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Script Requests/Sharing/Discussion

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psyduckmaniac

Yes.I've played pkmn dungeon 2
  • 25
    Posts
    16
    Years
    • E4
    • Seen Jun 13, 2008
    hi, im macking a script for a friends hack, but all that hapens when i talk to the person it doesn't do anything and all the npcs freeze but i can move
    here it is
    [code/]
    #ORG $StartScript
    Faceplayer
    Lock
    cry 252
    message $Shaymin
    $Shaymin 1 = Shaymin: Kyuu uuhn.
    boxset 6
    goto $Wildbatt
    release
    end

    #ORG $Wildbatt
    lock
    wildbattle 252 5 0
    release
    fadescreen 0
    end
    [code/]

    could someone tell me why itdoesn't work?
     
  • 41
    Posts
    17
    Years
    • Seen Dec 25, 2007
    Im having trouble with my script. Its a script that doesnt involve people so how do I assign it in my rom in Advance Map?

    #org 0x800100
    checkflag 0x200
    if B_true goto 0x800200
    givepokemon 61 5 0
    setflag 0x200
    setflag 0x828
    release
    end

    #org 0x800200
    release
    end
     

    $_$

    ?????????
  • 65
    Posts
    17
    Years
    • Age 31
    • Seen Oct 4, 2016
    Is this right

    #org 0x800000
    checkflag 0x0x830
    lock
    applymovement 0x3 0x800100
    pause 0x10
    applymovement 0x4 0x800200
    lock
    faceplayer
    message 0x800100
    #raw 75
    #raw 175
    #raw 00
    #raw 0A
    #raw 03
    pause 0x28
    #raw 76
    boxset 0x6
    release
    givepokemon 0x175 0x15 0x0
    message 0x800200
    boxset 0x6
    applymovement 0x4 0x800300
    setflag 0x0x830
    end

    #org 0x800100
    #raw 0xB
    #raw 0xB
    #raw 0xB
    #raw 0xB
    #raw 0xB
    #raw 0xB
    #raw 0xFE

    #org 0x800200
    #raw 0x8
    #raw 0xFE

    #org 0x800100
    = Hey there! I just came back from Hoenn
    = and I caught is clam pokemon.
    = So You can have it.
    = \nYou obtained CLAMPERL!

    #org 0x800200
    = Take care, Buddy

    #org 0x800300
    #raw 0xC
    #raw 0xC
    #raw 0xC
    #raw 0xC
    #raw 0xC
    #raw 0xFE


    Could someon help me with this script.
     

    ~*Pikafan*~

    Man I gotta stop leaving!
  • 202
    Posts
    16
    Years
    • Age 30
    • Seen Oct 23, 2011
    I got the other script from psyduckmaniac, and now I need scripts that allow you to choose the other 6 starters.
     

    cooley

    ///Keepin' it simple
  • 1,148
    Posts
    17
    Years
    The scripts look fine, at a glance, I posted those on the two pages ago page and Earth'sVisitor posted those about three pages ago and this has been posted at 10 times already. Sorry if I sound rude, but please search first before asking a question. Here I'll post them again below.

    Unknown : 03 00
    Var Number : 05 40
    Var Value : 00 00
    Unknown : 00 00

    I think I know get what you mean. So you can put those numbers for any script? if yes then I think the script has an error in it.

    I saw your pre-beta and looked at it through A-map
    and then viewed the scripts and thought, "so that is what he was trying to tell me all this time?"

    Thanks for your help.
    ~cooley~
     

    ♠εx

    Working on my hack, busy also.
  • 299
    Posts
    17
    Years
    • Seen Aug 15, 2008
    This isn't a request or anything, it's discussion.

    When I add the script, do I have to change the 4 Unkowns, People ID and Movement?
    I just want to make sure before I add too many scripts.
     

    psyduckmaniac

    Yes.I've played pkmn dungeon 2
  • 25
    Posts
    16
    Years
    • E4
    • Seen Jun 13, 2008
    hi, im macking a script for a friends hack, but all that hapens when i talk to the person it doesn't do anything and all the npcs freeze but i can move
    here it is
    [code/]
    #ORG $StartScript
    Faceplayer
    Lock
    cry 252
    message $Shaymin
    $Shaymin 1 = Shaymin: Kyuu uuhn.
    boxset 6
    goto $Wildbatt
    release
    end

    #ORG $Wildbatt
    lock
    wildbattle 252 5 0
    release
    fadescreen 0
    end
    [code/]

    could someone tell me why itdoesn't work?

    plz help my friend is gettting mad at me plz!
     

    tImE

    It's still me, 44tim44 ;)
  • 673
    Posts
    17
    Years
    Hi I've got a request for a PoKéMoN Ruby script,
    that is like the one in DP when you and your blondeRival enter trust lake
    the proffesor and Lucas/Dawn walks away.
    And you and BlondeRival walks to the bag
    and the Starlys attacks you.
    You choose your pokemon and
    battles starly. + all the text.

