The Discussion Thread

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I am actually quite the Sonic fan, and would happily join this RP, but this is just mine personally opinion, an RP like this is usually really good with actual canon characters as well, especially if you throw unexpected characters into the mix, such as a return of Mighty, or maybe Metal Sonic (I actually have a cool RP background for Metal Sonic ready to sue when I get the chance X3.) Well anyway looking forward to it, just wanted to get me 50 cents in. Also, is more then one character aloud??? Your note before sigh-up leads that you may be able to plain canon characters as well as original.
 
I knew you meant canon, I was just making sure you meant we could play them XP. Two character limit sound perfect to me, one canon, and on fan will probably be the norm. Anyhow, thanks, I think I will involve Metal, if you don't mind, I'm dieing to right this history, so I think I'll make it in a bit and PM it to you, just to got someone else's opinion on it XP. After a post that is, till later you'll see me there, glad to see another Sonic fan on PC ^_^.
 
The Chaos Gate

Once Upon a time, Angels, Demons and all the other creatures of the ancient time roamed freely among the planet Rem. To be expected, the world wasn't perfect and war between the two dominant races occurred. This war made Rem to be from, A perfect utopia to being a hellish land. Most of the creatures died off during the war between Angels and Demons. After countless years of battle a treaty was to be decided, to split the land of what they could have once called paradise.

The Angels and Demons met in the last green area, a sacred spot. " The Garden Of Eden." Two representatives were to meet; St. Peter And Beelzebub.

The two met at the center of the garden, a small pure white gazebo sat there. With a pedestal inside of it, As they approached the pedestal a paper appeared. The Treaty; It read;

The once enchanting realm of a planet, known as Rem has been soiled.
By the constant war of the two races; The Angels and The Demons.
The place where the two leaders of the two races reside is known as my garden.
The Garden Of Eden
I am known as the Messiah of Balance.
I am Rem, I am Eden, I am the land which you destroy.
I am the water you drink, the trees you destroy.
I am the planet.
And I wish for the Angels And the Demons to leave, to there proper homes.
The Land known as Heaven and The Land Known as Hell, This is the land known as Rem, as Eden.
To make proper that neither races return, I will seal the Three realms from each other with a gate.
The Chaos Gate.​
And as that, the two races were sent to there respective lands, to be in peace with there own. And as the years went by, decades upon decades, Rem was repaired. The land was harbored with green, the water as fresh and pure as the clear blue sky. Messiah of Balance decided it was time to harbor creatures anew, Of course Angels and Demons and creatures from before still inhabited the planet, very few.
Balance called the creatures of what he had created, humanus. These creatures were called this for there humanoid shape, ( These are basically humans)

Over the years, Balance stopped communicating with the people of the world, leaving them to figure out the planet themselves. And within centuries The Messiah of Balance was known as just a legend.
The Garden of Eden had long been a myth, the sacred land was sealed off from the impure, and was secluded. The Humanus had by now figured out what there bodies can handle, what they can create with metals and all other kinds of secrets in the world, Civilization was coming to life.

Over the next period of X number of years, The people of Rem started to hunt for a profession, the demons of the world. This Angered Beelzebub and he started his plan on invading Rem and killing off all the Humanus, The Angels saw what he was trying to do and tried there best to stop him. Beelzebub knowing that he couldn't do anything from where he was decided to find an individual on Rem to do his dirty work, He would have the Humanus break the Chaos gate. The angels saw this and decided to guide the individual in the right direction, against breaking the gate.

The Two individuals were chosen, A girl named Lyndi and a Man named Judas, both around Seventeen, where there energy is at its peak.
Judas was a man from the village, Futani. His village was raided by demons and his family killed. He was spared for he was in a secret room, underground his house. Judas was enraged and swore his revenge on the Demons. Beelzebub wasn't aware of this man and neither was St. Peter till later. Judas made it his life's work to slay the demons.

Lyndi was a Woman from the village Hitori, she was guided by Beelzebub to find the Angels individual and kill him or her, she was gratified of the power given to her and agreed.

After Lyndi traveled afar, killing who's energy was the special kind to be chosen, she then met Judas and the two battled, Judas won but spared Lyndi, This caught Beelzebub's attention and decided to try to control Judas, knowing that Judas wouldn't listen to him he disguised himself as St. Peter and made a story. He told Judas that opening the Chaos Gate would seal the Demons forever.

The first task that Judas would have to accomplish would be to Find the Garden Of Eden, Judas was told that to find the Garden Of Eden he would have to create a special map, magically. He was told he would have to make a great sacrifice for the magical power, he was reluctant but did what he was told.
He went to the underground of a major city, Loprotsen and set up a spell, a very ancient and powerful spell that would extract the energy of masses. He activated the spell and the city was wiped off the map in the extraction of all the people in the city's energy, they all died.

The energy was used and he created the map to the Garden Of Eden, he went there and was stopped by Lyndi who had now realized what she was doing was wrong and would wipe Rem clean of what purity it had. Judas told her that what he was doing would save the world and for her to get out of his way, she
said she would fight to the death to defend what was right, The two fought once again and Judas once again won. But she wasn't spared this time, as he approached the gazebo and the pedestal he saw a fountain, he looked inside of it and gasped. His reflection showed him, he was half angel and half demon, he then realized he had been deceived. Beelzebub realized this as well and decided to talk to Judas, " Okay Judas, you have reached the chaos gate. You must now destroy it by speaking the ancient words, Signum Exsisto Infractus (Seal Be Broken) Be careful not to send energy of both Angel And Demon in though, that would seal the gate completely and forever." Beelzebub said to him smoothly.
Judas decided to do what had been said not to, he felt the two energies apear, one in each hand. St. Peter finally saw this and in a panicked tone yelled not to, Judas faced the Chaos Gate and clapped the two energies together, the gate shattered and the demons were freed, Judas was killed.

Your Role: You must find the Garden of Eden and repair the Gate, Demons inhabit the planet and are slayed by the Humanus. It has been Ten Years since the opening of the gate, the Humanus race isn't in danger, this isn't an Apocalypse RP. So yeah, all the cities and continents of the planet aren't destroyed.
Okay.

Races to Choose From:

Humanus: Pretty much Humans, can vary in height and weight; From 4'8 to 6'5. So yeah, Humanus are a smart race, not the smartest but pretty smart. A Medium in the strength department and speed department.

