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Script Requests/Sharing/Discussion

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  • 860
    Posts
    17
    Years
    Could someone make my ScriptED scripts PokeScript scripts?
    Spoiler:

    Spoiler:

    Spoiler:
     

    Juan

    Brazilian with a bad English
  • 92
    Posts
    16
    Years
    Oi! I made one script, that he verifies if the personage is man or woman, I will be myself man, I appear a personage to fight, will be myself woman, appear another one. But always that clico I in Compiling, of the o error "overflow". Somebody can see where is the error?
    Spoiler:

    This is 3º script that I make today, and 1º that does not function... I go to show the 2 scripts that I made and had functioned.
    PS:I'sorry for my English, I am using an automatic translator.

    Spoiler:

    Spoiler:
     

    cooley

    ///Keepin' it simple
  • 1,148
    Posts
    17
    Years
    That's a RS items list. Wasn't he asking for a movement's list? A full movements list probably won't be anywhere, but there are some lists, that have the most useful ones.
    As a matter of fact hers' one.
    Spoiler:
    That is kinda hard to understand. Try these from Dobonstew's site.
    Spoiler:


    Could someone make my ScriptED scripts PokeScript scripts?
    Spoiler:

    Spoiler:

    Spoiler:
    There is no specific pokescript script, you can compile that into pokescript
    and it will work. But the purpose of it was so that you can

    input any offset you want, like: #org $800000, can be #org $whatever
    -cooley
     
  • 860
    Posts
    17
    Years
    That is kinda hard to understand. Try these from Dobonstew's site.
    Spoiler:



    There is no specific pokescript script, you can compile that into pokescript
    and it will work. But the purpose of it was so that you can

    input any offset you want, like: #org $800000, can be #org $whatever
    -cooley

    Really? cool now I know that itll be much easier..:D
    Thanks..:)
     

    spenceroone3

    <he eats lots of burgers.
  • 215
    Posts
    16
    Years
    Huh? Oops!! I didn't mean to get the items, I thought I got the movements, and I obviously didn't notice!

    Aaah well. Is anyone here in need of a tutorial to make field moves? I can make them thanks to Dabomastew (I think that is his name...)
     

    cooley

    ///Keepin' it simple
  • 1,148
    Posts
    17
    Years
    That's a RS items list. Wasn't he asking for a movement's list? A full movements list probably won't be anywhere, but there are some lists, that have the most useful ones.
    As a matter of fact hers' one.
    Spoiler:

    Could someone make my ScriptED scripts PokeScript scripts?
    Spoiler:

    Spoiler:

    Spoiler:

    Huh? Oops!! I didn't mean to get the items, I thought I got the movements, and I obviously didn't notice!

    Aaah well. Is anyone here in need of a tutorial to make field moves? I can make them thanks to Dabomastew (I think that is his name...)
    I think you'd better get his permission first. I know his tutorial on ncraze.
     

    cooley

    ///Keepin' it simple
  • 1,148
    Posts
    17
    Years
    Someone Give me the format for a Remove sprite command.

    What is wrong with this script?

    Code:
    #org $start
    checkflag 0x10A
    if b_true goto $lh
    message $mag
    $mag 1 = Magnificent!\pThe size of this Blatoise\nis intruiging!
    boxset 6
    applymovement 0x02 $move
    pausmove 0x0
    message $ex
    $ex 1 = Extrordinary, This is definately\nan Undertaking in history!\lI have to take this to my lab.
    boxset 6
    applymovement 0x02 $oak
    pausemove 0x0
    message $hello
    $hello 1 = Oh, hello.\pI'm Prof.Oak\nAnd you are?\p\v\h01, Great!
    boxset 6
    fadescreen 1
    MOVESPRITE 2 37 8
    applymovement 0x6 $dis
    pausemove 0x0
    setflag 0x10A
    release
    end
    
    #org $lh
    release
    end
    
    $move 1 ; 0x20 0x11 0x02 0x10 0x12 0x12 0x11 0x03 0x10 0x13 0x01 0xFE
    $oak 1 ; 0x0C 0x62 0xFE 
    $dis 1 ; 0x60 0xFE
    Freezes, and Everyting after $oak Freezes/doesn't work.
     
    Last edited:

    Geeked

    Pokemon Crimson Version
  • 352
    Posts
    16
    Years
    • Seen Oct 9, 2012
    Hey im trying to do a script where my sprite takes you to his house then gives you a choice of 2 pokemon but ii dont know how to start it off also i want to place this script outside of the lab just out side his door but i dont wont it to happen untill you recieved the national dex from the prof. and also only happens one time.


    I think this is how it would look
    Code:
    #org $begin
    checkflag 0x828
    if B_false goto $done
    message $talk
    applymovement $takehome
    end
    
    #org $done
    release
    end
    
    #org $takehome
    applymovement #binary ; 0x13 0x13 0x13 0x13
    relase 
    end
    
    #org $talk
    $talk 1 =Come with me v\h01\

    I want you to follow him.
    help please
     

    tImE

    It's still me, 44tim44 ;)
  • 673
    Posts
    17
    Years
    I have a Problem with this script:

    #org $Start
    Lock
    Faceplayer
    setflag 0x332
    setflag 0x333
    checkflag 0x332
    if b_True gosub $Nottalked
    checkflag 0x333
    if b_true gosub $Talkedonce
    cry 248
    end

    #org $Nottalked
    applymovement 0x0A $utropstecknet1
    pausemove 0
    return

    #org $Talkedonce
    applymovement 0x0A $runaway
    pausemove 0
    return

    #org $runaway
    #Binary 0x05 0x05 0x05 0x05 0x05 0x05 0x05

    #org $utropstecknet1
    #Binary 0x56 0x00 0x46

    Why cant I get this script working?

    The first moving works (turnig around, show [!] and jump)
    but then the game freezes ...WHAT IS WRONG ?
     

    Juan

    Brazilian with a bad English
  • 92
    Posts
    16
    Years
    I made other script, but it is dont function
    Spoiler:

    I increased the size of the ROM to use these offsets
     

    cooley

    ///Keepin' it simple
  • 1,148
    Posts
    17
    Years
    Why, Why, Why don't people just use Pokescript? I don't know. The offsets are not even in a Rom. Increase the size?

    With pokescript you wouldn't have to use those offsets, You can put any offset you want
    (0xblah can be an offset too).
     

    Geeked

    Pokemon Crimson Version
  • 352
    Posts
    16
    Years
    • Seen Oct 9, 2012
    @44tim44 I think your problem is you put them in inproper order and a few grammer errors i think it should look like this

    Code:
    #org $Start
    Lock
    Faceplayer
    checkflag 0x332
    if B_true goto $nottalked
    checkflag 0x333
    if B_true goto $talkedonce
    setflag 0x332
    setflag 0x333
    cry 248
    end
    
    #org $Nottalked
    applymovement 0x0A $utropstecknet1
    pausemove 0
    return
    
    #org $Talkedonce
    applymovement 0x0A $runaway
    pausemove 0
    return
    
    #org $runaway
    #Binary 0x05 0x05 0x05 0x05 0x05 0x05 0x05
    
    #org $utropstecknet1
    #Binary 0x56 0x00 0x46

    If you still have a problem contact thethethethe he taught me.
     

    Death_Mande

    Avenged Sevenfold.
  • 195
    Posts
    16
    Years
    Are there any pokemart guy and nurse joy scripts? But first im going to search around this thread. If i dont find any, can someone please le me know on hw to make one of em? Thanks in advance.

    I dont need the nurse joy script. I found the special for it. But i'm having trouble finding the pokemart guy script, anyone know on how to make that?
     

    cooley

    ///Keepin' it simple
  • 1,148
    Posts
    17
    Years
    @44tim44 I think your problem is you put them in inproper order and a few grammer errors i think it should look like this

    Code:
    #org $Start
    Lock
    Faceplayer
    checkflag 0x332
    if B_true [B]Gosub(or Return)[/B] $nottalked
    checkflag 0x333
    if B_true [B]Gosub(or Return)[/B] $talkedonce
    setflag 0x332
    setflag 0x333
    cry 248
    end
    
    #org $Nottalked
    applymovement 0x0A $utropstecknet1
    pausemove 0
    return
    
    #org $Talkedonce
    applymovement 0x0A $runaway
    pausemove 0
    return
    
    #org $runaway
    [B]$runaway 1 ;[/B] 0x05 0x05 0x05 0x05 0x05 0x05 0x05
    
    #org $utropstecknet1
    [B]$utropstecknet1 1 ;[/B] 0x56 0x00 0x46

    If you still have a problem contact thethethethe he taught me.
    You're Wrong on what you said, but I made changes to it(not all the changes but a few) It would help if I knew what you were doing.

    Are there any pokemart guy and nurse joy scripts? But first im going to search around this thread. If i dont find any, can someone please le me know on hw to make one of em? Thanks in advance.

    I dont need the nurse joy script. I found the special for it. But i'm having trouble finding the pokemart guy script, anyone know on how to make that?
    Code:
    #org $StartMarket
    lock
    faceplayer
    pokemart $marketValues
    release
    end
    
    #org $marketValues
    #binary int 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8
    #binary int 0x9 0xa 0xb 0xc 0x13 0x14 0x0

    Okay this is pretty simple script. Pokemart $marketvalues. Okay under the #org $marketvalues what is listed are the item numbers. 0x1 0x2 0x3 0x4 these are all item numbers(refer to item list.
    Item list:

    Spoiler:

    That is a sample, And it works.
    -cooley
     
  • 1,104
    Posts
    16
    Years
    Someone Give me the format for a Remove sprite command.

    What is wrong with this script?

    Code:
    #org $start
    checkflag 0x10A
    if b_true goto $lh
    message $mag
    $mag 1 = Magnificent!\pThe size of this Blatoise\nis intruiging!
    boxset 6
    applymovement 0x02 $move
    pausmove 0x0
    message $ex
    $ex 1 = Extrordinary, This is definately\nan Undertaking in history!\lI have to take this to my lab.
    boxset 6
    applymovement 0x02 $oak
    pausemove 0x0
    message $hello
    $hello 1 = Oh, hello.\pI'm Prof.Oak\nAnd you are?\p\v\h01, Great!
    boxset 6
    fadescreen 1
    MOVESPRITE 2 37 8
    applymovement 0x6 $dis
    pausemove 0x0
    setflag 0x10A
    release
    end
    
    #org $lh
    release
    end
    
    #org $move
    $move 1 ; 0x20 0x11 0x02 0x10 0x12 0x12 0x11 0x03 0x10 0x13 0x01 0xFE
    
    #org $oak
    $oak 1 ; 0x0C 0x62 0xFE 
    
    #org $dis
    $dis 1 ; 0x60 0xFE
    Freezes, and Everyting after $oak Freezes/doesn't work.

    Remove sprite works like this.
    #raw 0x53 0x<people No.> 0x00


    I have a Problem with this script:

    Code:
    #org $Start
    Lock
    Faceplayer
    setflag 0x332
    setflag 0x333
    checkflag 0x332
    if b_True gosub $Nottalked
    checkflag 0x333
    if b_true gosub $Talkedonce
    cry 248
    end
    
    #org $Nottalked
    applymovement 0x0A $utropstecknet1
    pausemove 0
    return
    
    #org $Talkedonce
    applymovement 0x0A $runaway
    pausemove 0
    return
    
    #org $runaway
    #Binary 0x05 0x05 0x05 0x05 0x05 0x05 0x05 [B]0xFE[/B]
    
    #org $utropstecknet1
    #Binary 0x56 0x00 0x46 [B]0xFE[/B]

    Why cant I get this script working?

    The first moving works (turnig around, show [!] and jump)
    but then the game freezes ...WHAT IS WRONG ?

    Everyone's trying to correct it but they seem to not notice the actual problem. I'm prettty sure thats the only problem.
     

