The Count to Infinity V7.0 (Over a year old and counting!)

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The adventure mode for Brawl was surprisingly good. Brawl is, from all the games I've seen, the greatest game for the Wii by far.

I agree; the Subspace Emissary is pretty awesome. A shame that they just reused the cutscenes for the opening (plus gameplay clips) instead of constructing unique scenes for it... :(

And as awesome as the SSE is, it's just so long! An engrossing experience without a doubt, but you can't play through the whole thing often. During summer break, I will resume my attempt at playing through it so I can unlock all of the SSE cutscenes. Then I have to play through it yet again to snag all of the SSE-restricted Trophies. *shudders at thought of attempting to Trophify Meta Ridley* Then I have to play through it yet again for 100% completion. Though I'm glad that once you finish, you can pretty much hop into any world/stage of your choosing via the Stage Select map.

Brawl probably will attain the title of "Favorite Game Ever", once I play through it more. Twilight Princess and Pokemon Emerald Version follow up.

203824. I've never played SMG. I have only played Brawl, Twilight Princess, and Wii Sports for the Wii. XD;

I'm in the exact same scenario. XD Brawl and Twilight Princess probably have the largest chunks of my Wii playtime. I stopped playing TP for a while because I've gotten stuck in the City In The Sky for a long time (and since I haven't played in so long, it'll take me a while to reacquaint. I honestly hope I can manage to beat it before Skyward Sword is released.) As for Brawl, I'm still attempting 100% completion... After I collect the remaining CDs, I'll probably work on SSE cutscene-unlocking, Trophy Snagging, and Challenge/Event completion...

My Wii wishlist is a bit massive: On there include Super Mario Galaxy 1 & 2, Metroid: Other M, Skyward Sword, Donkey Kong Country Returns, Kirby's Epic Yarn. I was really disappointed that I was unable to retrieve the awesome megadisc compilation Metroid Prime Trilogy...my only hopes are to get Corruption in its original form, and the New Play Control! ports of Metroid Prime 1 and 2. And now there's talk of a Project Cafe 2012 release. >.<
 
I'm in the Very Definitely Final Dungeon in Okami... except I believe it's just a decoy and I'll be sent to somewhere else to battle the final boss.

I have my reasons to believe that.

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@Went: Do you have the PS2 or the Wii version? [/Sheer curiosity]
@Fenyx4: I like wind waker more then Twilight Princess, but still, those are great games you posted there.I don't think any of those 3 could be my favorite games of all times, though.
 
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The closest I have been to a Sony console is when I'm at my step-dad's on holidays, he has a PS3. So guess :(

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Happy 19th Birthday to Miss Nica. I've been playing SSBB as well. I must unlock Jigglypuff.
 
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@Went: Do you have the PS2 or the Wii version? [/Sheer curiosity]
@Fenyx4: I like wind waker more then Twilight Princess, but still, those are great games you posted there.I don't think any of those 3 could be my favorite games of all times, though.

LOL...well, it's understandable. Emerald is mainly on there because I'm fond of Generation 3 and it is the sole Pokemon game as of now to have saved me from insanity due to a lack of Pokemon games. I mean, I've been stuck in Generation 3 since I registered on PC, while being subject to so many Generation 4 and Generation 5 tidbits. T_T Thank goodness for Hoenn's Battle Frontier. HeartGold is very likely to take Emerald's spot, though...once I manage to actually play it. >_>

Twilight Princess is on there because it was my first Wii game after Wii Sports, and it's my first experience playing a full-fledged Zelda console games, and the experience has just been magnificent. Plus Midnia, Ilia, and Zelda are just awesome. :3 I'm waiting to see if Skyward Sword or Ocarina of Time 3DS can dethrone it...Ocarina of Time is already at a disadvantage, as it lacks the motion controls that helped to immerse me more into Hyrule...most likely all the past Zelda console games lacking motion control will suffer the same hindrance unless they're remade...

Super Smash Brothers is my favorite videogame series due to being such an amazing crossover of videogaming legends, as well as offering the best fighting mechanics of any game I've played so far (I actually learned about the existence of a lot of Nintendo characters (aside from Mario and Pikachu) from the original Super Smash Brothers 64). So naturally, the latest iteration will likely be my most favorite! XD I've played all SSB installments at least once (having the least experience in Melee), and despite Brawl's shortcomings compared to Melee (removal of Roy and Mewtwo; removal of L-canceling; clones and repeated Final Smashes; Tripping that can't be switched off), it's been enough to repeatedly enthrall me with each playthrough. ^_^
 
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ah I see, I hate the motion controls, actually. I always bring my old gamecube controller when I go to a friends to play brawl, and I've played Twilight princess for the Cube.

Generation III was such a cool generation, it really felt "new". Still I think that all pokemon games have a bad storyline, even gen V, though there were some epic moments there. It's such a shame that they just can't seem to give series a more serieus story.
That's why Pokemon isn't my absolute favorite.

Oh and about Heartgold: Looking back, I've got kinda mixed feelings about this one, it was cool, but the trainers and pokemon were extremely underleveled, to the point it isn't even fun anymore.
 