Dark Elf: An elf species that specialize in the dark arts, they are a tall species and are of blue skin tone. Eyes are mostly either red or green, they have great magic skill and are a little stronger then the Humanus, highly intelligent. A little slower then most Humanus. The Dark elf usually have white or black hair.
Light Elf: Another Elf Species that specialize in healing spells, they are also tall and are of a peach or pale skin tone. Eyes are always blue, they also have great magic skill but are around the same strength as the humanus, highly intelligent and about the same speed of humanus, hair is usually either blond or white.

Wood Elf: The regular elf species that are of the archery persuasion, they are tall and usually have peach or pale skin tone. Eyes can vary, they have no magic ability but have a great eagle eye, they are decently strong. Not as intelligent as the other elfs, but around Humanus standards. They are very fast, faster then the humanus. The wood elf always has blond hair.

Dwarf: A short ( 3'11 to 4'9) They are miners and blacksmiths, they have a light skin tone and mostly dull gray eyes. No Magic abilities, they are semi-intelligent, around Humanus, dwarfs are very strong, stronger then humanus but not as strong as a dark elf. They are pretty slow, they are usually either bald or brown hair. Almost always have a beard.

Fairy: Able to adjust size, from ( 3 inches to 4 feet) They specialize in healing magic and like to help others, they are a very intelligent species, more intelligent then the light and dark elfs. They have no strength power, very fast when flying small but when having to walk at full size are as fast as Humanus. Fairies consist of a peachy skin tone and blue or pink eyes, their wings are either blue or pink as well ( Usually the color of their eyes) Their hair color can be from, Blond, orange, red, pink, blue, green and pretty much any color.

Undead: Skeleton: Skeletons are the size of a Humanus and are, well skeletons. They have greater strength and might be able to cast magic. This is basically a humanus, they are slower then normal humanus.

Zombie: A rotting corpse, bleeding, rotting, well it pretty much speaks for it self. Zombies eyes are always milky white and wear whatever and look like whatever they once were. They are dangerous but dumb and easy to outrun.

Halfling: Pretty much a splice of humanus and wood elf, they are great archers, have little to none magic ability. They are height of 5 ft to 6 ft, peach or pale skin, decent strength and great speed, intelligent as a regular humanus. Always have blond hair.

Goblin: Mean green ugly machine, they wield spears and are menacing. They vary in height from five foot to six foot, green or gray skin tone, red or gray eyes. Stronger then humanus yet very unintelligent.
They can't use magic, they are pretty slow. Have no hair, they can dip their spears in poison.

Hobgoblin: Very large, Six Foot being the smallest and nine foot being tallest. They are always brown in skin tone, they are one of the strongest species but very unintelligent. They are still bald, they use large spears which can still be poisoned. They can't use magic or archery, extremely slow. There eyes are either gray or red.

Mountain Dwarf: Like the regular dwarf, they are from; 4'3 at smallest and 5'5 at tallest. They are usually pretty heavy from muscle. They are very strong, stronger then a dark elf. Cannot use magic or archery. Eyes are dull gray, these guys don't mine and blacksmith, they are pure combat. The solider of the dwarf's. A little faster then the average dwarf, but are a little more unintelligent. They usually wield either a war hammer or battle ax, heavy weapons.

Half Giant: Being from, eight foot to ten foot they are very large. Their skin tone varies from, Brown, peach, tan and pale. Their eyes are either white, black or red. They are very powerful, stronger then the average hobgoblin, but they are extremely stupid. Very aggressive yet slow, they can carry various weapons; Spears, war hammers, axes, clubs etc; Weaknesses: Eyes

Werewolf: Starting as a regular Humanus and changing at a full moon, increasing in height about six inches, and gaining black fur. Longer teeth, Wolfy white eyes and a vicious attitude. Still has control over self, yet is more reckless and aggressive. Nose power is increased and so is the strength, they are a little slower then the average wolf. They do not carry weapons when transformed. Weaknesses are: Silver, Wolfs bane and quick silver (Mercury)

Vampire: We're not talking about that stupid Dracula crap here. These will look like average humanus but might be a bit paler then normal, or more commonly photogenic. Vampires have control of there fangs, them being out or not. Vampires usually have either red or green eyes, some may wear black and stuff like that, but most will dress normally. Some have the ability to turn into bats, while others don't. They do require blood to live, not necessarily human. They are the speed of the average humanus unless a powerful vampire which are faster, same thing with strength. They are usually more athletic. Vampires can carry any sort of weapon as long as it isn't silver. Weaknesses: Silver ( All) Garlic (Some) and can be commonly killed by destroying the heart, not necessarily with a stake.

Siren: Always a female, these woman have the ability to sing a great song ( Wordless) which hypnotizes men and then the sirens can control them. They are the average size of a female humanus and almost always have either blond or orange haired. Eyes vary. Has the same speed, strength and intelligence of a humanus. Weaknesses: (Not really a weakness but it is smart to wear earmuffs. They can be killed traditionally)

Chaos Elf: The last kind of elf, likes it's relatives it is taller then the average humanus, having blue or green toned skin, Red, green or blue eyes, black hair. They are stronger then the dark elf and more intelligent, not as fast though. Usually in the dark alliance, they are aggressive and cold, they use dark and chaos magic, very powerful indeed. Weapons are usually magical staffs and rods. Weaknesses: Light magic

Liche: A liche is a poweful sorcerer that uses dark magic, usually undead but not always. They are slow creatures and not very strong, intelligence is very high though. They use magic to battle, if alive they will be pale skinned with crimson eyes and black hair. If undead they are skeletons with red eye glow and will most always be in a purple robe with gold lacing. They stand around six foot, though they can also be below at around five foot four. They will usually use a scythe to battle. Weaknesses: Light magic

Leechi: A humanus that can steal the energy of others, if in humanus form they will have white hair and gray eyes, pale skin. About five foot seven to six foot three, slow creatures and not very strong but make up with their high powered mind. If in Leechi form they will look monstrous, can be same heights but will have a slimy green flesh with several openings around the body that are mouths with rows of sharp teeth. They will have fleshy red pulsing eyes and powerful jawed mouths, their tongue alone and slice a sword in two, their palms of their hands have leechy openings that will suck energy right out of an individual. Weaknesses: Fire



Chimera\Hybrid: These creatures are usually humanus and other species spliced, since there are so many combinations you would have to either do it yourself or PM me what you want to hybrid.

