Irish Witch
Office Jenny
- 147
- Posts
- 18
- Years
- Australia
- Seen Aug 13, 2007
'if' on it's own isn't a command
it must read if 0x1 goto 0x081E4190
it must read if 0x1 goto 0x081E4190
Scripted explanation, as always (Irish, I need your confirmation, as always... :P)
Basically the multi commands works like this:
multi 0xHorizPosition 0xVertiPosition 0xId 0xCancel 0x19 (Not quite sure what 19 does...)
Where HorizPosition goes between 0 and F, with E as a good value for right position and 0 a good value for left position.
Where VertiPosition goes between 0 and F, with 0 as a good value for up position and I wouldn't move it from that position, to have space for the options.
Cancel is just the value 0 or 1, if it is 0 then user can cancel using the B button.
And the Id is just a value from the following list (If you find a "nada" that means "nothing", sorry I wrote the list in Spanish)
........
........
........
I want to have the nationaldex at the start of FR.
Can anybody give me the script for prof. Oak at the Lab where he gives me the Nationaldex instead the kanto? I'm not very good at scripting and my scripted doesn't show me the script there is just ------------. And where do i find the titlescreenpokemon and the bag in unlz for FR?
Um i have two questions
1. How do you make legendary battles the way u want them not using poketronic
2. HOW DO YOU MAKE YOUR OWN EVENTS LIKE SOME DUDE TAKES YOUR BADGE OR SOMETHING PLZ ANSWER.
Input:
'-----------------------
#org 0x800720
trainerbattle 0x00 0x2c 0x0 0x800750 0x800780
return
end
Output:
'-----------------------
#org 0x800720
nop
#raw 0x2C
nop
nop
nop
#raw 0x50
if 0x80 call 0x80078008
jumpstd 0x3
end
Solution?
Can someone tell me how to change the bagdes name?
And maybe a script of a trainer battle with a rocket or so(only to se how it's built).
Can anyone give me help... Can anyone make a script in Ruby that can send me to a wildbattle and after the battle, that pkmn will vanish on the screen and will never come back again (except when we play a new game, then it will come back...)
...
Hey Zel.
How did you change the badges name?
Oh and I forgot where do you changed the pics of them?
I've looke in unlz but i can't find the pics of them.
I've made this script from making a few changes to Zel's FR-only script...But it doesn't work for some reason, yet I don't see anything wrong...
Spoiler:#org 0x800000
checkitem 0x111
if 0x1 jump 0x800100
message 0x800300
boxset 0x2
end
#org 0x800100
message 0x800400
boxset 0x2
applymovement 0x2 0x800200
pause 0x10
end
#org 0x800200
#raw 0x7
#raw 0x2
#raw 0xFE
#org 0x800300
= Excuse me, shouldn't you return those back to\nwhoever that thug stole them from?
#org 0x800400
= Hmm? Going to RAINWEL TOWN?\pSure, go through.
im sorry if someone already asked but is it possible to view/edit the whole original script for a ROM (FireRed) using scriptED or pokescript
To do this, use ScriptED to open the ROM itself, then after the colon, type in the offset you're trying to find.
E.G. If you wanted offset 800000, it would say:
*Rom name here*:800000
Oak's script is to long/complicated.. ScriptEd won't load it.. :(I was looking to get the whole script at once, but I think that will work too. Thanks
Also, using this way, do you know the offset for the start of FireRed where Oak stops you from leaving the town and takes you to the lab?