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I've played very little of Super Mario Galaxy, mainly because I did not like the way the camera was at most of the time. As for Twilight Princess, I love that game. Oh and Resident Evil 4. That was spectacular on the Wii.
 
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I haven't played SMGII

I am not a big fan of Mario games. The only ones I like are SM64 and SM Sunshine. And of course, the classic Super Mario Bros. 1-3. And I'm neutral on the RPG ones. Any other Mario game as of right now, I do not like that much.
 
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I've only played SMGII
I've played as Mario and completed the entire first world in SMGII and I haven't had any trouble with the camera.
I didn't like the fact that you had to aim with the wiimote when you're riding Yoshi, I feels weird to aim with your left hand while walking with your right. (I'm left handed mind you.)
 
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oh come on, it wasn't that bad? ...
 
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ah I see, I hate the motion controls, actually. I always bring my old gamecube controller when I go to a friends to play brawl, and I've played Twilight princess for the Cube.

Generation III was such a cool generation, it really felt "new". Still I think that all pokemon games have a bad storyline, even gen V, though there were some epic moments there. It's such a shame that they just can't seem to give series a more serieus story.
That's why Pokemon isn't my absolute favorite.

Oh and about Heartgold: Looking back, I've got kinda mixed feelings about this one, it was cool, but the trainers and pokemon were extremely underleveled, to the point it isn't even fun anymore.

Yeah, the motion controls of Wii are often a point of contention regarding many games. >_> I believe they are a strong suit of the Nintendo Wii, though only with first-person games and third person behind-the-back games.

I once had an opportunity to play New Super Mario Brothers Wii at a library event and Mario and Sonic at the Olympic Games for the Nintendo Wii.
For NSMBWii, it seemed like I'd be better off using a regular analog Nintendo GameCube controller: the only 'motion controls' involved some shaking, and the onscreen action seemed like it would fit a traditional controller better. And I dislike having to hold the Wii Remote horizontally... :\
For M&S@OG, I did a track event, IIRC. I'm glad it had motion, but it sort of felt...forced/unresponsive, in a way. Like a tacked-on gimmick. The Wii Nunchuk is also a bit unresponsive in Wii Sports' Boxing (to the point where controller responsiveness FREQUENTLY decides matches :cer_pissed:), though the sensor seems to work fine whenever I perform Spin Attacks in Twilight Princess.

I also managed to play Mario Kart Wii at some point...the Wii Wheel seems more realistic, but it was a bit disorienting at first, and yet again the GCN Controller seemed like a better fit for the game.

As for Brawl...whoever plays with motion controls in that, more power to them, and good job, at that. >_> Thank goodness that Brawl retained GCN Controller support, as I really got accustomed to playing Smash Bros. in analog form with Melee. I even bought a Platinum GCN Controller specifically for playing Brawl, as I couldn't imagine how I'd play it any other way.

Aside from Wii Sports, the Wii Remote really seem to shine in Twilight Princess, though it seems that quite a few people had an issue with even that. Swordplay and fishing feels engaging, though first-person targeting can slightly go haywire at times. The Nunchuck uses are also great, noted with Shield Bashing and Spin Attacking. The GCN does boast the advantage of "infinite" Spin Attacks with no need for "cooldown time" (which I feel cheapens the gameplay), not to mention Dual Sub-weapon Wielding, which permits Link to combo into item attacks.

I hope first-person/third-person behind-the-back games for Project Cafe can use the Wii Remote somehow...I'd hate to go back to an analog setup. :x

As for Pokemon, the storylines could use some work, but from what I'm hearing, BW's story is a step in the right direction... :<

Hmm...underleveled Pokemon suck, but there's always the Battle Frontier... :< Honestly, I sometimes wish that you could set up rematches, with the foe's Pokemon progressing up until the point where all of their Pokemon would end up being Level 100 or something. Underleveled foes are also a problem in the Elite 4, as that's where, IMO, most training is done. FireRed/LeafGreen actually did it right with their "Kanto Elite 4 Second Wave" after the Sevii sidequest, so the extra EXP from there is much appreciated.
Leveling against RSE's Elite 4 is a chore, though, as the EXP awarded frequently seems to amount to peanuts and only lets your Pokemon get 1-2 Levels after an entire E4 run - I mean, would it hurt to allow rematch teams to consist of Pokemon between Levels 60-80 or something? I could make several Secret Bases that provide way more EXP than the Hoenn Elite 4 ever does that yield like 2-3 levels or something per battle.

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I've only played SSBB and LOT: Twilight Princess on the Wii...they take so much time to play. D:

I know, right? I remember reading an article in Electronic Gaming Monthly that the gametime was ~70 hours... Fast-forward to present day, and I have 100+ hours logged in the game, and I still haven't finished it, last leaving off in the City In The Sky. Sometimes I feel like I'm slow or something... T_T I assume that the upcoming Skyward Sword will likely be as long, which is definitely not a bad thing.

Brawl's SSE spans quite a few hours, not to mention all the time that one must spend unlocking everything. >_> At first I was averse to making a CD Factory, but I decided to just make one anyway because waiting for random CD spawns would take much longer than I'd like, and I could invest that time in playing Free-For-Alls and stuff.
 
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