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Spriters Showcase Thread

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NiKaNoRoU

we are but particles
  • 658
    Posts
    14
    Years
    I finished my female breloom. I think it needs something; I just can't think of what.
    Well, for starters, it has 3 toes instead of two...

    Then, some outlines need work. They are too light, especially on the left leg and upper left body. But overall, it's really cool n_n
     

    Nyu~♥!

    Pokémon Opal Producer
  • 478
    Posts
    14
    Years
    I finished my female breloom. I think it needs something; I just can't think of what.

    I think it looks fine except that little blank spot on the tail with no outline.


    I attatched some sprites. YOU CANNOT USE THEM. SO don't save them to your computer or claim them as yours.
    The first file is a pair of twin avatars I made for me and a buddy on deviantart.
    The rest of fakemon sprites for Project Hiatu(Pokémon Opal).
    Please critique!!
     
    Last edited:
  • 207
    Posts
    16
    Years
    • Seen Nov 28, 2023
    Here is a comparison between a fakemon sprite called Rototoma, Rotom's evolution, between 2008-2010!
     
  • 17
    Posts
    14
    Years
    • Seen Jun 12, 2010
    The Rotom is very good even though it lacks the right outlines
    and the right, in sprite form is very good, but it seems evolution of Rotom
    good job ^ ^
    present my sprites jessy & james:)
     

    Peeky Chew

    Master of Palettes
  • 829
    Posts
    14
    Years
    BOAT!

    After having a look at some of wesleyfg's tiles I saw this:
    Spriters Showcase Thread


    It's pretty good, but a little small don't you think?
    So I decided to double it in size:
    Spriters Showcase Thread

    This isn't public btw.
    Comments?
     
  • 2,243
    Posts
    19
    Years
    I find it funny that he includes that in his tileset when it's an official Nintendo sprite. Also, you need three more examples of your work.

    But anyway, the ship itself is pretty good. You kept it true to its original shape and palette, and you did a pretty good job at it, too. The only thing I would say, though, is that you missed a good opportunity. When you resized it, you could have added in more details to make it a bit more interesting. For example, you could easily add an anchor to the rear deck. The windows are a bit bland, too.
     

    Nicolas

    O c t o j a R e j s t r o m
  • 397
    Posts
    17
    Years
    I've got no ideas left for the body. . . anyone care to give some poses for me to complete the body?
    Spriters Showcase Thread

    btw, his name is Selim Bradley or Pride from Full Metal Alchemist
     

    NiKaNoRoU

    we are but particles
  • 658
    Posts
    14
    Years

    I think it looks fine except that little blank spot on the tail with no outline.


    I attatched some sprites. YOU CANNOT USE THEM. SO don't save them to your computer or claim them as yours.
    The first file is a pair of twin avatars I made for me and a buddy on deviantart.
    The rest of fakemon sprites for Project Hiatu(Pokémon Opal).
    Please critique!!
    You're a very good spriter, I don't need to add much here, but since they seem so good, I guess I'll just be picky. The green fakemon has some pretty bright outlines on the left, you should probably darken the whole palette, it looks too pale. Same with the grey hues on the second fake. The twin avatars also should have their palettes reconsidered, imo, the one is too bright on the magenta part, and the other maybe a bit lighter instead.
    Your lineart, shades and concepts are really good, though. Just don't overdo it with the dithering, while I might like it, others disapprove. Good luck with your project!
    Here are some of my home made trainer sprites!
    They're not scratch, are they... :p

    Now, first of all, I would advise against using so much flashy palettes. The blue on the jeans (you were going for jeans, no?), for example, looks unnaturally tinting, while on the first thumbnail it looks better - still lacking the essence of jeans.
    Also, the way you drew their clothes makes them stiff, therefore ruining a good pose. Same with the cape.
    The second from the right trainer has a proportion error on the legs. I'm glad that you scratched that one though, as it seems (and he has a kind of flat head? :/ )
    Well, you need to work on those before adding them somewhere, don't you think? Take a look on the normal trainers, their poses, bodies, and how their clothes bend and crumble. You will learn a lot. See you again!
    Here is a comparison between a fakemon sprite called Rototoma, Rotom's evolution, between 2008-2010!
    Technically, it doesn't need an evo, oh well...
    First of all, is that a party hat? xD
    Well, anyway, the palette is good. I also like that dark energy enveloping the body.
    What I don't see here is shading, and some outline changes. It's dull inside.
    I mean, you have the original Rotom right next to it, and yet you can't give it a proper amount of shade?
    Oh, and by the way. Sprites used in these Pokemon games look to a certain part of the screen *looks at where Rotom is facing*. Yours looks like this:
    Spoiler:


    Well, I hope that you will improve over time, and eventually get a great variety of custom fakemon. Now go for it!
    present my sprites jessy & james:)
    Well, they're good! What's with Jame's hair color?
    You're still missing some vital points. Jessie's body up to the chest seems small, with her hair looking big in contradiction to that. Also, there's too much black outlines around.
    Well, it's okay, really. I haven't seen anyone yet that can imitate those two in a GREAT trainer sprite, and yours is among the 'good' imitations imo =]
    After having a look at some of wesleyfg's tiles I saw this:
    Spriters Showcase Thread


    It's pretty good, but a little small don't you think?
    So I decided to double it in size:
    Spriters Showcase Thread

    This isn't public btw.
    Comments?
    I mostly agree with Alistair. If you double the size, it looks kind of empty, as an overworld. But as a sprite, you've done some nifty work here. The only thing that looks off to me is the two smokestacks, which seems to be poping out of the normal line on the yellow part. Well...
    I've got no ideas left for the body. . . anyone care to give some poses for me to complete the body?
    Spriters Showcase Thread

    btw, his name is Selim Bradley or Pride from Full Metal Alchemist
    I made a try:
    -I only did some basic stuff, though. It's YOUR work, so you can freely claim the pose as yours.
    Spoiler:




    Other than that, I must praise your work as amazing. I really like that kind of pixel art. Well done! I have no comments, personally, except for the fact that some spots don't need that many variations of a colour, imo. Good luck with it.
    And kudos for being a FMA fanboy.
     
