding, visual elements, layout, and design are considered.
8651281 said:I think you're confusing the mapping style with map structure in general here. Both mapping styles have the potential for good design in terms of little side quests and explorationn, however, natural maps tend to be harder to maneuver in with small (less than 3-4 tile) width paths at points. I think that the traditional mapping style also helps with trainer placement because trainers can only detect in straight lines. It's a very opinion based discussion where both sides argue different points, but I think traditional maps have less negative points than natural maps. The mapping style you prefer depends on how you much you value the high points in comparison to the low points.
Anyways, I wanted to address what people's thoughts are on giving credits to content creators vs. discoverers. An example of some content which I think credit is deserved would be something like JPAN's hacked engine. Clearly he has put a lot of hard work into it and has written his own code to enhance the FR ROM. No doubt he deserves credit for his work.
In contrast, there are things like HackMew's running shoes inside buildings. I believe that this shouldn't warrant any credit. If I were to find where running shoes is checked, it would only take me a few minutes at most, and it's not like he wrote any additional code. So why is it that I have to credit him because he found out that there's a "bl" which checks running shoes? It's a similar situation with my TM deletion work, I suppose. We didn't invent the code, we just analyzed it and changed a few bytes. At what point is it agreeable that something needs credit and something doesn't?
What really gets me annoyed is when someone posts something like RAM offsets and wants credits if we ever use said RAM offsets. Example would be the screen resolution RAM offsets. Someone found out you can use writebytetooffset to these X+Y specifiers to change the screen resolution. Honestly, it's not like they invented the offsets, nor do they have a right to stop me from modifying them without your being credited.
Anyways, I think that someone "discovering" offsets which are easily modified shouldn't be expecting to receive credit for their work. The only credit you should get in this case is if the person genuinely found your research helpful and decided to credit you out of thankfulness. There are exceptions, which would be something like someone's research on FireRed's Pokedex, and on top of that they show how it works/how to expand safely. Something this deep, and pretty much essential for many ROM hacks is something that deserves credit.
Don't even get me started on, "Credit me because I ripped/translated/made_simple_script X from Y" because that just makes me sad.
Although I love all the creative storylines in hacked games, they have all left me a little dissapointed. When I firsheard about hacking my first thought was "so I can make a game I love and include other things I love too!" For example the hack I've been working on encoding elements from zelda , game of thrones , and other things I love. Heck my whole plot is based off the movie Taken. Now I do really enjoy the hacks out there , I'm just surprised I've haven't seen any that try to bring in elements/characters from outside sources.
Is it normal that unnamed trainer editor doesn't work for Pokemon Leafgreen/Firered? If so, what other trainer editor is there to use?
NNNNOOPPPEE.
Advance map- Pure awesome.
Advance Trainer- Meh, never failed for me.
Advance Icon, Sprite and Position Editor- All Work Great :)
Advances in general- Ok, some don't work well at all, but 90% do if you ask me.
NNNNOOPPPEE.
Advance map- Pure awesome.
Advance Trainer- Meh, never failed for me.
Advance Icon, Sprite and Position Editor- All Work Great :)
Advances in general- Ok, some don't work well at all, but 90% do if you ask me.
You just called Amap awesome. I give up. This is hopeless.
Obviously there are improvements that could be made, but advance map is the best map editor out there right now. It doesn't play too well with heavily edited ROMs, but it was never intended to. Unless there are major updates made to MEH, there is no other map editor that comes even close to the functionality of Advancemap. Why do some people insist that it's so terrible?
Just because it is the best out there right now, that doesn't change the fact that amap has been bad and will remain bad. It has many flaws, and yes, it does basic work on maps and stuff and things like that but that is all it does, and it does a poor job at it. Not to mention all of the misinformation it gives the hacker, especially newer ones that believe it.
Missinformation? Like what? Being new AMap seems fine to me but I'm quite worried now, what's wrong with it?