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Script Requests/Sharing/Discussion

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Could someone make my ScriptED scripts PokeScript scripts?
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Oi! I made one script, that he verifies if the personage is man or woman, I will be myself man, I appear a personage to fight, will be myself woman, appear another one. But always that clico I in Compiling, of the o error "overflow". Somebody can see where is the error?
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This is 3º script that I make today, and 1º that does not function... I go to show the 2 scripts that I made and had functioned.
PS:I'sorry for my English, I am using an automatic translator.

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That's a RS items list. Wasn't he asking for a movement's list? A full movements list probably won't be anywhere, but there are some lists, that have the most useful ones.
As a matter of fact hers' one.
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That is kinda hard to understand. Try these from Dobonstew's site.
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Could someone make my ScriptED scripts PokeScript scripts?
Spoiler:

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There is no specific pokescript script, you can compile that into pokescript
and it will work. But the purpose of it was so that you can

input any offset you want, like: #org $800000, can be #org $whatever
-cooley
 
That is kinda hard to understand. Try these from Dobonstew's site.
Spoiler:



There is no specific pokescript script, you can compile that into pokescript
and it will work. But the purpose of it was so that you can

input any offset you want, like: #org $800000, can be #org $whatever
-cooley

Really? cool now I know that itll be much easier..:D
Thanks..:)
 
Huh? Oops!! I didn't mean to get the items, I thought I got the movements, and I obviously didn't notice!

Aaah well. Is anyone here in need of a tutorial to make field moves? I can make them thanks to Dabomastew (I think that is his name...)
 
That's a RS items list. Wasn't he asking for a movement's list? A full movements list probably won't be anywhere, but there are some lists, that have the most useful ones.
As a matter of fact hers' one.
Spoiler:

Could someone make my ScriptED scripts PokeScript scripts?
Spoiler:

Spoiler:

Spoiler:

Huh? Oops!! I didn't mean to get the items, I thought I got the movements, and I obviously didn't notice!

Aaah well. Is anyone here in need of a tutorial to make field moves? I can make them thanks to Dabomastew (I think that is his name...)
I think you'd better get his permission first. I know his tutorial on ncraze.
 
No, I mean like... Type it up myself, and stuff. I'm not using his tut. His tut taught me how, and I'm going to write it up myself. ;)
 
Someone Give me the format for a Remove sprite command.

What is wrong with this script?

Code:
#org $start
checkflag 0x10A
if b_true goto $lh
message $mag
$mag 1 = Magnificent!\pThe size of this Blatoise\nis intruiging!
boxset 6
applymovement 0x02 $move
pausmove 0x0
message $ex
$ex 1 = Extrordinary, This is definately\nan Undertaking in history!\lI have to take this to my lab.
boxset 6
applymovement 0x02 $oak
pausemove 0x0
message $hello
$hello 1 = Oh, hello.\pI'm Prof.Oak\nAnd you are?\p\v\h01, Great!
boxset 6
fadescreen 1
MOVESPRITE 2 37 8
applymovement 0x6 $dis
pausemove 0x0
setflag 0x10A
release
end

#org $lh
release
end

$move 1 ; 0x20 0x11 0x02 0x10 0x12 0x12 0x11 0x03 0x10 0x13 0x01 0xFE
$oak 1 ; 0x0C 0x62 0xFE 
$dis 1 ; 0x60 0xFE
Freezes, and Everyting after $oak Freezes/doesn't work.
 
Last edited:
Hey im trying to do a script where my sprite takes you to his house then gives you a choice of 2 pokemon but ii dont know how to start it off also i want to place this script outside of the lab just out side his door but i dont wont it to happen untill you recieved the national dex from the prof. and also only happens one time.


I think this is how it would look
Code:
#org $begin
checkflag 0x828
if B_false goto $done
message $talk
applymovement $takehome
end

#org $done
release
end

#org $takehome
applymovement #binary ; 0x13 0x13 0x13 0x13
relase 
end

#org $talk
$talk 1 =Come with me v\h01\

I want you to follow him.
help please
 
I have a Problem with this script:

#org $Start
Lock
Faceplayer
setflag 0x332
setflag 0x333
checkflag 0x332
if b_True gosub $Nottalked
checkflag 0x333
if b_true gosub $Talkedonce
cry 248
end

#org $Nottalked
applymovement 0x0A $utropstecknet1
pausemove 0
return

#org $Talkedonce
applymovement 0x0A $runaway
pausemove 0
return

#org $runaway
#Binary 0x05 0x05 0x05 0x05 0x05 0x05 0x05

#org $utropstecknet1
#Binary 0x56 0x00 0x46

Why cant I get this script working?