Homuncules: No Not Full Metal Alchemist! https://en.wikipedia.org/wiki/Homunculus

A homuncules are artificial creatures made by alchemy, basically flesh golem's. They will usually have white soul less eyes and be bald. They have advanced from nearly a foot long to much higher, Five to Six feet. These are controlled by the Alchemist that created them, sometimes if not perfected they will kill there creator. They are hollow soldiers, give them a weapon and orders and they will do it. Very hard to kill. Very slow unless sacrificed strength for so, Very powerful, not intelligent. Weaknesses: Mostly Fire

Elemental: An Elemental can look basically like a humanus with the hair color and eye color of the element used. Height is average. This is in categories.

Water: Will have blue hair and blue eyes, can basically control water and walk on it. Breathe underwater as well. One of the slower elementals but pretty average, average strength and intelligence. Will carry a rod with a blue orb in it. Average height, usually girl. Weakness: Electricity

Fire: Will have red hair and red eyes, can control fire and not be burnt by it, smoke will not choke the elemental of fire. A average speed elemental, immense power and average intelligence. Will carry rod with red orb inside of it. Average height. Weakness: Water

Air: Will have white hair and white eyes, can control winds and weather. Has the ability to hover and glide. Above average speed, low power and average intelligence. Will carry rod with white orb inside of it. Smaller then average size. Weakness: Earth

Earth: Will have brown hair and brown eyes, can control rocks and minerals, has the ability to raise ground and cause small tremors. Will be bigger then other elementals, bulky. Carries a rod with a brown orb inside of it. Very slow, very powerful, low intelligence. Weakness: Water

Forest: Will have green hair and green eyes, can control plants and make them grow the way they want.
Can attack with roots of tree's and will know more about plant healing and poisons. Smaller stature. Carries rod with green orbs inside of it. High intelligence, low power and speed Weakness: Fire

Electricity: Will have yellow hair and yellow eyes, can control electricity and thunder. Attacks will be electrical. Carries rod with yellow orb inside of it. Tall and slender. High speed, average intelligence and high power. Weakness: Earth

Serpentine: Serpent like creatures with humanoid shapes, can have a humanoid torso and snake bottom or other ways of doing it. Will always either have red or green eyes, tall. High intelligence usually, higher then average speed and above average power. Have the ability to poison others. Carries a spear for a weapon. Weaknesses: Fire and Ice

Shadow: A dark creature that looks like a humanus but is much more power, intelligence and power. Can overshadow people and turn themselves into mere shadows. Can make others do his or her dirty work, when in humanus form they will have black or white hair, crimson eyes and very pale skin.
Weaknesses: Light

Sin: There are seven, the seven deadly sins. All are in humanus form. Black Star On Forehead or hand or chest or back. All have the ability to track down each other.

Gluttony: Usually a little portly, height is vary. Has the ability to Vomit acid, no real fixed appearance.
Lust: Usually hot, Has the ability to seduce opposite sex and control them
Envy: Can change it's appearance. ( Shut up)
Pride: always a little tall, very powerful (Fist Fight!)
Sloth: Slow, but has very good defense and can evade most attacks. Can Read opponents mind.
Wrath: Usually a little on the small side but has great mental abilities ( Psychokinesis)
Greed: Can Change arm to any melee weapon.

Virtue: Like the sins, all are in humanus form and have a white start somewhere on their body.

Chasity: Has great healing abilities, enemy to Lust
Abstinence: Has the ability to puppet people, Enemy to Gluttony
Liberality: Can heal great wounds, only complete destruction will kill. Enemy to Greed.
Diligence: Has extreme speed and agility, Enemy to Sloth.
Patience: Can stretch all parts of body. Enemy to Wrath.
Kindness: Can turn body to metal and then shape themselves, Enemy to Envy
Humility: glare can stun enemies, Enemy to Pride.

I'm not done posting. Will post map soon, 0_o and abilitys.

Skills to choose from, ( Six Skill slots to start with, the more in one skill the better the skill)

Magic: All sorts of spells, elemental spells, Combat spells, and lots others.

Black Magic: Dark Magic, almost always for misfortune and evil. Will most always hurt people, higher spells can kill a man instantly.

Light Magic: Healing spells or spells used to repel darkness and evil creatures.

Paladin: A person who uses magic for his weapon, to increase the power or to repair it or even to add special attacks.

Alchemist: An Alchemist is a user of philosophy and science to create the unknown.

Rouge: A cross between a thief and an Assassin, or maybe even ninja. Can pick simple locks, use throwing knives and knows how to create common poisons.

Assassin: A person who kills others for money, can be a silent killer or not. Knows how to make complicated poisons and how to be stealthy.

Thief: Can pick complicated locks and pick pockets, breaks open combinations and safes.

Ninja: Close to the Assassin, knows well made poisons and is stealthy person. Well at throwing knifes and stars.

Necromancer: Summons the undead.

Blacksmith: Can smith metal objects such as, swords and sheilds.
Miner: Mines rare ores and other ores for blacksmithing.

Treasure Hunter: Hunts for ancient treasures, has a knack for puzzles.

Knight: A swordsman.

Samurai: A swordsman that doesn't use shields, they know important parts of the body to damage.

Demon Slayer: Slays demons for a living. Knows important weaknesses

Appraiser: Identifies rare objects and what they are worth.

Chemist: Creates potions to increase powers and heal wounds.

Farmer: Grows important herbs and plants.

Priest: Has a natural strength over demons and the undead.

Judo: A Judo fighter

Animal Breeder: Breeds rare pets that are useful in battles

Lumberjack: Cuts down trees and makes things.

Jeweler: Creates Jewelry which are sold for high prices.

Cook: Can cook things that are important for healing and improvement.

Dragon Slayer: slays dragons as a profession

Dragon Rider: Is able to ride a dragon

Merchant: Buys things and then sells them at a higher price.

The Map:

Continents:

Tyrol: A medium sized western continent, only real export is Meats and Furs.

Provinces Of Tyrol:

Huri: The largest Province in Tyrol, is mostly desert and uninhabitable. Not important.
Gyre: The Northest Point of Tyrol, Is a large hunting ground full of wild beasts.
Rini: The Only real cizilized Province in Tyrol, Has three main cities.
Cities Or Tyrol:
Fyre: The largest city in Rini, For merchanting.
Gorni: A smaller city in Rini, Has ancient temples for touristing.
Libili: The other small city in Rini, Used to stay while in Tyrol, full of Inns and pubs.
Villages Of Tyrol:

Lickiw: A small village in between Gorni and Libili, Has one Inn. Poor Village.
Gyure: A large village by Fyre, Home of many foreign alcohols


Continent: Umbrol: A small Northern island continent, Main Export is Furs and Ice remedies

Provinces:

Yutiki: The largest Province of Umbrol, A great area for hunting ice beast, There are herbs that are exclusively there that heal frostbite when mixed right.