    Pm me for more details.

    //44tim44

    PS make it for scriptED
     
  • 41
    Posts
    17
    Years
    • Seen Dec 25, 2007
    How would you make an item with a pokemon in it on a table and then assign it in advance script?
    Example: Oaks lab with Bulbasaur, Charmander, and Squirtle
     
  • 4
    Posts
    16
    Years
    • Seen Sep 25, 2007
    hey i cannot even get to work even the simplest script
    Spoiler:

    finally got them to work
    Even the most complex ones work:D
    Note:- to make them work just make sure that you type all commands in CAPITALS;)
     
    Last edited:

    DracoMalfoy88

    Sailor Moon Fan!!!
  • 42
    Posts
    17
    Years
    I want to create an event similar to Firered for Ruby.
    For example. My pg wants to exit from the city but Oak stop he and speak with him, after oak go with my pg in his laboratory.
     
    Last edited:

    DracoMalfoy88

    Sailor Moon Fan!!!
  • 42
    Posts
    17
    Years
    I want to create an event similar to Firered for Ruby.
    For example. My pg wants to exit from the city but Oak stop he and speak with him, after oak go with my pg in his laboratory.
     

    cooley

    ///Keepin' it simple
  • 1,148
    Posts
    17
    Years
    If I can Ask, can someone Insert a namepokemon into this
    script somewhere?

    Code:
    #org $start
    lock
    message $Chimchar
    boxset 5
    compare LASTRESULT 1
    if b_true goto $yes
    release
    end
    
    #org $yes
    applymovement 0x02 $move
    givepokemon 04 7 0
    jingle
    message $poke
    boxset 6
    setflag 0x828
    setflag 0x829
    message $dex
    boxset 6
    release
    end
    
    #org $move
    $move 1 ; #binary 0x60 0x1D 0xFE
    
    #org $Chimchar
    $drat 1 =There is a pokemon inside this \npokeball.\p Take pokeball?
    
    #org $poke
    $poke 1 =You recieved a CHIMCHAR!
    
    #org $dex
    $dex 1 =Huh What's this!\pOh its a Pokedex,\lYou also found a pokedex!

    Please, whoever helps will be Credited in the making of this hack.
    ~cooley~
     
  • 4
    Posts
    16
    Years
    • Seen Sep 25, 2007
    Spoiler:

    you can make some changes if you like
    *Hoping it works*
     
  • 41
    Posts
    17
    Years
    • Seen Dec 25, 2007
    I was looking on how to do a vanashing sprite script but I really don't get it. I looked in the pokescript tutorail but still don't really have a clear understanding of what to put in the people ID code within advance map. Please help!

    I have this script here it gives me the pokemon I want BUT the pokeball doesnt disappear.

    #org $StartChik
    checkflag 0x800
    if B_True goto $NoBall
    message $Chick
    $Chick 1 = Polowhirl!\lThe Amphibias Pokemon.\pTake your Poliwhirl ?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    setflag 0x800
    Release
    end


    givepokemon 61 5 0
    jingle
    message $GotChick
    $GotChick 1 = You Recieved a Poliwhirl!
    boxset 6


    One more question does anyone know how to delete scripts already in the game
    eg. Professor Oak stopping you before you go into the grass.
     
    Last edited:

    ♠εx

    Working on my hack, busy also.
  • 299
    Posts
    17
    Years
    • Seen Aug 15, 2008
    I have two questions.
    What do I put in a script if I want the person to say the players name.
    Also, What would the script look like if I wanted him to say something once, and then the next time you talk to him something else, and it stays that.

    Heres my basic script:
    Code:
    #ORG $ShowText
    Lock
    Faceplayer
    message $NoThing
    $NoThing 1 = Yo [b]Player[/b]!\1I heard the Pokemon Lab is empty...
    [b]Line 2[/b]Hows it going [b]Player[/b]?
    boxset 6
    release
    end

    The things in bold are what I need. What do I do for line 2 if I want him to say that when you talk to the person again? And again and again etc...

    Oh and also,
    what do I put for the Unkowns and PeopleID in AM.
     

    spenceroone3

    <he eats lots of burgers.
  • 215
    Posts
    16
    Years
    You have to write 11 in the movement box (i think) and i think you have to write 03 in the unknown box.

