Update 9: The Grinch
Level limit: 60 (Lance's Dragonite)
Current Team:






Cupid (Blastoise), Dasher (Pidgeot), Vixen (Ninetales), Rudolph (Flygon), Dancer (Bellossom), and Comet (Kangaskhan).
Definitely not getting anywhere close to that level limit.
Faced the Grinch before the league fight. Passed on the Pidgeot mirror match after both sides Feather Danced on turn 1. Does not have too much to mention. Dodged a Horn Drill from Rhyhorn. Defeated Gyarados with Dasher. Took a rain-boosted Hydro Pump relatively well (50% of its health?). Barely outdamaged Venusaur's heal with Vixen's Flamethrower. Notes Venusaur being level 53, 9 levels higher than Vixen.
Found the Dragon Claw TM in Victory Road. Went to Rudolph. Will not be great, as a Special move. Still has a decent base Special Attack stat (80) and STAB.
Hopes for Secret Power luck for the Elite Four like in Victory Road. Strung together...four flinches in a row?
Arrived at the Elite Four. Stands at level 46-48. Good enough.
First up: Lorelei. Is not above doing dumb stuff here, particularly against the first opponent. Went back-and-forth between Dancer and Dasher. Decided to give Dancer a shot. Likely burns a ton of Giga Drain PP. Seems maybe kind of winnable? Needs to preserve Giga Drains for heals. Hopes for good Sleep Powder luck. (Missed three straight in Victory Road.)
Instantly regretted that. Missed Safeguard on Dewgong, which it used on Turn 1. Dropped to below half health on one Ice Beam. Did not feel like chancing an Ice Beam after two Double Teams or healing. Switched to Comet. Criticaled twice with Brick Break. Kind of needed those criticals too. Saw an opportunity for Dancer to take the field again against Cloyster and did so.
Ran into some bad Sleep Powder luck. (Cost a ton between misses, Protect, and Dive.) Set up all 6 Double Teams. Somehow cost two Giga Drains to take down. Fell asleep against Slowbro, but not before paralyzing Slowbro in return. Took an Ice Beam while sleeping. Healed it off after waking up. Curses the trash Sleep Powder luck once again (currently running about 50%). Barely scratched Lapras with a ~20% damage Giga Drain. Unfortunately got unlucky and suffered a critical Ice Beam one-shot.
Led to some issues. Does not have many good options versus Water/Ice. Turned to Cupid. Dealt some damage, but not tons, in exchange for getting paralyzed. Switched out to Rudolph, expecting a Body Slam or something. Still had a Full Restore in the tank, unfortunately. Switched Cupid back into the inevitable Ice Beam. Lived with 6 hitpoints. Used a Full Restore on that...to get immediately frozen. Tried to unthaw, but no luck. Switched to Dasher, who took an Ice Beam on the switch. (Come on. Be consistent. Probably picked a random move, but even so.) Decided to let Dasher faint to put Comet back in.
Burned a Max Potion to heal Comet back up. Brick Breaked Lapras a few times to get the kill. (Managed through confusion too.) Ended the battle with Vixen against Jynx.
Whew. May not have the leeway to mess around after all. Chalks some of that up to bad luck (see: 1 in 48 hit + critical Ice Beam, plus a freeze).
Healed everyone up and restored Dancer's PP. Used 4 Giga Drains, 10 Sleep Powders, 6 Secret Powers, and 8 Double Teams. Tells you how that fight went from all those Sleep Powders.
Next up: Bruno. Thought about Dancer again. (Really believes in buffing strategies, even ones as iffy as Dancer's.) Decided on Rudolph because of Roar on the lead Onix. Considered Cupid too.
Brought Onix down to red health in one Earthquake. Dodged the retaliatory Rock Tomb. Switched to Dragon Claws while Bruno healed. Used more Dragon Claws on the second Onix. Defeated Hitmonchan, but at the cost of quite a lot of health.
Switched in Dancer versus Hitmonlee. Tumbled to just under half health on a Mega Kick (then back above after Leftovers). Figured a Brick Break would faint Dancer. Saw no good option to take that. Stayed in and Giga Drained. Fortunately picked Mega Kick. Unfortunately barely dented Hitmonlee. Tried Cupid instead. Clearly overestimated Hitmonlee's Special Defense. (Thought Hitmonchan's was high, but not Hitmonlee's.) Fainted to a Brick Break, as expected.
Threw in Dasher. Used a Feather Dance on the heal turn before taking to the sky with Fly. Barely missed the kill. Got it on the next turn. Feather Danced Machamp next. Could not count on Fly here, especially with Machamp Bulking Up once. Feather Danced once more before hightailing it for Vixen...who died to the switch-in Cross Chop critical.
Returned to a very injured Rudolph. Hoped for Dragon Claw's special damage to do decently. Noooope. Survived a Cross Chop. Tried switching in Comet. Thought it got criticaled. Took 107 damage (nearly 2/3 of its health) on a -3 Cross Chop. Could not quite close out the match, leaving Machamp at 1 hitpoint after Return. Expected a Full Restore that did not come. Won after that.