Jihut: A smaller province that is a total iceland, it is to cold to live regulary there, but ice fishing is at it's peak here.

Cities:

Gui: The only city in Yutuki and it is very large, this is a market place and a place to stay. Great hospitals in this area.

Villages:

Limpwut: A the only village in Tyrol, it is between Yutuki and Jihut, it is there for stocking up for the trip upon Jihut, the wilderness.


Continent: Alumos, Northest area on the map and totally uninhabitable, temperatures reaching below sixty is common.

No cities or villages or provinces

Continent: Orsha: Orsha is a mid northern continent, it's main export is medicines and herbs.

Provinces:

Ukilate: The largest province, it is the northern top of the continent and dominant. It is a decent tempature up there, it snows most of the year long at a small rate. A great place to live, not to hunt.

Hituy: A smaller province that has a great river inside of it, full of very rare fish that have uses in medicines, It is a little warmer in Hituy then in Ukilate.

Joinjau: A very small province that is basically a large plain, full of wild animals and strange plants. Only one village here.

Gugola: Right next to Joinjau it is basically just a giant port, only one city and it is based on the port there. Not a good place to live.

Cities:
Burnita: A very large city in Ukilate, salespalce and all around industrial place.

Burmita: The sister city to Burnita, a little smaller but still big. For the rich, like a Beverly hills

Singdoesa: The last City of Ukiltate and a dump to say the least, very sleazy city.

Ugogog: A city near the river in Hituy, not a large one and it isn't as civilized. Better not to go.

Bureu: A city at the bottom of The province Hituy, again, not very civilized, maybe for a small stay but not to live forever.

Bovu: The only city in Gugola, relies on the nearbye port for money and goods. Its a small but nice city.

Villages:

Bul: The only village of the province, located in Joinjau, only place there to get supplies and to rest. Pretty small village.

Continent: Sirius: Most western continent, very desert and has only one use. There is a special tower there that is used for telling the future.

Tower Of The Desert: Only area that is used in Sirius, For telling the future.

Continent: Minerva: A mid western continent, very small. Main export is rare animals

Provinces:

Heji: The larger province of the two in Minerva, Full of rare exotic animals.

Hatorri: The smaller of the two in Minerva, Not a very good area. Dangerous due to poisonous animals.

Cities:

Lub: A large city in Heji, full of merchants and stalls with furs.

Ruba: A smaller city in Heji, main use is vacationing, has inns and pubs of all sorts.

Loprotsen: The only city of Hatorri, and it was destroyed by Judas years ago. This has collapsed Hatorri's economy.

Villages:

Bugle: Small village in between the two provinces, poor and not very important.

Continent: Azure: Largest continent on the planet, all sorts of things. Three large Provinces

Jin: The largest province in Azure, known for it's extremely rare metals.

Lumos: A smaller province in Azure, has great fishing spots and great forests with rare plants.

Yuri: The last province in Azure, is known for it's amount of merchanting, the cities here have everything under the sun.

Cities:

Jini: The largest city in Jin, and the main. Miners bring their ores into the city to sell or to make things with the help of blacksmiths. Rich City.

Renji: Another Large city in Jin. Has great caves full of rare ores.

Lumi: The largest city in Lumos, has many medical shops and nurseries ( Plant)
Lumres: The smallest city in Lumos. Has many inns and pubs.
Hubgi: A large city in Lumos, Is surrounded by heavy forest

Yuril: The largest city in Yuri, full of merchanting. The city of shops.
Yurbi: A large city full of inns and pubs, full of antique shops.

Villages:

Hungi: A small village by Renji, nothing special.
Jubi: A large village in Lumos, full of aggressive villagers.


Sign up sheet:

Name:
Age: ( 16 and up)
Sex:
Race:
Sub-race:
Main Occupation:
Skill slots: ( You get six)
1.
2.
3.
4.
5.
6.
Height:
Weight:
Appearance:
Personality:
Nickname: (If Any)
Side: ( Good, bad or Neutral)
History:
Birthday:
Place of Birth:
Strength: ( The way these work, is you get six marks. Each one of these have one already, you can decide how much each gets)
Intelligence:
Courage:
Charisma:
Speed:
Weapon:
Sub-Weapon:
Goals:
Fears:
Vehicle: ( Dragon, wolf or what?)
Element: ( Earth, air, ice... etc;)
 
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Blessed Melody

OOC: Anyone know how to get an accent mark over the second 'e' so it reads Bles-sed (Pronounced with two syllables)? Not very important, I just thought it sounded better.)

Anyway~ I was just sitting around and suddenly this popped in my head. It sort of reminds me of Melody's mission from the third movie (The Power of One), but this time it includes five people and a different plot. Tell me what'cha think, please? ^-^;

Plot:

Blessed Melody

Every 1000 years since the beginning of time, the spirits of old have called upon five infants from around the Pokemon world as "Tune Keepers." These five chosen ones, unbeknownst to them, have been given the task of singing the Blessed Melody, an ancient song that ensures peace of the world for the next millennium.

The clock has run down, and five new Keepers have been selected. Their mission, whether they like it or not, is to travel to Aria temple, an ancient building located on a small island North of the trio of continents, Kanto, Johto, and Hoenn.

An instrument has appeared before each now-grown child, and delivered a message of the mission directely from their ancestors themselves.

But this time, things will be much harder. An evil organization bent on world domination has learned of this age-old tradition, and has decided to put a stop to it and throw the world into utter chaos. Will the five Keepers be able to persevere and play the Blessed Melody?


Well, that's all that I could think of. I was trying to make the plot much longer, but I just couldn't decide what info I should stuff in there or just leave in some sort of info section below it.

In short: Five kids have been chosen to play a magical song that will ensure peace for the coming years. Trials will await them as they venture forward to Aria Island along with their group (Which I will explain how they meet later... if I can think of something...Hehe).

Oh, and yeah... What I mean about the instruments is that each Keeper will magically be talented in whatever instrument has chosen them, and it will be their sort of guide through the mission. I was thinking along the lines of Flute, Ocarina, Violin, and some others. What do you all think?

This is still much in the work and I was just thinking about what some of the role-players here thought. If you would like to offer any suggestions or just a comment, please don't hesitate to post~ It would be greatly appreciated.

(Hope this is in the right place...)
 
Long ago on a planet far out in space, a man tried to steal an ancient stone that controls the very fabric of time and space. A group of seven adults, had tried to stop this evil man from obtaining this stone.

