So, you finished Banjo-Kazooie for the first time... Weeeeell:
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I did, I did! It came as a recommendation from my bf, and given I enjoyed spending time playing the 3D mario games a couple summers ago we both thought it was a game I'd enjoy. According to him, it's because "there's lots of useless shit to collect, and that's your kind of thing" lol. Collect all the things I did, though, I got every note, every jiggy, every jinjo, every honeycomb, everything.
It's a game I've known about for years and years (I've enjoyed watching videos on Diddy Kong Racing since I was a kid, learned where Banjo was from and about more games Rare made, and then became more familiar with it from there) but my actual firsthand knowledge of the game was basically nothing, I didn't know much about it besides playing as Banjo and Kazooie in a 3D collectathon where you get jiggies and jinjos. It was really fun to play a classic blind.
Enjoy a Banjo-Kazooie essay by yours truly!
What were your favorite and least favorite levels?
My favourite was Treasure Trove Cove, and a lot of that is probably for the music. Though I thought things like the sandcastle floor where you inputted secret codes or the pirate ship were pretty cool. Again, I have a thing for coastal areas! I also thought Rusty Bucket Bay was really unique, the area reminded me both of Half-Life and of the Abandoned Ship/Sea Mauville from RSE. I also thought Grunty's Furnace Fun was such a cool idea.
I loved Click Clock Wood but I think once you realize what the concept of the level is, you realize there's not really much going on there. So while it wasn't one I'd say I hate, it's one I think did still disappoint me. As for my least favourite, it was surprisingly Freezeezy Peak. I had a frustrating time navigating around with the snowman enemies and I thought the Beak Bomb was really difficult to use correctly and had countless deaths even much later in the game where I'd go "Alright, this is the perfect time to use it", hit the button, and slam into a floor or wall accidentally and either walk back to the flight pad with less damage and a bruised ego, or just die altogether.
What were your favorite and least favorite (or least memorable anyway) songs from the game?
Well I already mentioned Treasure Trove Cove, which is my favourite song in the game, but Mumbo's Mountain stayed in my head for the rest of the day (both because it's catchy and cause it reminded me of a joke in a really old YouTube video I lost it at back then), and I really loved Click Clock Wood, both the Spring and Autumn versions, but Spring is a really close contender for my favourite song as well, I'm listening to that as I write this.
The idea of a least favourite or least memorable song in this is hard to answer, the music is such a great part of the game and it's hard to remember a song that isn't memorable to me, but as I'm going through the soundtrack right now, I guess I'd say Mad Monster Mansion is the one that doesn't really stick out to me as much?
I will say though, I was really impressed playing an N64 with a crazy amount of dynamic music. It felt like I wasn't going two minutes without something changing the music in some different way and it really added to the experience. I loved that a lot.
Favorite and least favorite moves?
I enjoyed a good handful of the moves in this game and got really excited always getting new ones, but if I'll be honest, by the endgame I was truly sold on the good old fashioned Rat-a-tat Rap. Easy to use, available the entire game, flexible, and really effective. Can't go wrong with that. Wonderwing was also great, but the very limited ammunition up until the Goldfeathers cheat meant I couldn't use it as often as I'd like, and did end up kinda forgetting about it at points it would've been useful.
And I already mentioned this, but god, I never enjoyed using the Beak Bomb.
Favorite and least favorite characters?
I freaking love the Jinjos. They're so cute, I love their little wobbling(?) animation when they wave to you, and whenever you picked one up and they'd go "Jinjo! Weee!" it always, always put the biggest smile on my face. I was joking with my boyfriend that just exclaiming "Jinjo!" all high-pitched like that would become some sort of new vocal stim for me lmao, they're easily my top pick.
But I guess they're more a species, and not a specific character. So I thought this over for a while and... would it be strange to say Gruntilda was my favourite character? She was hilarious the entire game, I loved basically every second of her dialogue, lines like "How bright they are, your stupid shorts, a target for my dumb cohorts!", "Why do I talk all the time, it's really hard to make these rhyme!", and "I'm still here, I watch you play, but I can't think of much to say!" always made me laugh. I also... weirdly really liked Clanker? Something about him was both really cool to me and just kinda made me feel bad for him. Just a gentle ironclad titan at the bottom of a waste dump. I dunno, that's not my aesthetic at all, but I got a soft spot for the guy.
For a least favourite character, probably Snacker. Dude just appears out of thin air when I touch the water and thinks he's just entitled to eat me whenever he wants. Grow up, man.
Favorite Mumbo transformation?
I loved the pumpkin, I thought it was super funny, but even funnier was the crocodile. Walking around as a little guy chomping around was so fun, it was cute, it made me laugh, it was just a great time.
What did you think about the game overall?
You asked me a little while ago what my favourite and least favourite things about the game were and even after beating it, I don't think those answers have changed, and kinda personify how I feel about the game overall the best. My favourite thing was how it sounds, not just in the dynamic music and great soundtrack, but in things like the dialogue sounds, the funny sound effects, and how the whole package really sounded to experience. That isn't an experience I've had in a game very often. Though I should also mention I really enjoyed Grunty's lair being a full area to explore and have to navigate, as well as not having any area be too large or complicated. I completed every world 100% in roughly an hour (aside from Click Clock Wood which took me two) and it kept me really excited to continue playing without getting overwhelmed or confused, or having to search for the last 3 notes in an area for hours. The pacing of the game felt phenomenal, I finished the whole thing in 3 or 4 play sessions and two of those had me feel like I wanted to stop, going to unlock the next world for my next play session, and then just going through and getting 100% in that world anyways, cause it was fun.
My least favourite thing was something that isn't really a problem with this game, more just how I feel about older 3D games, it was the movement feeling slippery and camera control being awkward. It led to taking damage, or even worse, deaths or loss of progress in something like climbing up a stage from something that I didn't feel was my fault. The most extreme example is the engine room jiggy in Rusty Bucket Bay, where I completely agree with the sentiment that it's the hardest jiggy in the game by far. Having to go into the ship to slow down the fans, go down to the engine room to turn off both switches for the propellers under the ship, and then leave the engine room, climb up the ladder, cross the ship, dive into the oily water, and retrieve the jiggy behind the propellers all in 60 seconds was really rough. That whole thing doubled with the game's fairly slippery control and the punishment of having to start the entire process over again upon dying made it just... not fun. This game loves narrow catwalks or timed challenges that can really frustrate you if you aren't good at navigating quickly and very precisely through an early 3D game that can get slippery. I never want to do the jiggy where you collect the Running Shoes and sprint up a pyramid before the door closes because I had something like 20 attempts in a row where I'd get to the top JUST in time for the door to close. Every time I'd go "What the hell, I thought I made it in time".
Score/10?
An extremely solid 8/10. I think it's genuinely wonderful and if for some reason it got a remaster with tighter controls, I'd likely pick it up and recommend it in a heartbeat.
Do you plan on trying the second one?
I do! Banjo Tooie and Nuts and Bolts are both on my list of games I'll likely finish before the end of the year. I've heard Tooie and especially Nuts and Bolts are bad games though, so this playthrough was mainly about getting the proper background knowledge to experience those games the way a fan of the series would and draw my own conclusions.
How's that for some questions? :P
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Oh they were good, but I'm always needing more. Never fully satisfied.~
Thank you for them, though!