Screenshotted the ending health. Hates to let Pokemon faint, as you can see. (Occasionally results in more Pokemon fainting. Avoids Nuzlockes for a reason.)
Next up: Agatha. Has a much clearer strategy for this fight: Comet. Will be in trouble if something unfortunate happens. Gave it a Pecha Berry in case of Toxic.
...Where did this team's damage go? Are IVs that strong? (Later edit answer: Kind of. Overestimated badge boosts, mainly. Amounts to about +5 levels. Entered the fight, essentially, 4-5 levels under Agatha's ace.) Only hit Gengar for 60% of its health. Used Double Team, then Confuse Ray. Broke through confusion, but missed the second hit. Snapped out of confusion and made the next Shadow Ball count. Defeated Golbat, once again ignoring confusion. (Had good luck somewhere, at least.) Noped out of Arbok after the Intimidate.
Passed it over to Rudolph. Took the Sludge Bomb well, but less so the poison. One-shot with Earthquake, which was refreshing. Faced Haunter next. Did not fear its moveset of Hypnosis, Curse, Dream Eater, and Mean Look, thanks to being poisoned. Hit a little too weakly with Rock Slide to get Haunter to kill itself with Curse.
Switched back to Comet on the inevitable heal. Shadow Balled it to an inch of its life and soon-to-be un-life after Curse. Fell asleep to Gengar's Hypnosis. Started thinking about who to switch to when Early Bird comes through for the first time all playthrough. Immediately woke up and Shadow Balled Gengar. Can Comet take a Sludge Bomb at 40 health? ...Probably not, to be honest. Did not want to deal with Hypnosis either. Went for the Shadow Ball. Nope. Fainted to Gengar's Sludge Bomb.
Turned to Vixen to close out the match. Acted first and Flamethrowered Gengar. Fell asleep to Hypnosis. Stayed in to hope for the best. Healed on that turn, annoyingly. Gave the goose what was good for the gander and used Confuse Ray. Tested Vixen's luck by staying in. Nooooope. Snapped out of confusion already. Imparted a burn before leaving, at least.
Seemed too silly to Feather Dance a Gengar, despite only having physical moves. Made no difference because Hypnosis hit again. Ended up being fine. Barely took damage from Sludge Bomb. Eventually woke up and dealt the little bit of damage remaining, thanks to Vixen's burn.
Next up: Lance. ...Is this the Dancer sweep? No, right? Will get bopped by Wing Attack sooner or later. Might pull off decent enough damage to hand it off to Rudolph and Cupid, though.
Led with Dasher to bring down Hyper Beam's damage. Switched in Dancer on a Hyper Beam, coincidentally. Stacked some Double Teams. Pulled off all six. Started laying in Secret Powers when
Lance switched to Aerodactyl. Paralyzed it on the switch. Clearly wanted this win badly with back-to-back Secret Power criticals. (Cannot burn too many Giga Drains.) Eventually healed off the paralysis, only to get put to sleep. Continued slowly chipping away. Switched
again to Dragonite. Barely scratched it with Secret Power. Continued going anyways...until a Wing Attack one-shot (non-critical). (Later edit: Must have been the highest possible damage roll.)
Brought in Cupid. Failed to defeat Dragonite with Ice Beam, despite being at 2/3 health from Dancer's chip damage. Laid it low on the follow-up Ice Beam. Defeated Dragonair in two Ice Beams too. Could not do much versus Gyarados.
Switched in Comet. Took a nasty Hyper Beam off the bat to under 33% health. Beat Gyarados with two Returns, at least.
Chose Flygon for Aerodactyl, as Comet was low and of limited effectiveness. Would have beaten Aerodactyl, if not for Lance's Full Restore. Ended up fainting to Hyper Beam.
Left Cupid to clean up. Missed yet another kill, leaving Aerodactyl at 1 hitpoint from Surf. Fainted on the Hyper Beam.
Maybe Vixen, then? Inflicted 1 point of damage to knock out Aerodactyl. Mixed it up with Dragonair. Does not have much effective against it. Got a little luck from Confuse Ray. Opted to heal, rather than let someone else faint. (Can totally do that.) Proved unnecessary, as the next Flamethrower was a critical to close out the match.
The final battle: the Grinch. No mirror match today. Starts with Rudolph. Has not missed Rock Slide yet (against a single opponent, at least). Hopes to not start now.
Met disappointment with Rock Slide only doing one-third of Pidgeot's health. Saw no point in staying in after the Feather Dance. Tried Comet. Did not appreciate the critical Aerial Ace bringing Comet to below 1/3 health. Went back to Rudolph. Used some Rock Slides and prompted a Full Restore from the Grinch. Was not keen on staying in at -1 accuracy from a Sand Attack, however. Stuck in Dasher to Feather Dance it twice. Dropped the damage considerably. Spent 1 of 3 healing items to keep Dasher okay, only to get criticaled right after. (Still lived.) Beat Pidgeot with 17 health remaining.
