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Sinnoh Knights
You are a member of the Knights of Sinnoh, a trainee member known as a squire. You have passed your initiation test and are one of a small group who have trained under a full-fledged knight. Your graduation exam is fast approaching now, but more deadly events are also getting underway in the shadows.
The Knights
Knights, and by extension squires, have been trained to summon Pokemon spirits from within special crystals called Pokeballs. They can then take them into themselves, gaining special powers and developing traits that match the species of spirit that possesses them called an "Armour".
Members of the Knights Guild are divided into several ranks. Above them is a government-appointed Director General who is the overall commander of the Guild.
Squires: Trainees who are supervised by a mentor Knight. They are restricted to the use a single stage-one Pokemon. You begin the RP as a squire approaching their graduation exam.
Knights: Full-fledged members of the guild. They are sometimes appointed as instructors to squires.
Knight Elites: The highest rank in the guild. Most instructors are of this rank.
Spirits
Pokemon spirits will grant the Knight they possess with characteristics that match their own. This doesn't just refer to the slight physical changes, but also to enhancements in strength, durability or speed that match the talents of that Pokemon and the ability to use special moves.
A Knight in armour will be able to employ the combat skills they have learned in training, basic blasts of power that fit the Type of their spirit or physical attacks endowed with that same power. In addition they will gain the ability to perform four (max 6) special moves that share names and effects with the standard moves from the games.
There are three standard stages of spirit. These correspond to the evolutionary stages of the game and like the game are permanent evolutions. These are Stage One, Stage Two and Stage Three. For example, Bulbasaur, Ivysaur and Venusaur are Stages One, Two and Three in that order. In addition to these standard evolutions, there are also a few other kinds of non-permanent transformations, the "common" ones being:
Form Change: This doesn't result in an overall increase in power, but can somewhat shift how that power manifests. For example, a Shaymin Knight would have access to armour based on both forms a perfectly balanced one for normal Shaymin and a more offensive one for Skymin. Only Pokemon that can naturally change form come with this ability.
Delta Switches: A change based around Pokemon with Regional Variations in the games or Delta Species versions in the TCG. Using a special item called a Delta Shard, a Knight can unlock the ability to switch their armour between the normal version and the variant version at will. Overall very similar to Form Change.
Break Mode: Based loosely off of an evolution type from the TCG, this is an ability available from stage two onwards and to all non-evolving Pokemon (most of which count as stage two). The Knight becomes engulfed in a glowing Aura of the colour corresponding to the spirit's type (ie. yellow for Electric, red for Fire). In Break Mode offensive power and speed are doubled whilst defenses and durability are halved. In Break Mode Knights gain access to a one-use Z-Move either customised to their spirit or matching one of the standard ones from the game. After a z-Move is used, you revert back to your normal form (no dancing required).
Mega Evolution: Only available to non-evolving Pokemon or Stage Three mon, this is typically considered the most powerful transformation.The Knight takes on a greater number of their Pokemon's traits (those of its Mega Evolved form) and will experience great changes to their capabilities equivalent to those of their spirit's Mega Form. Unlike the games, all Stage Three and most non-evolving Pokemon will have access to Mega Evolution. If this is a custom Mega, make sure you run over appearance and characteristics with me first. Ash-Greninja is to be considered Greninja's Mega Form.
Transformations like Form Changes or Delta Switches do not require any special training to gain access to as they do not increase the power of your armour. Break Mode and Mega Evolution however will be harder to obtain. In addition to these forms, other special, unique forms might also be revealed as the RP progresses.
Mechanics
This RP is chapter-based with each chapter being further divided into specific quests that you will complete to develop your characters, earn rewards and move the story forward. Each mission will come with an Experience Point reward for completing them, these can be spent to evolve Spirits, change your moveset (or add a new move slot), or obtain a new spirit by RNG.
New Move - 25 exp
New Move Slot - 50 exp
First Evolution - 75 exp
New Spirit - 100 exp
Break Mode - 125 exp
Second Evolution - 150 exp
Mega Evolution - 175 exp
tl;dr
I took Pokemon, went full anime with it, then added some RPG elements.