Priority Mission: Defeat the Floor 8 Boss!
Current Dungeon: 5
Recruiting Guilds: Black Cats, Knights of Blood, Fuurinkazan [Joining a Guild requires lv 10
Guilds:
Floors so far:
(Monster details and specific areas up to players, as long as they coincide with the general description)
Extra Information:
Players:
Recruiting Guilds: Black Cats, Knights of Blood, Fuurinkazan [Joining a Guild requires lv 10
~*-*~
Guilds:
Joining a guild in SAO:Infinity is entirely optional, however it may be a good basis for meeting both other players as well as for designing new NPC relationships. You may only be in one guild at a time, and should follow rough guidelines (eg, Black Cats would not have a large party in a dungeon, and would more likely be supplying weapons to fighters). You may join whichever you'd like in any way, you can mention receiving an invite and accept without my approval.
- Black Cats - A newly formed guild, focuses mainly on the collection and trading of useful materials rather than political or physical power.
- Knights of Blood - One of the main clearing guilds in Aincrad. Their hierarchy is well structured, with very strict rules.
- Fuurinkazan - A small clearing guild of friendly players, they are often found helping out lower level players.
- ??? - You may lead your own guild, please PM information and whether you will be recruiting anyone.
Floors so far:
(Monster details and specific areas up to players, as long as they coincide with the general description)
Spoiler:
1. Starter City. A huge city with expanses of fields around the border. Since this is the first place the players of SAO encounter, it is the most densely populated city in Aincrad - mainly due to low level players who avoid combat, due to the obvious risks. [Recommended level: 1-4]
2. Celedona. A comparatively smaller town resembling a huge stone keep castle from the outside, with houses lining the inner wall and a marketplace in the centre. The grounds around the town are laden with rivers and lakes. [Recommended level: 1-6]
3. Blues Village. A tiny village situated in the middle of a misty forest, filled with sneaky amphibian monsters and the occasional giant, aggressive tree. [Recommended level: 4-8]
4. Dysthaven. A barren world, where most of the monsters and resources are hidden in the depths of underground passages. Rich in ore, the town of Dysthaven has become a prime place for Blacksmiths. [Recommended level: 6-12]
5. Mount Lost. A spiraled town running around the peak of a huge mountain. Other peaks are accessible by broken, hazardous bridges but there is no apparent path down. Bird-like monsters swarm the bridges, making the route much harder. [Recommended level: 7-14
6. Circleshore A floor of relatively tranquility, the floor is comprised mainly of a huge, plentiful, fishing lake, bordered by a sandy beach. Most of the monsters on this floor are coast dwelling and not very aggressive - the safe zone on this floor is relatively small, just a small courtyard around the portal area. Floor 6's Dungeon was found in a small coastal cave, and was cleared by only a small group. [Recommended level: 10-15]
Monster List: Spiral Crabs [Glorious Shell], Stony Fish [Weak Poison], Cave Bat [Small Fangs].
7. Kansas With the portal situated outside a huge farm house, with stables and paddocks as well, many rural players arrive in Kansas mistaking it for home - however, lurking in the crops are some vicious monsters who won't let their prey get away. Floor 7's Dungeon was cleared by The Knights of Blood, no other players found the dungeon, even after clearing. [Recommended level: 13-20]
Monster List: Corn Crow [Bird Meat], Fanged Chameleon [Glowing Powder], Rapid Hound [Tuft of Mangy Fur].
8. Dovren Situated on the edge of a steep cliff, Dovren is the heart of trade in the first dozen floors. With an extensive marketplace and plenty of vendors to buy and sell goods to it's the perfect stop off for a budding entrepreneur. Most of the areas around the safe-town are regulated by members of guilds - who make sure that the monster populations stay far away from the town and the path to the dungeon - which is set in the cliffside below the town. The path along the cliff's edge is narrow, but thanks to the guilds there is little interference from monsters. [Recommended level: 16-21]
Monster List: Blind Beetle [Hard Shell], Black Rat [Dirty Fur], Spore-Beast [Mild Poison] (Causes poison)]
2. Celedona. A comparatively smaller town resembling a huge stone keep castle from the outside, with houses lining the inner wall and a marketplace in the centre. The grounds around the town are laden with rivers and lakes. [Recommended level: 1-6]
3. Blues Village. A tiny village situated in the middle of a misty forest, filled with sneaky amphibian monsters and the occasional giant, aggressive tree. [Recommended level: 4-8]
4. Dysthaven. A barren world, where most of the monsters and resources are hidden in the depths of underground passages. Rich in ore, the town of Dysthaven has become a prime place for Blacksmiths. [Recommended level: 6-12]
5. Mount Lost. A spiraled town running around the peak of a huge mountain. Other peaks are accessible by broken, hazardous bridges but there is no apparent path down. Bird-like monsters swarm the bridges, making the route much harder. [Recommended level: 7-14
6. Circleshore A floor of relatively tranquility, the floor is comprised mainly of a huge, plentiful, fishing lake, bordered by a sandy beach. Most of the monsters on this floor are coast dwelling and not very aggressive - the safe zone on this floor is relatively small, just a small courtyard around the portal area. Floor 6's Dungeon was found in a small coastal cave, and was cleared by only a small group. [Recommended level: 10-15]
Monster List: Spiral Crabs [Glorious Shell], Stony Fish [Weak Poison], Cave Bat [Small Fangs].