    Here is a script i made up. It works perfectly. It is a Phone Booth Script that took me half a hour to put together. Edit the text to the way you like it :)
    Code:
    #org $PhoneBooth
    message $usephone
    boxset 5
    compare LASTRESULT 1
    if B_False goto $hangup
    checkflag 0x200
    if B_True goto $Mumagain1
    message $himum
    boxset 6
    message $hungup
    boxset 6
    release
    end
    
    #org $usephone
    $usephone 1 = Welcome to the PHONE\nBOOTH.\pRing MOM?
    
    #org $hangup
    message $hungup
    $hungup 1 = You hung up the PHONE.
    release
    end
    
    #org $Mumagain1
    message $Mumagain2
    $Mumagain2 1 = Shouldn't you be on\nyour adventure, \v\h01?
    
    #org $himum
    $himum 1 = Oh hi! I heard you\nget to go\pon a adventure\nwith POKEMON.\pHave fun with it, Okay?\lbeep... beep... beep...

    Use it wisely!
     
  • 1,104
    Posts
    16
    Years
    I was looking on how to do a vanashing sprite script but I really don't get it. I looked in the pokescript tutorail but still don't really have a clear understanding of what to put in the people ID code within advance map. Please help!

    I have this script here it gives me the pokemon I want BUT the pokeball doesnt disappear.

    #org $StartChik
    checkflag 0x800
    if B_True goto $NoBall
    message $Chick
    $Chick 1 = Polowhirl!\lThe Amphibias Pokemon.\pTake your Poliwhirl ?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    setflag 0x800
    Release
    end


    givepokemon 61 5 0
    jingle
    message $GotChick
    $GotChick 1 = You Recieved a Poliwhirl!
    boxset 6


    One more question does anyone know how to delete scripts already in the game
    eg. Professor Oak stopping you before you go into the grass.

    Okay that script you wrote is full of problems. I'd say instead of cutting it out of the Irish Witch tutorial, try and write a new one and then if it doesn't work then ask if it doesn't work. You have to write a script for what you need not just cut something out of someone elses script.

    There is no point in deleting scripts, you're better off just moving them out of the way where they can't be interacted with. I guess you can delete the people/scripts in advance map by lowering the numbers of people that are on the map. THis doesn't work very well because it won't remove a specific person. It's really only useful if you want to remove everyone.

    I have two questions.
    What do I put in a script if I want the person to say the players name.
    Also, What would the script look like if I wanted him to say something once, and then the next time you talk to him something else, and it stays that.

    Heres my basic script:
    Code:
    #ORG $ShowText
    Lock
    Faceplayer
    message $NoThing
    $NoThing 1 = Yo [b]Player[/b]!\1I heard the Pokemon Lab is empty...
    [b]Line 2[/b]Hows it going [b]Player[/b]?
    boxset 6
    release
    end

    The things in bold are what I need. What do I do for line 2 if I want him to say that when you talk to the person again? And again and again etc...

    Oh and also,
    what do I put for the Unkowns and PeopleID in AM.

    Okay, you asked a few questions there. I'll start at the top. To make the script say the players name use \v\h01

    To make someone say something after you've spoken to them already. I'll show you an example. The checkflag 0x200 checks if the flag 0x200 has been set and if it was true, it jumped to done.
    Code:
    $org $start
    lock
    faceplayer
    checkflag 0x200
    if b_true goto $done
    message $hi
    boxset 6
    setflag 0x200
    release
    end
    
    #org $done
    message $hi2
    boxset 6
    release
    end
    
    #org $hi
    $hi 1 =Text1
    
    #org $hi2
    $hi2 1 =Text2

    And finally for the unknowns. What I usually do is just copy in what the majority of people around them had into the unknowns.

    Here is a script i made up. It works perfectly. It is a Phone Booth Script that took me half a hour to put together. Edit the text to the way you like it :)

    Use it wisely!

    Sorry to put you down, but that isn't really a phonebooth it's just one call to the Mum. And does it work perfectly? It doesn't look like it would.
     

    destinedjagold

    I do not exist.
  • 8,593
    Posts
    17
    Years
    • Seen May 26, 2024
    hey there! it's me again!

    could someone make me a simple script for an NP (Non-Player) to block the entrance of the GYM, I care less of the speech, I could edit them.., but that NP will return to his originl position when the Player receives the Pokedex from prof. Birch ( I'm hacking Ruby...)...

    I made a script, but after I receive the dex, the NP dissappeared... And I don't want that to happen.

    Spoiler:


    - EDITED -

    How can I make flight positions......?

    Thanks in advance...
     
    Last edited:
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