looneyman1
The Psycho Pokemon
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- Posts
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- he/him
- Seen today
I have a problem, my Diglett wont level up past evel 20. It says it does go to level 21 but it somehow resets to 20.
I'll post another wall of text soon about my ideas on the berry pots (what i wrote about it a few posts ago was just a very small idea to get some feedback).
int RefreshedDirt(int Ԑ, int Ω){
[B][I][COLOR="Red"]/*If we water the dirt,this function will change the value from Ԑ to Ԑ+Ω.If we dont, it will return Ԑ*/[/COLOR][/I][/B]
If true
[B][I][COLOR="Red"]/*This will need something external that will tell this function when we have watered the dirt*[/COLOR]/[/I][/B]
Ԑ=Ԑ+Ω;
return Ԑ;
If false
return Ԑ;
}
int Loop(int Φ, int Ԑ){
int Δ = 1;
int Ω = 0;
while (Δ <= 5){ [COLOR="red"][B][I]/*Until we have done 4 cycles*/[/I][/B][/COLOR]
while (Ω != Φ){ [COLOR="red"][B][I]/*This while counts each cycle's loop*/[/I][/B][/COLOR]
if (Ω = Ԑ){
[COLOR="red"][B][I]/* Every 'Ԑ' steps, the water will dry out (3000 steps = 1 day)*/[/I][/B][/COLOR]
Ԑ=RefreshedDirt(Ԑ,Ω); [COLOR="red"][B][I]/*'Ԑ' will double if we have watered the dirt*/[/I][/B][/COLOR]
Ω--; [COLOR="red"][B][I]/*This will cancel the step increase if the dirt dried out*/[/I][/B][/COLOR]
}
Ω++;
}
Δ++; [COLOR="red"][B][I]/* One cycle completed, the plant leveled up*/[/I][/B][/COLOR]
If (Ω = Φ)
Φ+=Φ; [COLOR="red"][B][I]/*After the level up,Φ will increase so its harder to grow to the next level*/[/I][/B][/COLOR]
}
return Ԑ-Ω;
}
void main(){
int WhatsLeft0 = 0;
int WhatsLeft1 = 0;
int WhatsLeft2 = 0;
int WhatsLeft3 = 0;
While(1) /*Forever*/{
Switch (Ɣ) [COLOR="red"][B][I]/*Ɣ Will be 0,1,2,3 depending on the Fertilizer type (0 = No fertilizer used)*/[/I][/B][/COLOR]
Case '0':
WhatsLeft0=Loop(250,3000-WhatsLeft0)[COLOR="red"][B][I]/*After the loop we will have 5 berries identical to the berry we planted*/[/I][/B][/COLOR]
Case '1':
WhatsLeft1=Loop(210,2000-WhatsLeft1)[COLOR="red"][B][I]/*After the loop we will have 5 berries identical to the berry we planted*/[/I][/B][/COLOR]
Case '2':
WhatsLeft2=Loop(300,4000-WhatsLeft2)[COLOR="red"][B][I]/*After the loop we will have 5 berries identical to the berry we planted*/[/I][/B][/COLOR]
Case '3':
WhatsLeft3=Loop(250,2000-WhatsLeft3)[COLOR="red"][B][I]/*After the loop we will have 2 berries better than the berry we planted. It will be the next in the healing berries tier(If we use 1 normal berry, we'd get 2 Gold berries, if Gold berry is the 2nd weakest berry).*/[/I][/B][/COLOR]
}
[B][I][COLOR="Red"]/*After we pick up the berries, each WhatsLeft will save the amount of steps that we walked after watering the water depending on the fertilizer. If we plant a new berry, we will need to step the same amount as before minus 'WhatsLeft'.*/ [/COLOR][/I][/B]
}
I like the revised map, good work
As for the berries, what exactly do you mean seeds? is there a special process and a separate item altogether? or did you just mean plant berries?
Yeah, basically just planting the berry.
And what do you mean exactly by "harvest" it sounds pretty intense, so I doubt it would be something you could do willy nilly, but on the other hand I suppose it makes things easier
Harvest would give you all berries growing in every berry tree in the region, but at the cost of lots of money, or a special item. The basic idea is that I want to cut down situations where people are grinding for berries so they walk around the entire region multiple times, collecting every berry from every tree. If you've got the money, then why not speed up this process?
I also love the idea of the mining thing, but you'd need to add a whole new mechanic to the game, blacksmithing, and it would be lame to only be able to create new items and not improve others. Going with that, you could add a village or a settlement of some kind to that ore mine area where you can become a blacksmith apprentice or something.
