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Sorry, but Dark Rising wouldn't be a good hack with ASM features, Gaia wouldn't be bad without them. It will add polish and improve your hack if you use it right, but it's only a complimentary feature.
Dark rising with ASM features > Dark rising right now. I don't know about you, but I don't think anyone would disagree that any hack could be better given custom features. That's not saying to overdo it to the point where it becomes overbearing, but it does instigate some level of enjoyability to experience something unique (ex: Deus's Pokemon Life had cool save points). You're misinterpreting my point, I'm not saying that Gaia is carried to greatness by it's ASM features, but it surely has made it way better. Consider the Rugged Map you obtain, that's made with the use of ASM and it's a key event in Gaia. The Bug catching competition, the battle marsh, these are all features made with ASM. You can't claim that ASM hasn't made this hack become great, because it did by introducing new gameplay and side events the player can do. Now Gaia itself has been worked on hard by Spherical Ice (The guy has really put in a ton of effort, manually inserting everything, learning how to do things, ect.).
Nope. The only public routines are the few I posted in the ASM resource thread and a couple more in the R&D section. It's not even close to having a majority of things done. Not to mention these are routines which still have bugs in them. Touched's Mega Evolution is no exception. I don't think you've considered the use of ASM inside a casual script, because you haven't. You don't see how it can be used in these ways, or you think it's too hard to be worth it. It takes me less than 5 minutes to make my routines of that level (and people who've seen me do it live on the workshop can vouch for it -- I took 5 mins while explaining to them). You realize, our disassembly of the FR ROM is only about 30% complete? We're making routines and stuff mainly based on that 30% or so research knizz had done.The base hack itself is far more important, and what I'm saying is that I'd much rather spend the time it takes to learn ASM working on the hack itself - especially with the vast amount of public ASM resources out there.
I acknowledge that a hack is probably gonna turn out better with ASM but it depends whether its worthwhile with your commitment level (which is not very high for most of the community including me). Ranting that everyone should be using ASM and C is a waste of time because it won't happen.
I also doubt ASM would be very useful to learn outside of ROM hacking. High level programming languages are what the majority of people in the real world work with and this community will be dead in 3-5 years anyways.
You overestimate the difficulty Chrunch. It's not hard to learn, nor is it a waste of time. People have a hard time starting their first couple of routines, but once you get those it's like a snowball effect, subsequent things become trivial to learn.
ASM can be used to program Hardware directly, there are a lot of processor chips which you program using this language. Though more than ASM, C is the most popular programming language in the world. It's not useless to learn at all outside of ROM hacking. Even if you're not pursuing a career in programming, having some knowledge of a programming language is pretty standard in this day and age. It's a required course in our High schools (at least in Toronto).
Of course it won't be the next scripting language, it's machine language at best. However, C is definitely going to be the future of ROM hacking. I can say this without any doubts in my mind and to what I consider 100% accuracy. And C stems from ASM, as compiled C code is ASM. So when we get to that point in the future, it is worth knowing ASM to debug your C code after compilation. Right now we're not there yet, so I don't fault you for not seeing my perspective. Old scripting langauges like XSE, unfortunately, are deeply embedded into our community as something basic a hacker should know.I don't think ASM will ever be the new scripting. It's far more complicated, even someone proficient in it should be able to see why that is.
I'm glad you agree with his point, he is far better than me at articulating what he means. I too agree with what he has said. As for my "elitest viewpoint", that's not what I'm saying, nor what I was trying to appeal to. I wanted more of the hackers who have spent time already learning the basics (what is a pointer, pointer to a pointer, scripting, how to work with tables ect) to try and attempt ASM. However, I notice a lot of them aren't having an easy time on the transition. I wished to aid with that. I do not mean to say, "H4H4 ur crap and ur hack is crap bcuz there is no ASM!!!11!!" or anything like that. I would just like to see the skill more broadly practiced. The biggest arguement seems to be, "It takes too much time to learn" or "It's too hard". Both of these points I disagree with, simply because the people who say that have gone about learning it the wrong way. I'm trying to facilitate an easier transition/learning phase, yet I'm unsure how to do that. Hence my rant. Does that make sense?Fair enough, I agree with what you said. Anyone who wants to learn ASM I don't want to discourage. I just disagree with FBI's elitist viewpoint that you need ASM and programming knowledge to have a good hack. This community wouldn't exist if more people thought that way.
