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Use A-map to edit what it says when a wild pokemon appears.
What exactly do you mean, i dont quite understand :O
and which advanced map editor should i use, the 1.9.5 or 1.9.2
Last edited:
Use A-map to edit what it says when a wild pokemon appears.
What exactly do you mean, i dont quite understand :O
and which advanced map editor should i use, the 1.9.5 or 1.9.2
Oops, I mean A-text not A-map.
Hi guys, I'm sure I've seen a way to do this before but I can't find the tutorial anywhere so posting here.
There's a way you can enable the evolution of all Pokémon WITHOUT enabling the National Dex, isn't there? I don't want to enable the ND right away in my hack because I wanted proper regional Pokedexes.
I really hope I don't need to download a tool for this, as my computer is being a bit tempermental when downloading tools...
Thanks to anyone who can help, or point me in the direction of a tutorial that shows me how to do this!
Sorry for the double-post, but while I'm here I may as well ask.
Is there some sort of ASM to the VS Seeker that means the trainer you battled before will be stronger than the last time you battled them?
I tried to do it by using 2 different trainer numbers in the trainerbattle 0x5 command, but when I used VS Seeker on the trainer it just froze.
Question number 3 (sorry), WTH causes some maps to just completely corrupt and restart the game when you step onto them? I've had to scrap loads of maps in my rom because of that. Is there something I did that causes it or can it just spontaneously happen for no reason?
1) There is a post by Jambo51 (maybe even a whole thread?) in R&D that completely details this. I think, if it is a thread, that the title is something along the lines of "Hacking the FireRed Pokedex".
2) Not sure really sure, as I haven't played around with the VS Seeker much.
3) A-Map does something funky, most of the time when resizing maps, that causes them to create black screens. No one really knows why and that is why I can't wait for MEH.
Just wondering why when you edit the amount of trainers in A-Trainer for Pokemon Emerald, (so that you have more trainer slots) it glitches the wild Pokemon battles and some trainer battles? Whenever I encounter a Pokemon the name is missing, and sometimes when a trainer battle is started the screen just goes black but the music still continues.
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Oh, and another thing.. is it possible to edit Steven's Pokémon in the double battle at the Mossdeep City Space Centre?
Oh, and another thing.. is it possible to edit Steven's Pokémon in the double battle at the Mossdeep City Space Centre?
I appologise if this is a noobish question, but I haven't found anything on it.
Will starting the game and creating a save file adversely effect the game when it comes to editing? I know the game and save files are separate, but I just want to make sure. (going through Oak's intro at the beginning just so I can check some warps is getting really annoying)
I have a question with a good amount of parts lol.
The ideas i have, i want to make sure they are possible., and how i would go about doing them.
New Items
how would i add these and make their abitlities, like pokeballs with less chances, and more, ones best on some types, like for dragon it has a higher chances but for the others itll have like a pokeball chances/
New Badges
I want to create new ones and replace some.
New Attacks
How would i go about making new ones, and the animations being inserted.
New Abilities
Like Darkrais Ability(kinda needed)
Bank System
Self explanatory lol. But like have a person and machine as options.
Add more slots in the PokeDex
Like lets say FireRed only has the 151 from 1st gen, and i want to take the time to do add 2nd gen.
New Evolution Stone
I want to add megas but i am not sure that firered has the capabilities to do the transformation in battle only, so theyd be like separate pokes.
On-The-Go-Healing Sytems.
Like you step on a tile, talk to a person, click on an item and you get healed.
Make Some Moves Stronger or Weaker
How do i edit moves.
Create/Replace Hm Moves and TMS
a bit self explanatory, but also how would i do the mechanics for the outside of battle uses like how strength you move the boulders wherever you want.
I've been trying to edit the palette to the item bag in Pokemon Ruby, but whenever I try to, they never change. I've tried changing them with a hex editor and Advanced Palette Editor, but no matter what I do, they won't change. Would anybody know how to edit these colors?
Ok I have a few questions
1. How would I go about editing the specials? I want to change the starter selecting screen in Emerald so that it doesn't say "Birch is in danger!" Would I have to use ASM? Or is there another way to do so? (ASM is really confusing for me right now, even with Karatekid's ASM explanation tutorial. It just looks like an alien language to me lol. I'd rather hex edit or script if I can help it)
2. I've heard that Advance Map 1.92 can't support extended roms. This is a concern for me because I'm probably going to hack Emerald, and I'll need the extra free space. Is there a way around this for now? I don't want to wait for MEH to be usable, because that's probably going to take a while.
Also on the topic of free space, how much free space can I use if I extend a rom? Can I use the whole extra 16 mb? Or are there limitations?
My friend has a question which I think is not useful but I can not solve this problem, that is "How to hack experience after a battle."
Wouldn't you just need to edit the pokemon's exp yield? Just change it to a different number?
Is there any tools to do that?
Thanks for the reply. I actually should have been more specific, I'm trying to change the background and the boxes where the text is as well.