    Juan

    Brazilian with a bad English
  • 92
    Posts
    16
    Years
    Why, Why, Why don't people just use Pokescript? I don't know. The offsets are not even in a Rom. Increase the size?

    With pokescript you wouldn't have to use those offsets, You can put any offset you want
    (0xblah can be an offset too).

    I increased the size of the ROM using a Hexadecimal Editor. A normal ROM, goes until offset FFFFFF, mine goes until the 1001346
    Script Requests/Sharing/Discussion

    But I also made the same script in the Pokescipt, and I gave error the same
    Spoiler:
     

    Geeked

    Pokemon Crimson Version
  • 352
    Posts
    16
    Years
    • Seen Oct 9, 2012
    Heres a script i have a problem with a sprite is supposed to take you to his house after you recieved the nationaldex

    My probem is it wont compile it says runtim error 13 mismatch

    Code:
    #org $begin
    faceplayer
    checkflag 0x828
    if b_false goto $done
    checkflag 0x209
    if b_true goto $done
    message $talk
    boxset 6
    applymovement 0x01 $movements
    applymovement 0xFF $movements
    pausemove 0
    setflag 0x209
    release 
    end
    
    #org $talk
    $talk 1 =I heard about what happended\nto your father im k-d\pi used to work for that\n horrible team carnage but i quit\pwhen they tried to kidnapped\n that poor innocent lugia but im\paffraid they will attemp to\ndo it again anyways im sorry\pabout your father.also come with me i\n have something for you!
    
    #org $movements
    $movements 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x11 0x11 0x11 0x11 0x11 0xfe
    
    #org $done
    release
    end
     
    Last edited:

    Ooka

    [font=Maven Pro][color=#A75EE2]Cosmic[/color][/fon
  • 2,626
    Posts
    16
    Years
    I'm having a problem with this, it won't even compile.

    #org $pick
    #raw 75
    #raw 07
    #raw 00
    #raw 0A
    #raw 03
    message $piplup
    $piplup 1 =Do you want the water\npenguin Piplup?
    boxset 5
    compare LASTRESULT 1
    if b_true goto $yes
    #raw 76
    message $back
    $back 1 =Placed the Piplup back.
    boxset 6
    end

    #org $yes
    #raw 76
    givepokemon 7 5 0x8B
    #raw 52
    #raw 1
    Nop
    jingle
    message $recieve
    $recieve 1 =You recieved Piplup!
    boxset 6
    message $nick
    $nick 1 = Would You like to give\nPiplup a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $end
    Namepokemon
    end

    #org $end
    end
     

    linkandzelda

    Ex-rom hacker turned indie game developer
  • 777
    Posts
    17
    Years
    yung stunna: i'm not the best scripter in the world but i think pokescript only alows up to 13 movements at on time so do it like this:

    #org $begin
    faceplayer
    checkflag 0x828
    if B_False goto $done
    checkflag 0x209
    if B_True goto $done
    message $talk
    boxset 6
    applymovement 0x01 $movements
    applymovement 0xFF $movements
    applymovement 0x01 $movements1
    applymovement 0xFF $movements1
    applymovement 0x01 $movements2
    applymovement 0xFF $movements2
    pausemove 0
    setflag 0x209
    release
    end

    #org $talk
    $talk 1 =I heard about what happended\nto your father im k-d\pi used to work for that\n horrible team carnage but i quit\pwhen they tried to kidnapped\n that poor innocent lugia but im\paffraid they will attemp to\ndo it again anyways im sorry\pabout your father.also come with me i\n have something for you!

    #org $movements
    $movements 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

    #org $movements2
    $movement2 1 ; #binary 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0xFE

    #org $movements3
    $movement3 1 ; #binary 0x13 0x13 0x11 0x11 0x11 0x11 0x11 0xFE

    #org $done
    release
    end

    ~Kazaam~: i tested your script and it compiles fine but when i say i want the pokemon it gives me a wild battle with a ! pokemon with 0hp and level 0.
     
    Last edited:
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