These adults had ability's. The power of fire, water, earth, nature/ speech to animals, gravity, wind, telepathy, Jinxes and much more. The evil man was an old member of this group. he is the one possesses the ability of jinxes which cause things that wouldn't normally happen to people (Imagine just standing on a sidewalk, then your foot gets stuck in a hole that suddenly appeared).

His name is Melez. He was always the member of the team to cause trouble but, the rest of the team never suspected that one of their own would cause so much terror. The group succeeded in saving the stone. Melez ran and became the leader of a planet. Those seven adults still guard that stone up to this day and Melez is still planning on stealing it.

Now, the stone has been acting weird do to planet energies being stolen. Now the stone has been making time drifts on the planet and some myths are becoming reality. But this is only on the planet because the stone's power can not reach farther than the planet thanks to the seven guardians. But as the days go by, the stone's power is getting farther and farther and will soon cover the universe completely.

World
Wide War


Part One: Rebirth

Every one-million years, when every planet's core starts to act up and large amounts of calamities begin, a meteor comes and revolves around that planet, giving random people special abilities. This meteor is as large as a human space ship. After revolving the planet for ten days, the meteor will land on the planet, waiting for five of the people that gained abilities to board it.

It will then take those five people to a planet far out in space called "Life". This planet holds a competition every one-million years. The leader of this planet, who's name is Melez gives the other dieing planets a chance of gaining back their life by having the inhabitants fight.

But what no one knows is that the leader of this planet is planning something that will decide the fate of every planet in the universe. By giving each winning planet a rebirth stone, the leader has also given them something that is inside the stone. This devise is like a radar. Once the stone is in the planet's core, the leader of Life will then have complete control of it.

After he gains control of all the planets still alive, he will force them to give him their planet's life energy. After he has as many planets from one solar system, he will create multiple black wholes in that solar system and will move on to another solar system. He will continue this over and over until he has enough life energy to control another planet, a special planet so far in space that it would take one-million years to get there.

This planet controls time and whom so-ever takes control of this planet will be able to do as they please. The leader of Life wants to control this planet which is called Tock. After he controls Tock, he will travel back in time and will steal even more planet's life energies and will soon become the ultimate force in the universe.

But, a group of people stand in his way. They are the guardians of Tock called "The Saviors Of Time". They protect Tock with their lives. They have special abilities that would make the sun seem small. Even if the leader gets to Tock, he won't be able to defeat the saviors of time without an army of super human.

The winning planet of the competition will gain a stone that will keep their planet's core safe for another one-million years. The second place planet will gain a stone that only lasts for five hundred-thousand years. And the third winner will gain a stone that only lasts for three hundred-thousand years. But it really depends on the core's reaction.

Once these five people land on this unknown planet, they will take place in this competition. This competition only allows five people and will decide the fate of their world. If these five people win, they will be given a stone called "The Rebirth Stone".

Only three planets will get a stone. This stone, once placed in the core of a planet will calm the core and will stop the calamities. But only for a certain amount of years, months or days depending on the core's reaction.

It has been one-million years. The planets have gotten hot do to the core's soon to come destruction. Calamities have also begun on all of the planets. Just like the other millions of years, a meteor has come out of the blue and has started to revolve each planet.

After a few days, people have been reporting that they have strange abilities. Most are scared of themselves and some have killed themselves. It has now been ten days and the meteor has landed. On earth, it has landed in the middle of the Atlantic ocean. After five people boarded the meteor, it shot out into space and headed toward Life.

Your Role
You are one of the five people who have gotten a strange ability. You have just arrived on Life and you must take place in the competition, win and gain earth it's Rebirth stone, place it in the earth's core and save earth.

Sign Up
Name:
Age: (14- 20)
Gender:
Personality: (At lest five lines)
Description: (Same as above)
Previous occupation: (What did you do for a living before gaining an ability)
Ability: (What ability has the meteor given you)
Other: (Any extra info that you would like to tell about your character)

RULES
1.All PC rules apply
2.No powerplaying or bunnying
3.No compleate control over others withought permission.
4.Make sure you can stay with the RP.
5.If you do not post within a week withought telling me, you will be out of the RP.​

.....Still under construction
_________________________________________
I figured that adding the plot of my other idea would help this RP.
_________________________________________
Part One: Rebirth
Part Two: Race To Death
Part Three: The War
Part Four: The Trick and the alliance
Part Five: Tock And The Saviors Of Time
Part Six: Things Change
 
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Here is a roleplay I was thinking of creating a long time ago. I joined a roleplay like this on another forum a year ago

Legend of Hogwarts

Rated PG 14

PLOT
~~~~
This is a Harry Potter roleplay. Meaning this takes place at the same time Harry potter goes on his train. But there are exceptions. We do not interact with the characters in any way. This is a story about our characters at hogwarts for approximetly 7 years. Throughout these seven years we will meet friends and enemies. But the main goal is to survive the year. This roleplay acts as a mirror to the novels and movies so whatever is going on at the time of the novels and movies it will affect the roleplay as well. Maybe someone will have a special power and make the roleplay much more exciting. Or maybe we will not survive the year. It all comes down to you.


YOUR ROLE
~~~~~~~
You are a hogwarts student. You must go through hogwarts and make friends and enemies. Maybe something big will happen to you. But it is highly doubtfull.


Rules
~~~~~

1. All PC rules apply

2. Spelling and grammer is not very crucial but recommended.

3. Please stick to this roleplay like glue. I need dedicated roleplayers

4. Remember your character is 11 years old. So do not make him act to mature or anything

5. You start on the hogwarts express. Not at hogwarts yet

6. Your wand has Dragonheartstring, Pheonix feather or unicorn tail hair. If you want a different type then these you will need to discribe it and its magical properties

7. One of the biggest rules is NO POWERPLAYING OR BUNNYING

8. This roleplay will focus on 7 years at hogwarts. Throughout these seven years your character will interact with other characters, go to classes to learn spells and such.

9. You cannot interact with main characters in the roleplay. It may have the ripple effect on the books and change the entire plot of the roleplay. You can however mention them or interact with secondary characters.

10. Last but not least please have fun






Sign-up Sheet
~~~~~~~~


Name: (self explanitory)

Gender: (self explanitory)

Special powers: (If you have a speical power. Meaning if you are an Animagus or a metamorphagus or anything like that. But it does mean that you will be a social outcast in the roleplay. This also applies if your character isnt human)

House: (Gryffindor, Hufflepuff, Ravenclaw and Slytherin)

Description: (What your character looks like, Note they need to wear robes)

Personality: (What your character acts like. Remember their personality is also based on their house)

Wand: (Wand core and wood the wand is incased with. If you wish you could have a rare substance in your wand. But you must discribe what exactly it is)

History: (What happened before your character goes to Hogwarts? Is he/she pureblood? Did He/she see someone die? This is a crucial part of the roleplay)

Other: (anything else to add)

RP Sample: (Another important step. This is where you must show me what your writing style is so I can judge you.)