The first moving works (turnig around, show [!] and jump)
but then the game freezes ...WHAT IS WRONG ?
 
I made other script, but it is dont function
Spoiler:

I increased the size of the ROM to use these offsets
 
@44tim44 I think your problem is you put them in inproper order and a few grammer errors i think it should look like this

Code:
#org $Start
Lock
Faceplayer
checkflag 0x332
if B_true goto $nottalked
checkflag 0x333
if B_true goto $talkedonce
setflag 0x332
setflag 0x333
cry 248
end

#org $Nottalked
applymovement 0x0A $utropstecknet1
pausemove 0
return

#org $Talkedonce
applymovement 0x0A $runaway
pausemove 0
return

#org $runaway
#Binary 0x05 0x05 0x05 0x05 0x05 0x05 0x05

#org $utropstecknet1
#Binary 0x56 0x00 0x46

If you still have a problem contact thethethethe he taught me.
 
Are there any pokemart guy and nurse joy scripts? But first im going to search around this thread. If i dont find any, can someone please le me know on hw to make one of em? Thanks in advance.

I dont need the nurse joy script. I found the special for it. But i'm having trouble finding the pokemart guy script, anyone know on how to make that?
 
@44tim44 I think your problem is you put them in inproper order and a few grammer errors i think it should look like this

Code:
#org $Start
Lock
Faceplayer
checkflag 0x332
if B_true [B]Gosub(or Return)[/B] $nottalked
checkflag 0x333
if B_true [B]Gosub(or Return)[/B] $talkedonce
setflag 0x332
setflag 0x333
cry 248
end

#org $Nottalked
applymovement 0x0A $utropstecknet1
pausemove 0
return

#org $Talkedonce
applymovement 0x0A $runaway
pausemove 0
return

#org $runaway
[B]$runaway 1 ;[/B] 0x05 0x05 0x05 0x05 0x05 0x05 0x05

#org $utropstecknet1
[B]$utropstecknet1 1 ;[/B] 0x56 0x00 0x46

If you still have a problem contact thethethethe he taught me.
You're Wrong on what you said, but I made changes to it(not all the changes but a few) It would help if I knew what you were doing.

Are there any pokemart guy and nurse joy scripts? But first im going to search around this thread. If i dont find any, can someone please le me know on hw to make one of em? Thanks in advance.

I dont need the nurse joy script. I found the special for it. But i'm having trouble finding the pokemart guy script, anyone know on how to make that?
Code:
#org $StartMarket
lock
faceplayer
pokemart $marketValues
release
end

#org $marketValues
#binary int 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8
#binary int 0x9 0xa 0xb 0xc 0x13 0x14 0x0

Okay this is pretty simple script. Pokemart $marketvalues. Okay under the #org $marketvalues what is listed are the item numbers. 0x1 0x2 0x3 0x4 these are all item numbers(refer to item list.
Item list:

Spoiler:

That is a sample, And it works.
-cooley
 
Someone Give me the format for a Remove sprite command.

What is wrong with this script?

Code:
#org $start
checkflag 0x10A
if b_true goto $lh
message $mag
$mag 1 = Magnificent!\pThe size of this Blatoise\nis intruiging!
boxset 6
applymovement 0x02 $move
pausmove 0x0
message $ex
$ex 1 = Extrordinary, This is definately\nan Undertaking in history!\lI have to take this to my lab.
boxset 6
applymovement 0x02 $oak
pausemove 0x0
message $hello
$hello 1 = Oh, hello.\pI'm Prof.Oak\nAnd you are?\p\v\h01, Great!
boxset 6
fadescreen 1
MOVESPRITE 2 37 8
applymovement 0x6 $dis
pausemove 0x0
setflag 0x10A
release
end

#org $lh
release
end

#org $move
$move 1 ; 0x20 0x11 0x02 0x10 0x12 0x12 0x11 0x03 0x10 0x13 0x01 0xFE

#org $oak
$oak 1 ; 0x0C 0x62 0xFE 

#org $dis
$dis 1 ; 0x60 0xFE
Freezes, and Everyting after $oak Freezes/doesn't work.

Remove sprite works like this.
#raw 0x53 0x<people No.> 0x00


I have a Problem with this script:

Code:
#org $Start
Lock
Faceplayer
setflag 0x332
setflag 0x333
checkflag 0x332
if b_True gosub $Nottalked
checkflag 0x333
if b_true gosub $Talkedonce
cry 248
end

#org $Nottalked
applymovement 0x0A $utropstecknet1
pausemove 0
return

#org $Talkedonce
applymovement 0x0A $runaway
pausemove 0
return

#org $runaway
#Binary 0x05 0x05 0x05 0x05 0x05 0x05 0x05 [B]0xFE[/B]

#org $utropstecknet1
#Binary 0x56 0x00 0x46 [B]0xFE[/B]

Why cant I get this script working?

The first moving works (turnig around, show [!] and jump)
but then the game freezes ...WHAT IS WRONG ?

Everyone's trying to correct it but they seem to not notice the actual problem. I'm prettty sure thats the only problem.
 
Why, Why, Why don't people just use Pokescript? I don't know. The offsets are not even in a Rom. Increase the size?

With pokescript you wouldn't have to use those offsets, You can put any offset you want
(0xblah can be an offset too).

I increased the size of the ROM using a Hexadecimal Editor. A normal ROM, goes until offset FFFFFF, mine goes until the 1001346
[PokeCommunity.com] Script Requests/Sharing/Discussion

But I also made the same script in the Pokescipt, and I gave error the same
Spoiler:
 
Heres a script i have a problem with a sprite is supposed to take you to his house after you recieved the nationaldex

My probem is it wont compile it says runtim error 13 mismatch

Code:
#org $begin
faceplayer
checkflag 0x828
if b_false goto $done
checkflag 0x209
if b_true goto $done
message $talk
boxset 6
applymovement 0x01 $movements
applymovement 0xFF $movements
pausemove 0
setflag 0x209
release 
end

#org $talk
$talk 1 =I heard about what happended\nto your father im k-d\pi used to work for that\n horrible team carnage but i quit\pwhen they tried to kidnapped\n that poor innocent lugia but im\paffraid they will attemp to\ndo it again anyways im sorry\pabout your father.also come with me i\n have something for you!

#org $movements
$movements 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x11 0x11 0x11 0x11 0x11 0xfe

#org $done
release
end
 
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I'm having a problem with this, it won't even compile.

#org $pick
#raw 75
#raw 07
#raw 00
#raw 0A
#raw 03
message $piplup
$piplup 1 =Do you want the water\npenguin Piplup?
boxset 5
compare LASTRESULT 1
if b_true goto $yes
#raw 76
message $back
$back 1 =Placed the Piplup back.
boxset 6
end

#org $yes
#raw 76
givepokemon 7 5 0x8B
#raw 52
#raw 1
Nop
jingle
message $recieve
$recieve 1 =You recieved Piplup!
boxset 6
message $nick
$nick 1 = Would You like to give\nPiplup a name?
boxset 5
compare LASTRESULT 1
if b_False goto $end
Namepokemon
end

#org $end
end
 
yung stunna: i'm not the best scripter in the world but i think pokescript only alows up to 13 movements at on time so do it like this:

#org $begin
faceplayer
checkflag 0x828
if B_False goto $done
checkflag 0x209
if B_True goto $done
message $talk
boxset 6
applymovement 0x01 $movements
applymovement 0xFF $movements
applymovement 0x01 $movements1
applymovement 0xFF $movements1
applymovement 0x01 $movements2
applymovement 0xFF $movements2
pausemove 0
setflag 0x209
release
end

#org $talk
$talk 1 =I heard about what happended\nto your father im k-d\pi used to work for that\n horrible team carnage but i quit\pwhen they tried to kidnapped\n that poor innocent lugia but im\paffraid they will attemp to\ndo it again anyways im sorry\pabout your father.also come with me i\n have something for you!

#org $movements
$movements 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

#org $movements2
$movement2 1 ; #binary 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0xFE

#org $movements3
$movement3 1 ; #binary 0x13 0x13 0x11 0x11 0x11 0x11 0x11 0xFE

#org $done
release
end

~Kazaam~: i tested your script and it compiles fine but when i say i want the pokemon it gives me a wild battle with a ! pokemon with 0hp and level 0.
 
Last edited:
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