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- Seen May 30, 2019
Thanks!Is that the script you made?
Anyway, here's a tutorial for newbies:
Another question, are there any lists for the RSE songs? They don't show up in the headers in Advance Map like FRLG...
Thanks!Is that the script you made?
Anyway, here's a tutorial for newbies:
Code:#org 0x8007A6 playsong 0x11A 0x0 applymovement 0x3 0x8800769 applymovement MOVE_PLAYER 0x8800775 waitmovement 0xFF waitmovement 0x3 msgbox 0x88006CF MSG_NORMAL '"Hi im professor ***** but i'm not\..." applymovement 0x3 0x880078E waitmovement 0x3 hidesprite 0x3 setvar 0x2000 0x1 setflag 0x1206 fadesong 0x12C release end '--------- ' Strings '--------- #org 0x8006CF = Hi im professor ***** but i'm not\none lol. Welcome to my\lvillage this is where i study...\lAnyway i'm meant to give you your\lfirst pokemon so follow me! '----------- ' Movements '----------- #org 0x800769 #raw 0x09 'Step Up (Normal) #raw 0x09 'Step Up (Normal) #raw 0x09 'Step Up (Normal) #raw 0x09 'Step Up (Normal) #raw 0x09 'Step Up (Normal) #raw 0x0A 'Step Left (Normal) #raw 0x0A 'Step Left (Normal) #raw 0x0A 'Step Left (Normal) #raw 0x0A 'Step Left (Normal) #raw 0x0A 'Step Left (Normal) #raw 0x4A 'Jump in Place (Facing Down/Up) #org 0x800775 #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x09 'Step Up (Normal) #raw 0xFE 'End of Movements #org 0x80078E #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x08 'Step Down (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x0B 'Step Right (Normal) #raw 0x09 'Step Up (Normal) #raw 0xFE 'End of Movements
Hey guys this is an event i have created i have a problem with it though... When i step on the script tile the event does not activate at all the game just continues can someone please tell me how to fix, thanks... oh btw it's for pokemon RUBY
tag, like this...[/FONT][/COLOR][/B]
[HTML][CODE]-insert code here-
Sorry where do i put the code command im really new to this. this is my first movement script as well so i don't really know what to do i put the script on both the actual script
event and the player as well on advance map is that what im meant to do... il take a screenshot if you want, thanks
Yep, do i do that for both the person script and the actual script tile and yes it is the green script tile il take a screenshot of advance map if you want... Oh and sorry if im wasting your time im just really desperate i've been trying to hard to get this to work
...
#org 0x800769
#raw 0x09 'Step Up (Normal)
#raw 0x09 'Step Up (Normal)
#raw 0x09 'Step Up (Normal)
#raw 0x09 'Step Up (Normal)
#raw 0x09 'Step Up (Normal)
#raw 0x0A 'Step Left (Normal)
#raw 0x0A 'Step Left (Normal)
#raw 0x0A 'Step Left (Normal)
#raw 0x0A 'Step Left (Normal)
#raw 0x0A 'Step Left (Normal)
#raw 0x4A 'Jump in Place (Facing Down/Up)
...
#raw 0xFE 'End of Movements
...
waitmovement 0xFF
waitmovement 0x3
...
Im getting " error 13 type mismatch on line 7. missing #define".
whats this? I'm trying to use pokemon giveaway script
could you post your script here so we can see what's wrong with it?
Can some one help me?
My script don't work. i have no idee what is wrong:
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk1 0x6
release
end
#org @talk1
= Heey Tom!\nHet is gelukt\pHier vind je alle andere starters!
Try a script like this one:Hello :D I'd just like to ask something reaaaally quick since I'm tired and I'm about to go to sleep.
So I was waddling in the internet when I got the bright idea of making my pokemon game (which I tried 100 times before but they all ended up in failures...), so I started scripting with XSE thinking it was super easy, and.... nothing worked.
It's pretty much like this: I follow all of the instructions in this tutorial, and I even sometimes copy and paste some scripts to test my problem, but naww, once I save and go test the game out, all of the person events simply just "beep" and do absolutely nothing :)
This is a great tutorial but my IQ must be way too low to understand how my GODDA-- my treacherous Advance Map and XSE fail to... well, script...?
I use the latest Advance map (duh), Pokemon Emerald, and... what more? Well I just copy pasted the basic message box script from this tutorial to the game and it still just bleeps. Yes, I compiled and everything blah bluh bleh, But something isn't working.
If anyone can help, I appreciate you for your assistance even if it might not solve the problem. Thank you!
PS: Memento, failing in everything since 199... wait what?
*EDIT after almsot closing the web page and going to sleep* And yes, I do know I should've gone to the other pages and F3 for people that have the same problems and not make more trouble posts that have been answered, but c'mon, I'm lazy AND sleepy. There's no worse combination. I did google but since ROM hacking isn't mainstream, google flipped me away and now I'm here. Thank you. Now, if I could get some sleep I'd be really happy... ...
Step 14:
There should be a minimum of three parts to the script: two things with pointers and your script that you made. In the second part, there should be a pointer to your script. Under it, there should be a #raw word 0x(random number). Replace the random number with 0. Compile it and test it out in the game.