Not nessicerily, the mining can be learned from the Mine Master (the guy who gives pickaxe) and the refining menu. The only requirement for mining would be a pickaxe, and knowledge of where specific ores are found. Then you can go to a pokecenter, go to the refining menu, and refine the ores into items.
Regardless this is becoming pretty amazing, and very intense; I've got so much hype for this now.
Thanks!
Haha, yeah, it's good to finally reach portus city again becuase 0.7 is finally catching up to 0.6. I regret how long it's taken, but unfortunately with life it's the way things are. Can't wait to finally get 0.80 out early next year.Portus City Revised is awesome and ya I really like that idea and its good its a possibility cant wait for .75!!!!
I'd definitely implement 2nd and 3rd possibilities (the 1st looks very lazy even tho it could be very expensive). About the Berry Juice, an idea i have in my mind right now is that, as there are different berries, there should be different berry juices that can be made with them; and each of them will have an unique effect. Think about it with the same perspective of the refining method, you can use simple berries to make a decent berry juice, or you can work out some rare powerful berries and make a really powerful Berry juice.
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God what a wall of text i just wrote... Another thing i came up with is the fact that you find money when beating wild pokemon. It just looks really odd and i think a decent way to change this could be that all pokemon will drop one specific junk item that could be sellable to markets for like 2$ each or so, not sure what junk could be but would definitely make more sense than suddenly finding money. Stronger pokemon could drop bigger amounts of these junk, or a better one which you can sell for more cash.
I'll post another wall of text soon about my ideas on the berry pots (what i wrote about it a few posts ago was just a very small idea to get some feedback).
Do you possibly have the Balance Band equiped on eevee? After every battle, it takes all the gained EXP and gives it to the lowest level member of the team (sometimes reduces levels too)I have a problem, my Diglett wont level up past evel 20. It says it does go to level 21 but it somehow resets to 20.
Cool! I actually remember watching your LP, they were pretty good :)Wow, Beta 7 is out? I remember playing this a few years ago. I'll be sure to LP the new beta as soon as I get a good mic :D
Thanks, I'm trying :)Nice work
You have done a great work!
Man, you are getting good at thinking about systems, lots of good ideas in there.Allright time to do it.
So for the berry pots those are the possibilities i can see happening:
[snip]
I think i went too far with this...
I have a suggestion regarding moves. Is it at all possible to have Hidden Power work as it does int he main pokemon games? It's supposed to change type depending on the pokemon so even on two of the same species it isn't ever gonna be an identical type. I bring this up because when in the Flareon form it'd be nice to have a grass element attack for water, rock, and ground types and Jolteon could do with grass or ice similarly.
Unfortunately, RPGmaker attacks are mostly fixed, I can't have an attack change type :/ That's actually why a lot of moves in SPEE have different properties than the official games, I did my best emulating them, but a lot of them are off.
Even if that's not possible to do with this battle system I think there should be some revision of some of the moves currently learnable by a pokemon, especially in the case of Umbreon who once I got him had Shadow Claw, which is questionable since it is a dark type and has physical dark moves usually (Payback would be way better over Shadow Claw, as it's part of the Curse set in the main games for example). It kinda makes no sense to have it use Shadow Claw, even when facing fighting types since Umbreon can learn Psychic which will hit harder than Shadow Claw on a fighting type anyway.
I gave umbreon shadow claw for a bit of type diversity, he gets pretty loaded with dark moves so ghost seemed like a decent replacement. I'll have a look at it later. Movesets aren't set in stone, so post recommendations
Also some moves are using the wrong class, Swift is a physical attack when it's supposed to be special for example.
Nice catch.
Haha great I'll try to download it still need a new computer but i have insentive to get it working for this!Some good news, 0.74 is coming out this week, but I'll end mid-way through chapter 5.
In addition to having Pickaxe, Shinifcation, chapter4 changes, new hypervisor domains and NewGame+.
0.75 will come out a bit later with the rest of chapter 5 and some other new additions.
The wait between releases is something i definitely want to shorten. I usually have a tendency to make each release a chapter long, which was fine before, but now that I'm working, it's making the waits become really long. So having releases, that won't nessicerily be packed with too much new stuff, but will be coming more often. Ideally 1 release every 2 months?
Thanks for your patience, sorry for the long delays.
Replies in bold :)
Haha, yeah, it's good to finally reach portus city again becuase 0.7 is finally catching up to 0.6. I regret how long it's taken, but unfortunately with life it's the way things are. Can't wait to finally get 0.80 out early next year.
Wow. Lots of detailed ideas there, I do like them. Problem is that there can only be 1 instance of the berry juice item, and it will only heal a fixed amount (or a fixed percentage), dynamic items is something RPGmaker doesn't have.
I actually want to avoid having multiple berry juices, because right now it's a bit difficult to keep track of the multiple berries, the reason why I had the berry juice in the first place is so that you can clear out your inventory of berries if you wanted.
Attaching a minigame to the berry blending and giving higher amoungs of berry juice for choosing higher powered berries and doing better at the minigame, is a great idea and something I'll definitely do.
The ultimate endgame for the berries is that you'll be able to refine them into rare candies, which will be the only stable way to get them.
As for pokemon dropping money, I agree it doesn't really make sense. But I like giving out money that way, so that if people do run out of money, they can always get more no matter which point of the game they are at. Plus in most Final Fantasy games enemies give out money, so it sorta fits in that regard.
Pokemon do drop items using this equasion.
Rank 1 drop rate% = 4*level.
Rank 2 drop rate% = 2*level.
Rank 3 drop rate% = level.
Do you possibly have the Balance Band equiped on eevee? After every battle, it takes all the gained EXP and gives it to the lowest level member of the team (sometimes reduces levels too)
Cool! I actually remember watching your LP, they were pretty good :)
Thanks, I'm trying :)
Man, you are getting good at thinking about systems, lots of good ideas in there.
I think I really want to avoid the berries getting too complex. Both for the sake of me having to code it using RPGmaker's limited eventing system and because I don't want there to be too high a barrier of entry for berries, or else people won't use it. I think dirt isn't really needed, we can probably assume the pot comes with dirt or something. I like the idea about fertilizer and watering, as it'll give it a minigame feel.
-Pots you buy from the berry master, they'll get more expensive the more pots you get with 4 being the maximum.
-Fertilizer can be gotten many ways, refining (organic stuff like flowers or leaves), buy from berry master.
-Watering Can - given for free with your free Pot purchase.
Fertilizer I'd say would be better served changing the amount of berries the new tree will grow. Good fertilizer would give you a berry tree with 5+ berries. You can also not use fertilizer at all, which will give you the lowest payload. (2 berries)
With water controlling how fast it grows. When you examine the pot, it'll say whether the plant looks soaked, wet, moist, parched or dry. And will give you the option to water. If you water the plant too much or not enough, it's growth rate will lower (ie: require more steps) and also reduce the fertilizer rank (thus get less berries from the plant)
YES.NewGame+.
That's fine with me, it would also personally reassure me a lot more as it would be visible progress even if it was a lot slower. So it sounds great to me at least.So having releases, that won't nessicerily be packed with too much new stuff, but will be coming more often. Ideally 1 release every 2 months?
It's no problem, again you are doing this for fun, you don't have any obligations towards us, and while we appreciate your dedication to working on the game it's more important that you have a fulfilling life. :)Thanks for your patience, sorry for the long delays.
Looking forward to it, try not to delay it again will you. :DCan't wait to finally get 0.80 out early next year.
Interesting but quick question, is it a good idea to use rare candy's?The ultimate endgame for the berries is that you'll be able to refine them into rare candies, which will be the only stable way to get them.
Personally I'm happy with it, I make the most of my money from grinding against wild Pokemon followed by trainers, I get next to nothing from items since I'm a hoarder so I save everything I can.As for pokemon dropping money, I agree it doesn't really make sense. But I like giving out money that way, so that if people do run out of money, they can always get more no matter which point of the game they are at. Plus in most Final Fantasy games enemies give out money, so it sorta fits in that regard.
Do you think that bus will be fixed for the next edition? Because suddenly I really am worried about keeping my guys help back a level if I use the Balance band.Do you possibly have the Balance Band equiped on eevee? After every battle, it takes all the gained EXP and gives it to the lowest level member of the team (sometimes reduces levels too)
Guilty as charged. :blushI don't want there to be too high a barrier of entry for berries, or else people won't use it.
I'll probably be OK with just getting 2 berry's myself as I rarely ever use them, plus I have always liked hoarding money even in video games.Fertilizer I'd say would be better served changing the amount of berries the new tree will grow. Good fertilizer would give you a berry tree with 5+ berries. You can also not use fertilizer at all, which will give you the lowest payload. (2 berries)
With water controlling how fast it grows. When you examine the pot, it'll say whether the plant looks soaked, wet, moist, parched or dry. And will give you the option to water. If you water the plant too much or not enough, it's growth rate will lower (ie: require more steps) and also reduce the fertilizer rank (thus get less berries from the plant)
That's true but it doesn't really give you any additional EV points, and considering the whole reason we even have a level up system is to make it so there is a limit to how many points you can get. I never saw much point in just using a rare candy as in the long run it will make your Pokemon weaker even if you aren't the type to EV train.The idea of rare candies ruining EVs is a myth, it just raises a level, it doesn't screw up one's EV gain in any way. Fact brought to you courtesy of Serribi.net.
That's true but it doesn't really give you any additional EV points, and considering the whole reason we even have a level up system is to make it so there is a limit to how many points you can get. I never saw much point in just using a rare candy as in the long run it will make your Pokemon weaker even if you aren't the type to EV train.
-snip-
Is it, hmmm, I just thought that happened the first time you saw a new pokemon as the Pokedex registering it.Shinies are appearing constantly, more often than normal pokes, but they dont appear shiny, just make the shiny sound.
I think that's immunity from the DEATH effect, kinda like OHKO moves.In the refining system, in the rock part, to the right side there are Death resistance items, the last one being "Death immunity", does that mean your pokemon wont faint ever? Isnt it overpowered?
YAAAY! I had a feeling there was a small delay in the new version.
I got a question about shinies, if you already encountered one before this update, can the scanned data still be applied to a pokemon or not?
Also the download link is broken....
Will you provide a bugfix summary from this new beta at some point?
Things that i have been finding:
Pokedex no longer has its animation when used
--Oh yeah. forgot about that. I'll probably leave it out for the time being just because I think it wastes time.
Shinies are appearing constantly, more often than normal pokes, but they dont appear shiny, just make the shiny sound. After further thinking it may be that the "shiny" sound is just a pokedex sound for "new poke found". I tought it was a shiny alert because the first poke i encountered made that sound and actually gave me the "shinifier" item to make your pokemon shiny. Was i just really lucky? The sprite from that poke wasn't shiny. I scanned more pokes that made that sound but never got more than 1 shinifier item.
--Yeah, that's the new "Pokedex entry" sound, the pokedex now automatically adds pokemon. I'd say whats more likely is that you had scanned a shiny in the previous version which is why you got a shiny data item.
The corrupted pokemon on the Cave of the Dammed has no battle programmed like the houndoom did, insta victory.
--Ah! will fix.
Some wild battles dont have any time to press the confirm button to get a Surprise battle (May be intended)
--Ah, yep. It's a problem with the cave of the dammed it seems.
In the refining system, the flying TM's have psychic as type. (Check attachment one)
--Cool, fixeed
In the refining system, in the rock part, to the right side there are Death resistance items, the last one being "Death immunity", does that mean your pokemon wont faint ever? Isnt it overpowered? (Check attachment two)
--Resistance to Instant Death attacks. I've relabeled it so it's not as ambigious.
Berry Master's house is empty.
--She's only in her house once you talk to Jasmine. Will fix this.
In Portus city, the two kids at the south of the city, can only walk with their sprite looking sideways (check attachment three)
--Fixed
GameBreaking glitch : In Silph Co. In the Floor 5, if you go understairs by the left side, you'll go to Floor 4, but if you use these stairs again, it will make you go to Floor 3, instead of back to floor 5. The area is closed so you are trapped forever. The stairs are reversed (you go to upstairs but go down one floor) (Check attachment four)
--GGGGGAAAAAHHHHH!!!! Had a feeling a gamebreaker would appear sooner or later.
Shiny glitch : I "shinied" my jolteon, but after a few battles, the in-battle sprite came back to its normal state. Even thought in the pokemon menu it still says its shiny. Restarting didn't fix it.
--Fixed!
Fixed :Di dont know whether it just happens in my game but when i enter the sliph building and go to the 5th floor and go down the stairs when i come back up the area is blocked off and says 3rd floor....so you cant go anywhere :P
Tiny things I've noticed:
In the first dialogue with Crystal, the last box has your picture instead of her's even though she is talking.
When speaking with M, Overhaul is spelt Overhawl.
Cool, fixed!
I can't really implement keckleon due to it being far too complex to implement :|The download link doesn't work for me, help please! I've been waiting for this so I could make my Feraligatr shiny. I had an idea to make a parody of the sonic characters Espio the chameleon, Charmy bee, and Vector the crocodile with the pokemon in this game but part of the necessary equation is a shiny feraligatr due to the fact it's green.
My only problem beyond that is I doubt at any point a Kecleon will be available for the game to play Espio's part since Kecleon's biggest selling point was it's ability to change type, and that's impossible in 2nd gen mechanics due to the lack of pecial abilities....though a lot of the moves it gets are quite cool, it would be worth considering if it's feasible to have a Kecleon be obtainable somehow if it isn't in this update already. Plus the fact it benefits from a high special defense would make for a cool mixed sweep/support with this in mind.
EDIT: WAIT, scratch the comment about the download link, I just tested it and the link works now. When it was first uploaded it failed constantly and I posted this comment not knowing it was fixed already lol