SLOTS
~~~~

1.
2.
3.
4.
5.
6.
7.

Here it is
 
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Although I have been itching for a magic filled RP, there isn't really any plot if you ask me. It seems interesting but I think you should add a story. It doesn't look like the RPers would be working up to something, just getting through life.
 
Although I have been itching for a magic filled RP, there isn't really any plot if you ask me. It seems interesting but I think you should add a story. It doesn't look like the RPers would be working up to something, just getting through life.

Yes I was thinking the same thing. But the problem is if you create a plot everyone needs to flow through it. Eventualy people will stray off from the plot and create their own plot. So I was thinking of sitting back and letting people form a plot by themselves.

EDIT: Okay telepathic I added a new option. I added special powers. Which means if your character is an animagus or something. But it means your character will be a social outcast. But it still means you have special powers and most students tend to abuse them *hint hint*. Anyway if you have anymore suggestions that arent plotwise name them.
 
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Just ignore my other RP for now until I finish. But for now...Naruto + Magic.

(Yin) (Yang)

|| ||
\\ //
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RATED: G

There is a legend of ten stones that can create a planet like earth. Each stone has it's own ability that makes it special. Although they are all powerful alone, they are even more powerful together.

Long ago there was battle against good and evil which decided the fate of the ten stones. The darkers, who wanted to obtain the ten stones, use their abilities to create planets and rule them use black magic out of a book called "Darkness". This book contains very evil spells that harm people. Darkers use these spells to obtain new abilities. But in return of gaining these abilities, darkers are given a curse mark that causes them to lose one of their senses.

The Light Bringers wanted to stop the darkers from succeeding in their plan. The Light Bringers also use spells but these are white magic spells which come from a book called Light. This book contains good magic that help people at the cost of very little pain. Like Darkers, Light Bringers use spells out of the book to gain abilities. In return, Light Bringers also gain a mark. But this mark makes it so that Light Bringers can not kill. The main reason why these shinobi use books instead of scrolls or seals is because the spells do not drain your chakra and they are much more powerful than a normal technique or jutsu. But if you combined a spell with a technique or jutsu, you will lose the same amount of chakra you would have lost if you used that technique or jutsu except the attack would be unbelievably powerful.

The battle between Light Bringers and Darkers took very long but in the end the Light Bringers prevailed by using a spell written in the back of Light. The spell was called Lighcore. This spell, when in contact with a Darker will release the dark energy and everything evil. One Light Bringer was able to use this spell, his name was Yashi. But as Yashi used Lighcore, his brother, Shiya, a Darker used a spell in the back of Darkness called Shakai which would release all light and everything good from a Light Bringer. As the two attacks collided, every Darker and Light Bringer lost their memory of what had happened. They forgot about the ten stones and the two spell books.

It has been one hundred years and a decedent of Shiya, Yankato has stumbled upon Darkness. He has read the book thoroughly and has learned of the ten stones, Darkers, Light Bringers and Light. After using the first spell, Yankato lost his sense of touch but once he was given a stone for his fifteenth birthday, Yankato has regained his lost sense. He then figured out that the stones can heal your body's faults and wounds. After thinking, Yankato formed a group of Darkers and plans on finding the other nine stones, creating planets and becoming there ruler.

-Your Role-
You are a new gennin who is about to meet your sensei, The first chuunin exams will be starting in two weeks and the second will start a month after. You do not know anything of the ten stones, the two books, or Darkers and Light Bringers. Another thing you don't know is that the chunnin exams will be interrupted by a Darker. You must find the ten stones before the Darkers and stop their plan.

-Darkers and their abilities-
1. Yankato/ Shadow: Leader, Male, From Village hidden in the Leaves, Controls shadows, levitation, teleportation.
2. Shakai/ Reality: Co-Leader, Male, From Village hidden in the Leaves, Uses hands as paint brushes and draws thing that come to life.
3. Haiaka/ Illusion: Co-Leader, Female, From Village hidden in the Mist, Makes anything look like she wants.
4. Numashi/ Cameal: Member, Male, From Village hidden in the mist, Can blend with his surroundings.
5. Donami/ Fusion: Member, Female, From Village hidden in the leaves, Can fuse with shadows.
6. Gahuto/ Growth: Member, Male, From Village hidden in the rock, Can exert chakra and form it into anything.
7. Haianta/ Haunt: Member, Female, From Village hidden in the clouds, Can turn into a ghost.
8. Konamai/ Demon: Member, Male, From Village hidden in the sand, Can create demons from shadows.
9. Shankagu /Fang: Memeber, Male, From Village hidden in the grass, Turns into a ware-wolf.
10. Chai /Shade: Member, Male, From Village hidden in the Leaves, Controls the light, levitation, teleportation.
11. Shai: Spy, Male, From Village hiden in the leaves, Master weaponist, super speed and super-human eyesight.

-Stones and their abilities-
1. Shika: Control over time.
2. Akashi: Control over Space (Gravity, etc).
3. Reaku: Control over Reality.
4. Ploneta: Control over Earth (Ground, etc).
5. Wasato: Control over Water.
6. Plakata: Control over plant.
7. Atastrophy: Control over the atmosphere (Wind, oxygen, etc).
8. Yang: Control over darkness (Shadows, etc): Yankato
9. Yin: Control over Light.: Telepathic/ Chai
10. Anaka: Able to speak to animals.

-Sign Up-
Name:
Age: (Since you are a new gennin you should be at lest around 12 or 15)
Gender: (Self explanatory)
Personality: (Four Lines)
Description: (Same as above)
Side: (In the RP you will be given a choice of being a Darker or a Light Bringer, which will you be)
Stone: (What stone is your character going to gain)
Clan: (If your character is in a clan, explain the clan. A few sentences)
Bloodline: (Only if your character is in a clan. Doujutsu is alowed)
Techniques: (Remember you are a starting gennin so you don't have hundreds of moves.)
Other: (Any info that you think should be known about your character)

RULES
1.All PC rules apply
2. No power playing
3. No Uchihas, Naras, etc.
4. If you join you must stay with the RP
5. If you are gone within a week without informing me ahead of time, your character will go...bye, bye.
6.Have Fun​

_________________________
Sooo, whadaya think? Please give useful information.
 
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Kind of cool. Make sure you save a spot for me if you do make it. The only flaw I see is that why would shinobis need a book when they use scrolls and handseals?
 
I actually thought of something when I made this that I think answers your question. I have added it to the 3rd paragraph.
 
OK. Sorry, I didn't read all of it. Make sure you reserve a spot for me!;)

