Anti
return of the king
- 10,818
- Posts
- 17
- Years
- Kobe's Reality
- Seen Mar 6, 2022
Typing: Water
Ability: Immunity
Base Stats:
HP: 70
Atk: 90
Def: 80
Spd: 125
SAtk: 100
SDef: 65
BST: 530
Here's the first idea. The idea here is similar to Starmie (which actually wasn't intentional but whatever). You send this in on something like Salamence or Skarmory and then attack. A Timid version of this with a Life Orb 2HKOes 252 HP/0 SDef Rotom-A (with Leftovers) while Hydro Pump does the same thing, only it doesn't need Life Orb. Obviously Gengar can't take those hits well either. Choice Scarf variants are a problem though, as nothing it has could OHKO unless it ran Specs or something. This originally had Swift Swim, but it would make blocking its Rapid Spin virtually impossible, so it was taken out. Immunity blocks it from Toxic Spikes.
Typing: Rock / Poison
Ability: Guts / Levitate
Base Stats:
HP: 95
Atk: 85
Def: 60
Spd: 105
SAtk: 70
SDef: 125
BST: 540
I like this one much better than the previous one. Rock/Poison was admittedly something of a sop to the outvoted Poison-type attacker supporters, and while this can't attack, it does have some noteworthy advantages. First of all, the special defense lets it beat Gengar and Rotom while Guts gives it the ability to take Will-O-Wisp. Unlike the previous idea, this focuses on switching in directly on Spin blockers instead of other various Pokemon. The Defense is meant to be the Achilles heel, especially with all of the Jirachi, Metagross, and Scizor running around. Indeed, my main gripe with this is that it is practically contributing to Dragon/Steel centralization. Nevertheless, this will absorb Toxic spikes with guts, but the Ground weakness will be there.
Typing: Fire / Ground
Ability: Insomnia / Inner Focus
Base Stats:
HP: 110
Atk: 80
Def: 100
Spd: 60
SAtk: 95
SDef: 95
BST: 540
This is my personal favorite, and from what I could tell, it was a favorite on the server when I introduced it earlier. This has pretty incredible bulk, but it is hurt considerably by its defensive typing. However, the typing is very good offensively, and with 95 base Special Attack and presumably Earth Power and Fire Blast as well, this could be something of a mini Heatran. The difference is that this has Rapid Spin, and with enough Special Attack to clear out Rotom-A in two hits, blocking that Rapid Spin will be difficult (though certainly not impossible). Other positive benefits include a nice way to deal with Electric-types and more importantly, Jirachi. Jirachi is such an annoying piece of crap that I added Inner Focus solely for the ability to stop Iron Head spam. Insomnia can be used to absorb take Sleep and take on Breloom. Fire typing means it avoids a burn. This gives it considerably utility in the OU metagame on top of its Rapid Spinning ability. With its typing and average offensive stats, however, it's hard to imagine that this will be broken.
Ability: Immunity
Base Stats:
HP: 70
Atk: 90
Def: 80
Spd: 125
SAtk: 100
SDef: 65
BST: 530
Here's the first idea. The idea here is similar to Starmie (which actually wasn't intentional but whatever). You send this in on something like Salamence or Skarmory and then attack. A Timid version of this with a Life Orb 2HKOes 252 HP/0 SDef Rotom-A (with Leftovers) while Hydro Pump does the same thing, only it doesn't need Life Orb. Obviously Gengar can't take those hits well either. Choice Scarf variants are a problem though, as nothing it has could OHKO unless it ran Specs or something. This originally had Swift Swim, but it would make blocking its Rapid Spin virtually impossible, so it was taken out. Immunity blocks it from Toxic Spikes.
Typing: Rock / Poison
Ability: Guts / Levitate
Base Stats:
HP: 95
Atk: 85
Def: 60
Spd: 105
SAtk: 70
SDef: 125
BST: 540
I like this one much better than the previous one. Rock/Poison was admittedly something of a sop to the outvoted Poison-type attacker supporters, and while this can't attack, it does have some noteworthy advantages. First of all, the special defense lets it beat Gengar and Rotom while Guts gives it the ability to take Will-O-Wisp. Unlike the previous idea, this focuses on switching in directly on Spin blockers instead of other various Pokemon. The Defense is meant to be the Achilles heel, especially with all of the Jirachi, Metagross, and Scizor running around. Indeed, my main gripe with this is that it is practically contributing to Dragon/Steel centralization. Nevertheless, this will absorb Toxic spikes with guts, but the Ground weakness will be there.
Typing: Fire / Ground
Ability: Insomnia / Inner Focus
Base Stats:
HP: 110
Atk: 80
Def: 100
Spd: 60
SAtk: 95
SDef: 95
BST: 540
This is my personal favorite, and from what I could tell, it was a favorite on the server when I introduced it earlier. This has pretty incredible bulk, but it is hurt considerably by its defensive typing. However, the typing is very good offensively, and with 95 base Special Attack and presumably Earth Power and Fire Blast as well, this could be something of a mini Heatran. The difference is that this has Rapid Spin, and with enough Special Attack to clear out Rotom-A in two hits, blocking that Rapid Spin will be difficult (though certainly not impossible). Other positive benefits include a nice way to deal with Electric-types and more importantly, Jirachi. Jirachi is such an annoying piece of crap that I added Inner Focus solely for the ability to stop Iron Head spam. Insomnia can be used to absorb take Sleep and take on Breloom. Fire typing means it avoids a burn. This gives it considerably utility in the OU metagame on top of its Rapid Spinning ability. With its typing and average offensive stats, however, it's hard to imagine that this will be broken.