7. Kansas With the portal situated outside a huge farm house, with stables and paddocks as well, many rural players arrive in Kansas mistaking it for home - however, lurking in the crops are some vicious monsters who won't let their prey get away. Floor 7's Dungeon was cleared by The Knights of Blood, no other players found the dungeon, even after clearing. [Recommended level: 13-20]
Monster List: Corn Crow [Bird Meat], Fanged Chameleon [Glowing Powder], Rapid Hound [Tuft of Mangy Fur].
8. Dovren Situated on the edge of a steep cliff, Dovren is the heart of trade in the first dozen floors. With an extensive marketplace and plenty of vendors to buy and sell goods to it's the perfect stop off for a budding entrepreneur. Most of the areas around the safe-town are regulated by members of guilds - who make sure that the monster populations stay far away from the town and the path to the dungeon - which is set in the cliffside below the town. The path along the cliff's edge is narrow, but thanks to the guilds there is little interference from monsters. [Recommended level: 16-21]
Monster List: Blind Beetle [Hard Shell], Black Rat [Dirty Fur], Spore-Beast [Mild Poison] (Causes poison)]
Extra Information:
Spoiler:
Rules of Aincrad:
Key Terms:
(Hover for description, feel free to suggest more)
Weapons and Skills
(Hover for description, further weapons or skills can be requested)
- Every floor has a central portal for quick and easy travel.
- All Cities and Towns are safe areas, nobody can die and monsters cannot enter.
- Players may duel, however only in safe areas. The defeated player drops to 1 health point.
- PK-ing, Player Killing, is banned, attempting to damage another player outside of a 'Duel' results in an instant-teleport to Jail.
- Players cannot be physically manipulated by other players.
- Teleport Crystals always allow for safe passage to a Town/City previously visited.
- To advance to the next floor the current dungeon must be cleared and the boss monster defeated, from then on the floor portal will be activated for everyone.
- Those who take part in a boss fight and succeed are always rewarded.
- Time in Aincrad passes just as it does in the real world, with day/night rotating to coincide with Japanese timezones.
- All language is translated within the game, therefore people from different countries can easily interact with each other.
Key Terms:
(Hover for description, feel free to suggest more)
Spoiler:
Aincrad
Beater
Floor
Guild
Level
NPC
Partying
PK
Portal
Skill
Solo-Player
Tamer
Beater
Floor
Guild
Level
NPC
Partying
PK
Portal
Skill
Solo-Player
Tamer
Weapons and Skills
(Hover for description, further weapons or skills can be requested)
Spoiler:
Daggers
Greataxe
Greatsword
Hammer
One-handed Swords
Shield
Alchemy
Cookery
Forgery
Hiding
Speed
Taming
Greataxe
Greatsword
Hammer
One-handed Swords
Shield
Alchemy
Cookery
Forgery
Hiding
Speed
Taming
Players:
1. Elise Vivian Molyneux (Claire*)
2. Daniel Williamson (Machomuu)
3. Christina Ikara (Red's Hawt Chibi Peppers)
4. Khalil Withrow (Khawill)
5. Kappei Yamaguchi (AlexOzzyCake)
6. Leilani Garcia (Leaf Storm)
7. John Archer (SkyisUmbreon)
8. Kyle Lancaster (SwiftSign)
9. Dante Farefye (CarefulWetPaint)
10. Jonathan Turner (Garet)
11. Kamui Ozora (ShinyDiamond)
12. Natsumi Aido (PinkSapphire)
13. Jose Aldo Blancop (drunk ¬_¬)
14. Alec Bransen (Sir Bastian)
15. Savannah Hawking (Kranic)
2. Daniel Williamson (Machomuu)
3. Christina Ikara (Red's Hawt Chibi Peppers)
4. Khalil Withrow (Khawill)
5. Kappei Yamaguchi (AlexOzzyCake)
6. Leilani Garcia (Leaf Storm)
7. John Archer (SkyisUmbreon)
8. Kyle Lancaster (SwiftSign)
9. Dante Farefye (CarefulWetPaint)
10. Jonathan Turner (Garet)
11. Kamui Ozora (ShinyDiamond)
12. Natsumi Aido (PinkSapphire)
13. Jose Aldo Blancop (drunk ¬_¬)
14. Alec Bransen (Sir Bastian)
15. Savannah Hawking (Kranic)
[Submitted: 10/10/12]
Last edited: