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- 15
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- Seen Feb 1, 2023
Hey, all. I'm getting this problem:
When I try to have a trigger (the green 's' in A-Map) run a trainerbattle, the game stops working. It basically locks you there and never releases, and it never actually runs the script. However, I know it is possible to do this without the game breaking, because it happens in the normal version of the game (Ruby) multiple times.
Thanks.
@Collen: I think your problem might be that you don't have "release" and "end" at the end of #org 0x7226AD. And another thing, you should probably have the "waitmovement" command following "applymovement." Let me know if that works!
When I try to have a trigger (the green 's' in A-Map) run a trainerbattle, the game stops working. It basically locks you there and never releases, and it never actually runs the script. However, I know it is possible to do this without the game breaking, because it happens in the normal version of the game (Ruby) multiple times.
Thanks.
@Collen: I think your problem might be that you don't have "release" and "end" at the end of #org 0x7226AD. And another thing, you should probably have the "waitmovement" command following "applymovement." Let me know if that works!