*Edit*: Hey guys, I need help in creating a Naruto roleplay. I have an idea about it, but not sure yet. It's set 500 years into the future and all the clans have evolved alot. One of them is the Nara clan which instead of shadows appear under them, the shadows are now a black silhouette with yellow eyes. they now have a bloodline, but I haven't gotten into depth about it.
 
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Hmmmm, would anyone be interested in a Ghost Rider RP? I've been tossing some ideas around in my head for a plot, and I wondered if anyone would care for such an RP. I'm thinking a plot involving Nephilim (Angel/Demon-Human hybrids), plus some sort of the division of the Spirit of Vengeance.
 
GOPH: Sorry, I don't know enough to know about ghost rider. Everything I know is from the movie.

/|KiNgDoM hEaRtS|\
\|kInGdOm HeArTs|/
III

KEYBLADE WAR

The Keyblade
The Keyblade, a mysterious yet dangerous tool. One story talks about how it caused mayhem and destruction while another says it brought happiness and love. Which one tells the truth? That is your decision. The Keyblade has many purposes and many abilities. It can open any door, but the door that this key is meant to open is much more important than any ordinary door. This door is called, Kingdom Hearts. What lies beyond this door? only a-few people know. And those people aren't any ordinary people, they are keyblade bearers. The Keyblade bearers are chosen specifically out of every other person in the world by the keyblade to be it's bearer.

Keyblade War
Long ago there was an organization that brought together keybladers. This organization was called Infinity. This organizations consisted of five basic groups and they are; Spys, assassins, guards, chasers and princes or princesses. Each group has it's own qualities that help this organization. All the members of this organization know little of the leader but know that he is in his own group called "King" which is what most members refer to him by.

The king uses the spys obviously to spy on people, assassins to hunt people down and kill them, guards are used to protect surtant people, chasers are used to find other keyblades who are wanted in the organization and the princes or princesses are the highest ranked group who are allowed to do as they please but are the first people to be asked to do a mission.

What the members of this organization didn't know is that the King is planning on obtaining Kingdom Hearts for sheer power. The king told his organization that they planned on obtaining Kingdom Hearts to help people but that was obviously a lie. As time went on, three chasers found out about this little plan of his and told as many members as possible. Once the king found out about the mutiny, he took as many followers as possible and went took them to a planet only accessible by a keyblader. This planet is called "Crossroad Valley". This planet is basically the door to Kingdom Hearts and the only way to open a door, is with a key(Blade). But the keyblade must have the heart of every world in order to have enough power to open the door to Kingdom Hearts.

Being chasers, they could find other keybladers by using a devise that is implanted in there eyes. This led them to Crossroad Valley. The Infants as they called themselves faced off against the rest of infinity and after a long brutal battle, the three chasers were left standing. Keyblades were scattered everywhere. The three chasers knew that they had to face one last person, King. The chasers stood at what seemed to be a crossroad and soon saw a figure walking toward them. They knew that it was king. As king got closer, he summoned a prince who he kept with him at all times just as protection. It wasn't long until the battle Began. The King won this battle and opened Kingdom Hearts, but as he did, one of the chasers used his keyblader finding ability to keep track of King. This chaser stored the information about King's location in his heart and kept it there until the right keyblader came to defeat King.

<|Your Role|>
This RP takes place in the past during the time of organization infinity and five months before the war. You are a new or old keyblder who is either in organization infinity or is still undiscovered. During the keyblade war your character will most likely be killed. Unless for some weird reason your character isn't in the war.

<|Sign Up|>
Name:
Age:
Gender:
Personality:
Description:
Occupation: (Organization Infinity or undiscovered)
Keyblade: (If you are undiscovered, you get one. If you are in team Infinity, you get two)
Magic: (If you are undiscovered, you get up to two. If you are in Infinity, you get 1- 7)
Abilities: (What special things can your character do?)
Other:

 
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Super rushed idea that I've been feeding through my brain for the last two days and a bit, and finally decided to make some words out of it. It's based on the GBA game, Final Fantasy Tactics Advance, but you'll realise that more than you'll need to once you've read through it. It's still in the works, but just thought I'd get some feedback first.

Plot:

For centuries, a single phrase that has passed over the land and its people has been submitted as the final indication of the prince and his three comrades' existence. After mysteriously travelling to the land of Ivalice by the means of a magical tome, the four human children soon began an adventure that would turn their lives and the new world upside down.
Through countless battles and trials, the children fought against the people and creatures of the land in an effort to seek out the truth of their existence and reason for coming to the world of Ivalice. The magical tome, from which the four human children eventually discovered, brought to life the deepest desires inside the hearts of those who read from it. One of those hearts, belonging to the land's prince, created the new world and its entire people; a new world that would continue to exist even after the prince and his three comrades had left.
The existence of Ivalice hung on the single phrase that lived on in the prince, his friends, and the inhabitants of the land's hearts; the single phrase that in this time continues to exist as the last indication of the four human children's adventure and their mission to discover the truth behind the new world.

If we wish it, the world will change. Likewise, perhaps if those here wish it enough, they will remain. ~ Cid Randell

Long after the departure of the four human children and the restoration of the land's inhabitants and governmental order, peaceful times soon returned to Ivalice. The reinstalment of the Palace's Judges and the sealing of the ancient Totemas followed the Palace's current efforts in returning the land to its former status. However, unbeknownst to the land's people and creatures, the magical tome, known as the Gran Grimoire, has once again fallen into the hands of a group of children, similar to those that had read from its pages centuries ago.

Your Role:

The Gran Grimoire has now fallen into the possession of a small bookstore in St. Ivalice. You and a group of other children then discover the book inside the store during a routine stop after school. Unbeknownst to you and the group, the book is capable of transforming the town into its alternate universe, Ivalice, and derives its powers from the desires in the hearts of those who read from its pages. This is where your journey, to fulfil your deepest desires, begins.

Rules:

