There are some mechanics that stay practicality the same over the generations, but some of them could change in favor of simplicity or innovation. I was thinking about some of them:
HMs should not exist anymore
Rather, it could be something like this: you need a specific move (or a specific type of Pokemon) to clear obstacles, like boulders or trees. For example, if you want to move a boulder, you need to have on your team a heavy Pokemon, while to cut a tree you needed any Pokemon that knows Slash. More moves would be "field moves" and there would be more usefulness to height/weight of your monsters during the game!
Or, to make it a bit more HM-likely, Gym Leaders should be able to "teach" you - the trainer - how to command your Pokemons to do these feats. After beating the Water-type gym, the leader teaches you how to surf using your Water-type Pokemons. There would be no more use for a Surf move if EVERY water-type knows how to Surf.
Pokedex during battles
What the Dex shows in the current games is basically useless since footprint, height, weight and cry has no sue at all during battles.
Why not make it like the anime, where you can use it to learn information about the opponent? It'd be very useful if you could at least check the "basic" moves of the enemy, i.e you check Pikachu and the dex lists Thundershock and Tail Whip as its default moves, independently of its level.
Every evolution line has the same base stats at level 100
It would be very cool if a Charmander could be as useful as a Charizard in battle as long as they are at level 100. A Charizard could have higher stats sooner, but a sharp experience curve, while a Charmander would be the oppositte. This way basic forms, as in the anime, could be as strong as its evolutions, with no drawbacks to any side!
Get rid of IVs and make wild Pokemons come with random EVs
These random EV would be their effort in surviving in the wild. You can use Berries to erase them if you're a hardcore gamer, but if you're a casual you wouldn't mind much. The EV amount could vary according to the level of the Pokemon, I guess. IVs, as they are right now, don't make a vital role in the hardcore metagame other than the time factor (or hack), because everyone still aims for the perfect IVs anyway.
Another suggestion: Natures add a bonus from 1% to 10% instead of a fixed amount. This way it's still good to look for a good Nature, but if you're a hardcore you need to search for a +10% Nature (1/10 chance, instead of 1/32 as IVs are now).
What are your suggestions? Do you think the new generation should change its core mechanics? Would it make players go away?
HMs should not exist anymore
Rather, it could be something like this: you need a specific move (or a specific type of Pokemon) to clear obstacles, like boulders or trees. For example, if you want to move a boulder, you need to have on your team a heavy Pokemon, while to cut a tree you needed any Pokemon that knows Slash. More moves would be "field moves" and there would be more usefulness to height/weight of your monsters during the game!
Or, to make it a bit more HM-likely, Gym Leaders should be able to "teach" you - the trainer - how to command your Pokemons to do these feats. After beating the Water-type gym, the leader teaches you how to surf using your Water-type Pokemons. There would be no more use for a Surf move if EVERY water-type knows how to Surf.
Pokedex during battles
What the Dex shows in the current games is basically useless since footprint, height, weight and cry has no sue at all during battles.
Why not make it like the anime, where you can use it to learn information about the opponent? It'd be very useful if you could at least check the "basic" moves of the enemy, i.e you check Pikachu and the dex lists Thundershock and Tail Whip as its default moves, independently of its level.
Every evolution line has the same base stats at level 100
It would be very cool if a Charmander could be as useful as a Charizard in battle as long as they are at level 100. A Charizard could have higher stats sooner, but a sharp experience curve, while a Charmander would be the oppositte. This way basic forms, as in the anime, could be as strong as its evolutions, with no drawbacks to any side!
Get rid of IVs and make wild Pokemons come with random EVs
These random EV would be their effort in surviving in the wild. You can use Berries to erase them if you're a hardcore gamer, but if you're a casual you wouldn't mind much. The EV amount could vary according to the level of the Pokemon, I guess. IVs, as they are right now, don't make a vital role in the hardcore metagame other than the time factor (or hack), because everyone still aims for the perfect IVs anyway.
Another suggestion: Natures add a bonus from 1% to 10% instead of a fixed amount. This way it's still good to look for a good Nature, but if you're a hardcore you need to search for a +10% Nature (1/10 chance, instead of 1/32 as IVs are now).
What are your suggestions? Do you think the new generation should change its core mechanics? Would it make players go away?