Spriters Showcase Thread

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As it was requested of me, I've posted here.

I designed a region for a game I may or may not work on in the future.

[PokeCommunity.com] Spriters Showcase Thread


There are no routes for a reason.

Well, I think I know what you are going for, and I believe I am doing the same thing, hehehe.
I like the world map, great job.
 
I've made a repose of totodile, It's the same pose of the totodile sprite in heartgold.
It's completely scratch, highly appreciate some c&c on this one! ^^
[PokeCommunity.com] Spriters Showcase Thread

It's needs some work I quess :p
 
I made this sprite, so I wondering if I could get some critique on it.

[Image Removed By Me]
 
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@ Lx_theo The eyes creep me out. Maybe some pupils would help. The jacet and jeans are also shaded differently.

@ Crosell It looks great but what's in its mouth? At first I thought it was the arm from behind. Another thing while I'm at it, The shading seems a little off on its right leg.

This is probably my best scratch sprite comments please:
[PokeCommunity.com] Spriters Showcase Thread


Was called Squrilump but I need a better name, probably Normal/ Ground type.
 
The shading is used very sparsely. Waaay too sparsely, actually.

It looks like you need a highlight and darker shade to make it look realistic, as well as less stiff lines.

It's better than most first scratches I've seen, though.
 
love the ash trainer sprite! can i use that in my next game?

hey can i use this sprite for my game?
 
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Another fakemon. I want comments before I finish it so I can improve before I make mistakes.
It's the water starter for my hack. Obviously Water type but it gains a Fighting type among the third evolution.

it should be standing a bit focusing diagonal to the left. It has various unnatural straight lines and the shading can be much better because the pokemon now looks very flat
 
[PokeCommunity.com] Spriters Showcase Thread


Yoshi PO. Comments? I kept it within GBA colour restrictions for some reason, hence the red shoes. =D

I like it!, though it has some issues at some places.
Around his mouth there is a blackoutline, remove it or add a darker shade green to this sprite.
The sprite outline looks to light at some places, again i think adding a darker shade green would be best.
The anatomy could also be better the pose looks good, but the way the body parts are are kinda strange.
The right shoe looks like his whole foot is twisted, really try to fix that.

@ Crosell It looks great but what's in its mouth? At first I thought it was the arm from behind. Another thing while I'm at it, The shading seems a little off on its right leg.

This is probably my best scratch sprite comments please:
[PokeCommunity.com] Spriters Showcase Thread


Was called Squrilump but I need a better name, probably Normal/ Ground type.

Your fakemon needs a better shading, outline is also important in a sprite.
The eyes dont fit the fake, try to make them blend in the face.
You can also try using aipom's sprite ( the one where it's standing on it's tail).
Then you can use the base as a refference to create your fake.

Anyway about my sprite, the body part behind his mouth is his hand/arm, I think, the heartgold sprite looks the same so :p
Here I tried to fix what you said!

[PokeCommunity.com] Spriters Showcase Thread

Any better compared to the other one!?
 
Haz, you should rough out your linework before worrying about coloring the sprite. You should try to give it a muscle structure similar to other bipedal lizard Pokemon, and pose it so that its entire body is diagonal to the viewer, so that we can see more of it.

Ice, very nice. I do see a couple of hitches, though... The toe area of the right shoe almost looks hooked, you should extend the sole one pixel lower. The left hand also looks kind of.. well... bad. Everything else about the sprite is spot on, though!
 
I like it!
Heh, thanks!
Around his mouth there is a blackoutline, remove it or add a darker shade green to this sprite.
Yeah, that black outline was really annoying me, but I only noticed it after I posted it, and subsequently couldn't be arsed to fix it up, if I'm honest. =X
The sprite outline looks to light at some places, again i think adding a darker shade green would be best.
Do you think so? It doesn't on my monitor. =\

The anatomy could also be better the pose looks good, but the way the body parts are are kinda strange.

Well, this is a pixel over, so you can't really blame me for anatomy problems. Accurate outlining, yes. =D

The right shoe looks like his whole foot is twisted, really try to fix that.
Mhmm.. I'll amend that... eventually.

Thanks for the constructive critisism, Crosell!

Ice, very nice.
Thank you!
The toe area of the right shoe almost looks hooked, you should extend the sole one pixel lower.
As I said to Crosell, I'll fix that soon.

The left hand also looks kind of.. well... bad.
Is that our left or Yoshi's?

Everything else about the sprite is spot on, though!
Once again, thanks!

[PokeCommunity.com] Spriters Showcase Thread

Firstly, this sprite is lacking highlights were it is required. The (Our) left part of the end of the tail is one place that suggests that. I suggest referring to other, official Pokémon sprites for help on that (such as Sentret, as that has similar colours and design as your lil' fakemon here).

As I just said, the concept is VERY similar to Sentret's, what with the tail-balancing, rodent-like features, colours, etc. However, I'm not here to rate the concept, but the sprite itself, so.

Is it me or are the feet pillowshaded, with the outside shade being a really murky brown that makes the feet look JPG'd?

Does s/he have four eyes? Because two are looking at us, and s/he's in a profile(ish) pose.

The shadows on the torso (do squirrels even have torsos... I'm referring to the torso-area) are very hard to make out, and the connection between the body and tail looks as if the tail is just an elongated version of her/his body... Speaking of which, the style in which the tail reaches the floor suggests that it is some sort of badly-shaded goo... which I hope it isn't.

The underbelly (the peachy part) seems square...

The last thing I can really critisize is the ear: how does the sound enter it? it has no 'hole'. Look at all the other Pokémon with those types of ears. They have pinky holed in which the sound enters. There's an anatomy lesson for ya! =D

I suggest re-doing the whole sprite, approaching it in a different pose, referring to actual real-life Squirrels and squirrel-like Pokémon all the time along the way.

Please realise that this is simply constructive critisism, by the way.

If you really want a number rating, then I suppose I'll give you one:
4/10

Keep on working on it, and you'll soon make a master fakemon! (Well, at least appearance-wise... XD)

Edit: Holy moly that's a long post.
 
I think your main problem is a lack of black outlining. I think we all know how annoying it is that when we put black on the outlining it starts looking jagged and we're never really sure where to put it, but it really is quite essential for getting that Pokemon effect. The fire should also flow more smoothly into the head. Finally, the shading needs to be a little more profound, that way you get the nice depth that great sprites have.

What I do like is the shade of blue, which is really pretty, as well as the lineart, which is smooth and clean, even on the difficult parts like the hands. Great job on that!
 
[PokeCommunity.com] Spriters Showcase Thread

Evo for Glice :P i call it Glacberg

I didn't see the pre evolution of Glacberg but I would love to see it, but here to rate this fakemon:
It looks weird (but fakemon all look weird to me) and I love the shine on this fakemon, great job =)


:t354:TG
 
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