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Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

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What is up with the loophole in the Team Discussion rules? You need to be a member for 3 months, or have hacking experience. I have hacking experience but I was denied... Why?

That's not really a loophole.
I think what they mean is that you'll need to prove/demonstrate you have hacking experience.
 
Why isnt there a proper guide on how to change habitats ? And the number of pokemon that appear on a page ? In pokedex
 
Well I am having this problem. The tiles appear perfect, but once I enter a pokemon center and come out the bottom of this house looks disgusting. Does anybody know how to fix? This only happens after coming out of a pokemon center and once I enter a house and come back out, they are fine.
[PokeCommunity.com] Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)
 
Well I am having this problem. The tiles appear perfect, but once I enter a pokemon center and come out the bottom of this house looks disgusting. Does anybody know how to fix? This only happens after coming out of a pokemon center and once I enter a house and come back out, they are fine.
[PokeCommunity.com] Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)
Is the tile set at "00" ? Most problems are because of this.
 
Well I am having this problem. The tiles appear perfect, but once I enter a pokemon center and come out the bottom of this house looks disgusting. Does anybody know how to fix? This only happens after coming out of a pokemon center and once I enter a house and come back out, they are fine.
[PokeCommunity.com] Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

You most likely inserted your tiles over a door animation. Move them to another place in your tileset.
 
Well I am having this problem. The tiles appear perfect, but once I enter a pokemon center and come out the bottom of this house looks disgusting. Does anybody know how to fix? This only happens after coming out of a pokemon center and once I enter a house and come back out, they are fine.
[PokeCommunity.com] Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

If you're too lazy to move it. Just remove the animation then set it to '00'
 
Hiya~
Can somebody please tell me how to change moves from physical to special and vice versa? There are a lot of patches and ROM bases on it, but I can't use those (because I have a modified ROM). Couldn't find a real explanation of how to change the move conditions (physical, special, status) so I was wondering if anyone could just quickly show a couple moves and how to change them and I can go from there.
 
Hiya~
Can somebody please tell me how to change moves from physical to special and vice versa? There are a lot of patches and ROM bases on it, but I can't use those (because I have a modified ROM). Couldn't find a real explanation of how to change the move conditions (physical, special, status) so I was wondering if anyone could just quickly show a couple moves and how to change them and I can go from there.

Well first you'd need to apply the physical/special split to your hack (patch) then go in pge and edit the condition in the move editor.
 
Does anybody know how to add more TM's? And like delete the majority of HM's? Basically, make it like Gen V or VI. Is this even possible?
 
Hi.
Basicly just re-asking a question I asked a few days ago.


Does anybody know where I can get info about the map structure in GBA pokemon games? Bulbapedia doesn't have anything on it, and I did some searches that yielded few results that actually contained anything, and the ones that were relevant didn't give enough info.
And if somebody can tell me where to look, could you please provide a link?


Any help here is greatly appreciated!
 
@Ethanb900

Try this out for fire red...Hopefully youre using fire red.XD

@Merak

What do you mean "map structure"?

@Syneon
Try this out
https://www.pokecommunity.com/posts/6813658/
By 'map structure', I mean the data structure of the maps in the rom. Like what bytes/words/etc do what, what values there determine what tile is what and where on the map, which pieces of data set the music and weather, etc. I've been curious about this, but I haven't been able to find any detailed information on it, if any.
 

By 'map structure', I mean the data structure of the maps in the rom. Like what bytes/words/etc do what, what values there determine what tile is what and where on the map, which pieces of data set the music and weather, etc. I've been curious about this, but I haven't been able to find any detailed information on it, if any.

Ok well theres this. It has the offsets that carry this information and maybe you can figure it out by looking at those. Idk. https://datacrystal.romhacking.net/wiki/Pokémon_3rd_Generation
 
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