I was showing an example of a ROM hack in which the features were obvious and appealing, rather than trying to distract from the point (which I've addressed too). You don't need to download it, there's videos on the page you can watch to get an idea. The rest of your point is spoken as someone who doesn't know what ASM is capable of. So instead of arguing with you about it, because you don't know what you're talking about, I'll continue to your next point. I don't think you can assess what people liked about the original games that easily. Different people enjoyed different things, from leveling Pokemon, battling gyms, exploring caves, catching all the pokemon to doing the story line. What ASM brings is a fresh perspective, and is also used to implement features from newer games such as Mega Evolutions, Battle Frontier-like structures, dynamic events sequences, cutscenes ect.It seems a bit strange that, after they try to discuss why they would like a hack regardless of ASM routines, your response is that they should download, patch and play to some amount a ROM rather than responding to their point. With no reason to do so other than it has ASM. ASM features are just technical asides to a game which is essentially the same, though, and realistically, since we're discussing ROM Hacks, most such alterations don't even result in anything significantly better than the original - and generally don't deal with the things that people liked about the originals. This should surely be some point of reference for a ROM Hack.
I feel like you're dismissing it's potential because you don't know what that cieling is. As someone who does know, I'll tell you that you're off the mark rather significantly. I'd have to write you a few thousand words to describe how far ASM features go to make hacks better, but I think you should head to the R&D section and read up there. It'll give you a good idea of the basic potential of ASM for your next rebuttal.
This is a fallacy, derived from unfair comparisons. Why do you assume the hack with ASM has this kind of issue in it? This is not an ASM issue, this is an issue with the hacker's design. ASM introduces new features, events, and enhances existing ones. You're giving me an example of a game with an extreme gameplay issue to try and argue that ASM wouldn't help it improve much. It has nothing to do with some protagonist conversation. Here I'll give you a more obvious example similar to what you've stated here:If you had the rival from G/S, and they just went around talking about ROM Hacking and ROM Hacking technique in lieu of the game, then this would not only alter the game (quite notably) more than most ASM additions, but plausibly distract from the point of the game and why you might play it - unless it were satirical, of course.
"Lets say a hack gives you lvl 100 Mewtwo as a starter and all the rest of the legendaries . No one would want to play it, and ASM wouldn't help it get better". Yeah neither would mapping or scripting or anything.
No. What? I use ASM to debug non ASM bugs all the time. There's key areas in the ROM in which you can set breakpoints to easily deduce the point of origin for the bugs. Again, you've spoken based on assumptions. I dislike arguing with someone on my field of expertise when they don't know it themselves. They introduce fallacies and it becomes hard to explain to them the reality of the situation because they can't understand what I'm saying. So please don't try to teach me how good or bad ASM is to a hack, you don't know the first thing about it, unfortunately.If it's a basic issue, then they don't need ASM to fix it, presumably. In which case they can just do that and get back to designing the game. Most hacks are broken more fundamentally.
No, it's not my intention to turn anyone against chrunch. I don't know him, he's not my friend or enemy. I just rebuttled his point. Admittedly I should not have pulled up our VM conversation. What you've said here seems like a personal attack, however, I'm not really down to take this bait. I'm an adult. I will exempt myself from participating in personal attack wars.A rallying-cry, other than this somehow making the post a weird parody of Whismur, would require an ethos. ASM is just things. Unless you were trying to rally posters to disapprove of chrunch, which I suppose could have some appeal to the Lutherans.