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Simple Q&A Thread

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Can someone give me a Claydol moveset? ;3

*Tries to remember*

Claydol @ Leftovers
Trait: Plz say it's levitate!!!
EVs: 236 HP / aw! Forget the rest...sadly
Relaxed
- EQ
- Rapid spin
- psychic / ice beam
- rest

FTW
 
Whats a good partner pokemon for Beautifly in a 3 Vs. 3?

Check my post in your thread. anything that covers its weaknesses, like swampert, would be good. OMG OMG, swampert can also EQ! Yes, swampert would indeed be a good choice.
 
Need help with a Ludicolo for a Rain Dance Team, only thing is I have no idea how to use it...

I know I want him to be an Annoyer, so Rain Dish is prefered over Swift Swim, and I might also use him as a second Rain Dancer, but apart from that I'm clueless

So any help with be appriciated
 
Whos a good special tank, since I don't have access to a Seismic toss Blissey :o

Regice, Dusknoir, Mantine, Cresselia, Bronzong, Togekiss, Snorlax, Hypno (seriously Hypno is the Blissey of UU), Uxie, Muk, Cradilly (In sandsteam), Spiritomb, Celebi, Ludicolo, Tentacruel, Jirachi, Vaporeon, Porygon 2, etc
 
Regice, Dusknoir, Mantine, Cresselia, Bronzong, Togekiss, I'm already using him, Snorlax, Hypno (seriously Hypno is the Blissey of UU), Uxie, Muk, Cradilly (In sandsteam), Spiritomb, Celebi, Ludicolo, Tentacruel, Jirachi, Vaporeon, Porygon 2, etc

Thanks. I'm gonna bold the ones that I like since I hate walls without recovery moves or explosion.
 
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Thanks. I'm gonna bold the ones that I like since I hate walls without recovery moves or explosion.


I use Rest-Talk Regice sometimes, it works pretty Well

Regice@leftovers
Sassy Nature
252 HP /240 DEF / 12 SP.ATT /4 SP.DEF
- Ice beam
- Thunderbolt
- Rest
- Sleep Talk

You can also try Curselax

Snorlax@leftovers
Careful/Sassy nature
evs: 76HP / 44ATK / 136DEF / 252SPDEF
- Body Slam / Return
- Rest
- Curse
- Fire Punch / Earthquake / Crunch / Pursuit / Fire Blast
 
I was thinking of making a Spiritomb with this set

Spiritomb @Leftovers
Careful/Impish?
252 HP / 144 Atk / 112 SDef
-Hypnosis? / Sucker Punch
-Pursuit
-Pain Split
-Will-o-wisp

Pursuit for switched out stuff Gengar, Azelf etc etc, Pain Split pretty self explanatory there, Will-o-Wisp takes care of phys sweepers, good nuff?
 
From what I know about Spiritomb, it usually runs Careful over Impish.

As for Hypnosis vs. Sucker Punch, I'd stick with Sucker Punch because you're going to need at least ONE attacking move for him.
Other than that, it looks great~
 
Are all vulpix chains supposed to end at 13? I have followed all of the rules of chaining but i still somehow get a bibarel or starly on the 14th one. creepy or what? i'm prolly just really bad at chaining even with the rules!

Also If you have a chain of like two can you still run around and reset the pokeradar until you get a shiny? Or does the chain have to be a certain length?

Your answers are greatly appreciated. thanks
 
Need help with an annoyer Ludicolo for my Rain Dance team...

Ludicolo@Damp Rock
Rain Dish
Bold Nature
EVs: 252 HP, 126 Def, 126 Sp Def
-Leech Seed
-Surf/Dive
-Energy Ball/Toxic
-Rain Dance

Not sure, the options on the right are the 3rd Gen version of Ludicolo, but with Rain Dance up I may go with Surf for the boosted attack, and Energy Ball to take out annoying little water types trying to get free crack from my rain... Rain Dish is like Leftovers, giving my the option of Damp Rock instead, which prolongs the rain...

Umm Help please
 
I guess I'll try Curselax..Sry for all the questions but whos a good physical wall to pair him with?

Skarmory and Claydol to cover weaknesses.


Snorlax has thick fat to cover Skarms Fire weakness and Claydols ice Weakness, Claydol takes Fighting attacks and Skarmory takes physical attacks Snarlax cant take.
 
Are all vulpix chains supposed to end at 13? I have followed all of the rules of chaining but i still somehow get a bibarel or starly on the 14th one. creepy or what? i'm prolly just really bad at chaining even with the rules!

Also If you have a chain of like two can you still run around and reset the pokeradar until you get a shiny? Or does the chain have to be a certain length?

Your answers are greatly appreciated. thanks
Sorry i posted this twice but i really want it answered. thanks
 
First: there's no rule for that sort of thing. Whether or not your chain will break at any given number is a mixture of encounter rates and sheer luck; coincidences happen, but they're nothing more or less than that. There's nothing in the programing to prevent Vulpix chaining.

Second: no, a chain of two won't cut it. I'm no chaining expert, but I do believe that the chains with good yield are all 50+. Mind you, this would be better suited for the game-specific (D/P) section's Q & A; this one is meant for stuff concerning...well, strategies and movesets. O=
 
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