    Last edited:
  • 17
    Posts
    14
    Years
    • Seen Jun 12, 2010
    very good your facesprite
    and the silhouette of the body drawing by NiKaNoRoU, fits very well ^ ^
    only now rolling out lack color
    here a girl trainer sprite ^^
     

    Peeky Chew

    Master of Palettes
  • 829
    Posts
    14
    Years
    Sorry for creating a new thread, I thought this didn't count as a sprite.
    Thank you for the advice Alistair and NiKoNoRoU. I've taken that, and improved it:
    Spriters Showcase Thread

    Life boats and an anchor added, lower deck windows improved, windows put back from the wall for more realism and the chimney and pools improved.
    Here's the old one for a comparison:
    Spriters Showcase Thread


    @Nicolas: That's really good, I love the style of it and you've got a good palette too.
    @~BrenDan: But too obviously a splice, still quite good though.
     

    Nicolas

    O c t o j a R e j s t r o m
  • 397
    Posts
    17
    Years
    I made a try:
    -I only did some basic stuff, though. It's YOUR work, so you can freely claim the pose as yours.
    Spoiler:




    Other than that, I must praise your work as amazing. I really like that kind of pixel art. Well done! I have no comments, personally, except for the fact that some spots don't need that many variations of a colour, imo. Good luck with it.
    And kudos for being a FMA fanboy.


    hmmm.... the pose gave me an idea, just remove the hand and make the body more child-like and it's done! thanks for the idea btw.
     

    558122_DG

    Learning how to make mistakes
  • 737
    Posts
    14
    Years
    • Seen May 27, 2021
    Hello fellow members of PC :3
    I have come to you with another crappy sprite :D

    Spriters Showcase Thread
     

    Superjub

    Pokémon Aureolin
  • 2,288
    Posts
    16
    Years
    Hello fellow members of PC :3
    I have come to you with another crappy sprite :D

    Spriters Showcase Thread

    It's not that bad. xD

    Anyway, I think you don't use enough black outlines. :\ Additionally, I don't really like the concept. What is it? xD Finally, it's heads way too big, in my opinion. :\ Additionally, I wouldn't make it's eyes and mouth all black. maybe use a dark green? :S

    Spriters Showcase Thread
    Anyway, what do you think of my latest backsprite. i rushed it, so... xD
     

    Nyu~♥!

    Pokémon Opal Producer
  • 478
    Posts
    14
    Years
    It's not that bad. xD

    Anyway, I think you don't use enough black outlines. :\ Additionally, I don't really like the concept. What is it? xD Finally, it's heads way too big, in my opinion. :\ Additionally, I wouldn't make it's eyes and mouth all black. maybe use a dark green? :S

    Spriters Showcase Thread
    Anyway, what do you think of my latest backsprite. i rushed it, so... xD

    hmm.. I'd say the shading is too simple... The tail should have a little shading on it. And on the hat, the shades are too light.(on the tan parts)
    On the body of the fakemon, there should be a little shade going around the bottom of the hat on the pokemon's body. There is also too much black used around the hat shades. You should just make those darker shades of the hat, with just a little bit of black.
    Possibly a little bit of dithering on the hat shine might help, too. ^^
    Other than that, good start. I hope you can get even better. :)



    Someone please critique this fakemon sprite I just made. It's attached(the blue fox).
    It's the sprite of Kitark, a fakemon made by Ann-Chan1324 for Pokémon Opal.
    I really, really wish I could sprite eyes much better..
     

    KajiVenator

    The Flame Huntzman
  • 182
    Posts
    14
    Years
    Need help making a building.

    See my two attachments for the building-to-be and the picture I'm basing it off of.

    Basically, it's for the game I'm making on my computer that no one else but me knows about so far. Well, you know I'm making a game but you have no idea what it's about.

    Anyways, the pic is from the Pokemon anime season one, the Cerulean City Pokemon Center.

    I've tried to get the building made, except for the trees, and I've got the outline done, as you can see. But something seems off about it. It doesn't look like a 4th gen building. So could someone (maybe multiple people) help me fix it?

    Edit: Just to let you all know, this is my first attempt at spriting anything. Ever. I think I did pretty well for a first time but I know I could have done better.

    Edit: I've updated the pic with some improvements. What ya think people?
     
    Last edited:

    Mew~

    THE HOST IS BROKEN
  • 4,163
    Posts
    15
    Years
    • Seen Apr 13, 2016
    I made a eeveelution :D And gave it a animation :)
    Please tell me what you think!
    Spriters Showcase Thread
     

    KajiVenator

    The Flame Huntzman
  • 182
    Posts
    14
    Years
    Well then, where is a place to ask? I'm not totally used to this forum yet and thought this was a better place fro it than where it was before (art gallery). Perhaps you could point me in the right direction?
     
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