Saw Rhydon and knew Rock Tomb was coming. Chose Cupid to Surf it, which was thankfully a one-shot.
Picked Vixen for Venusaur, as always. Confused it first and stopped Solarbeam. Entered into a healing war with Venusaur. Won on the (probably unnecessary) critical, partially thanks to some good confusion.
Sent in Dancer to take Gyarados's Hydro Pump. Settled in for a nice, long buffing. Reached the full +6 evasion. Fired off Secret Powers. Became a little dicey when Dragon Rage and Thrash connected back to back. Dropped to about 45 hitpoints. Started spamming Giga Drains for immediate health. (Outsped the paralyzed Gyarados, as a bonus.) Slowly whittled Gyarados down for the knockout. Burned two of the Grinch's Full Restores in the process. Would have loved to try for revenge on the Grinch's Arcanine (from Blaine). Saw no room for showboating (and also having 5 Giga Drains, 2 Secret Powers, and 6 Sleep Powders left, despite starting at full PP or near it). Was not above hitting it with Sleep Powder. Sleep Powder miss. Sleep Powder miss. Sleep Powder hit. Whew.
Switched to Rudolph. Accepted the Earthquake two-shot. Could not handle Alakazam's Psychic, however, despite being at about 2/3 health.
Tried Vixen. Believes in Confuse Ray. Took 90 damage (out of 135) on one Psychic. Was not lucky, unfortunately, and fainted on the next Psychic.
Sent it to back to Dancer. Knew about Synchronize. Accepted it anyways. Sleep Powder miss. Sleep Powder miss. Sleep Powder miss. Come on. Ran out of PP, so...Secret Power? Yes on the paralysis. Go figure. Let Dancer faint, knowing a Future Sight attack was imminent. Closed it out with Comet. ...No, Comet. Do not learn Reversal after winning. What are you trying to say?
____________
Team Thoughts and Ratings
Blastoise: 9/10. Solid throughout the game. Learns good moves, which can be very hit-or-miss in the early games. Scored a great solo win against Erika.
Ninetales: 7.5/10. Did its job against Venusaur. But, honestly, what else was there to burn? Erika? The occasional Magneton? Lorelei's Jynx? Was pretty powerful after evolving with Flamethrower, though.
Bellossom: 7/10. Sits in a similar boat as Ninetales. Learns Grass moves and little else. Relied on far less powerful moves than Ninetales, though.
Thought about giving it a 6/10. Clawed back some score during the Elite Four. Fainted several times, sure. Defeated several Pokemon along the way. Stood up to Aerodactyl. Handled Gyarados throughout the playthrough. Hampered Alakazam enough to get the team win. Blames trainer items and bad luck for robbing Bellossom of some wins.
Almost certainly would have scored, like, 5/10 without Double Team, also. Hit for such terrible damage. Doubts a Sunny Day + Solarbeam build would have done well.
Pidgeot: 8/10. Exceeded expectations slightly. Was by no means a powerhouse. Felt just barely strong enough to do things. Helped beyond damage with Secret Power paralysis and Feather Dance, despite the latter not being that strong for this team. Credits the Sabrina fight for raising its score a hair.
Flygon: 5/10. Faced a two-fold problem.
1. Being behind the curve. Could not use its Attack stat until Cerulean City's Dig TM. Steadily declined again from there until its evolution. Only felt on-par, or maybe slightly behind, upon evolving. Languished until the next evolution at 45. Became...decent? Found it tough to put Flygon in for something at the end. Hoped for a better payoff that never came.
2. Being Ground type. Punished Ground types hard from Generation 1 to 3. Handed out Levitate to two Poison lines (Gastly, Koffing). Gave Intimidate to Arcanine and Arbok. Lowered Dig from 100 power to 60. Who do you want to use Ground moves on in a 1v1? Surge, Rock types, Magneton, Muk (if not using Dig), Rapidash, the rare Ninetales...anything else? Finds no shortage of better counters for some of those.
Kangaskhan: 9/10. Hit pretty hard once Return was up and running. Had decent answers for opponents between Brick Break and Shadow Ball. Strutted its stuff pretty well against Koga. Needed to be bulkier to be a 10/10, probably. Suspects the -Defense nature and 0 Defense IV playing a role in that.
Total score: 45.5
Scrambler guess: Celèste1.
Reasoning: Expected the scrambler to pick Sword for more Pokemon variety. Likely means someone more comfortable with the older games. Eliminates almost no one, unfortunately.
Some other things of note:
1. Flygon and Bellossom. Does not feel like random picks. Likely mentioned these in some Favorite Pokemon thread. Who would search through posts for that? ...No idea.
2. Covered HMs pretty well. May be coincidence. Wonders if Kangaskhan was put in for Strength, or as a strong sleeper pick. Shrugs. Has anyone ever mentioned much about Kangaskhan? Just Explorer of Time, at least in a searchable way.
3. Considered Explorer of Time. Looked back at the team: four single-type Pokemon. Maybe not.
In conclusion: who knows?