1. This RP is solely based around the game, Final Fantasy Tactics Advance. All ideas, concepts, characters, locations and other details are derived exclusively from this game. Do not confuse or introduce concepts from other Final Fantasy series into this RP. If you are unaware of the premises FFTA is based upon, then it is advisable that you read up on the game, or alternatively, do not sign up.

2. The focus of this RP surrounds original characters. No direct relation to characters from the game can be made. The plot and role of the RP describe several events that correspond with characters from the game, but do not make any direct reference. This is an acceptable example.

3. This RP will include 5 races altogether. These include; Human, Bangaa, Nu Mou, Viera, and Moogle. Also note that the Viera race is made up of female characters only. Likewise, the majority of Bangaa characters will be male.

4. For each race, there are a number of starting classes that each characters can become, before the RP begins. Each character must begin as one of the following starting classes, before being able to advance to other jobs. The Starting Jobs List can be viewed below.

5. Secondary classes will require characters to learn and master certain starting job techniques in order to advance. These techniques can be learnt and mastered at stated times during the RP. The Secondary Jobs List can be viewed below.

6. To learn a specific technique, a character must acquire and utilise the appropriate equipment that allows him or her to do so. Each time a battle is concluded, a character will master the corresponding technique to the equipment they have utilised during the battle. Equipment can be bought at shops, merchants, and other sources during the RP as stated by myself.

7. New character sign-ups will be accepted only. No pre-made characters from other RP's may be used here.

8. This RP is rated PG-15 for mild blood, violence, and minimal cursing.

9. Standard RP rules also apply.

Starting Jobs List:

You can select from any of the following jobs when creating a character.

Human: Soldier, Thief, White Mage, Black Mage, and Archer.

Bangaa: Warrior, and White Monk.

Nu Mou: White Mage, Black Mage, and Beastmaster.

Viera: White Mage, Archer, and Fencer.

Moogle: Thief, Black Mage, and Animist.

Secondary Jobs List:

You can advance to any of the followings jobs as long as your character has met the requirements for doing so. The required starting job skills for a secondary job are placed in brackets.

Human: Paladin (x2 Soldier), Fighter (x2 Soldier), Ninja (x2 Thief), Illusionist (x3 White Mage, x5 Black Mage), Blue Mage (x1 White Mage, x1 Black Mage), and Hunter (x2 Archer).

Bangaa: Dragoon (x2 Warrior), Defender (x2 Warrior), Gladiator (x2 Warrior), Bishop (x2 White Monk), and Templar (x2 White Monk).

Nu Mou: Illusionist (x3 White Mage, x5 Black Mage), Time Mage (x5 Black Mage), Alchemist (x3 White Mage, x5 Black Mage), Morpher (x5 Beastmaster), and Sage (x2 Beastmaster, x3 White Mage).

Viera: Elementalist (x1 Fencer, x1 White Mage), Red Mage (x1 Fencer), Summoner (x2 White Mage, x2 Elementalist), Assassin (x1 Sniper, x2 Elementalist), and Sniper (x2 Archer).

Moogle: Time Mage (x5 Black Mage), Mog Knight (x1 Animist), Gunner (x1 Animist), Juggler (x2 Thief), and Gadgeteer (x2 Thief).

Sign-up Sheet

Name:

Age:

Gender:

Race:

Job:

Physical Description:

Personality:

Desire(s):

Other:

RP Sample:

Extra Information: Full Jobs List, and List of Races.
 
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It looks interesting Phanima, but, I have just one question:

Final Fantasy Tatics Advanced is based in the same setting as Final Fantasy XII.

Would someone with knowledge of Final Fantasy XII's settings/people be qualified with enough knowledge to join?

Otherwise, the plot is kind of short, but I haven't any idea what you could add to it, other then a little more description of things that would mostly be padding. Also, it seems like this is a human goes to Ivalice type RP. It would be better to either make it clear that the RP is or is not, as I'm not quite sure myself.
 
I'm not really familiar with the Final Fantasy series, but I did play FFTA a lot, so it's pretty much the main focus of the plot. I'm not really aware of FFXII's premises, but as long as you understand the basic races, jobs, and other terminologies used in Tactics, then I don't see a problem in people signing up with general FFXII knowledge, as long as the concepts and ideas used in the XII are the same as the ones in Tactics.

The plot needs some bulking up but I'm having trouble coming up with anything else of relevance to add. I was also going with the intention of the story being focused on what the characters' desires are, much like Mewt's dream of having a mother and his father being a noble, and with Ritz wanting pure pink hair. It's kind of like a "make your own story" thing, where the plot kinda adapts to the characters signing up.

I dunno, just ideas.
 
*The Aidashi*

Long ago when the villages were young and Akatsuki hadn't been created, there was a meteor shower. Ten of those meteors hit each village and inside each of those meteors was a creature where one would be stronger than all the tailed beast formed together. These creatures were very strange; they needed a host in order to live. For some reason, these creatures are attracted to females, but when they form with a female, they cause the human to die along with the creature. But when the creatures host is a male, the male survives along with the creature. When one of these creatures form with a male and the male and female have a kid/s, they will contain the creatures D.N.A. mixed with their own which would allow the kid/s to use the creature's abilities. But after the mother gives birth, she dies in five days. The only way a female can live through being a host of this creature is by being an off-spring of a father who had this creature inside of him.

When the ten meteors hit, it caused a large uproar. In each village that had gotten hit with a meteor, they sent Anbu to investigate, but little did they know that this would cause a much bigger uproar. As the Anbu got closer to their village's meteor, their hearts began to race. When the Anbu investigated, they noticed nothing and were relieved. As they left, a liquidized creature slugged itself out of the meteor's cracks and fallowed the Anbu to their village. Each village was glad when their Anbu told them that nothing was found, but the very next day, reports began to swarm in about people being attacked by liquid creatures. The village leaders had no clue on what to do until they met with each other and all met to an agreement to seal these creatures into a single family or clan if you will.

The village leaders were lucky to find the main A.L.C.'s (Alien Liquid Creature as they now called it) in their villages. After that, they found clan's willing to sacrifise their normality in order to save millions of lives. These clans were then known as the spreaders. As time passed, the spreaders harnessed the abilities of their village's creature and began to practise it like a bloodline. The village leaders noticed this and reacted. They told the spreaders that they would have their own countries and that village leaders would give them half the money of what their village makes. The spreaders agreed and found a place to create a village that they call "The village hiden in space". The people of this village used their abilities to make there country in the sky where there was nearly no gravity and where they would be hiden.

After time passed, the other villages began to forget about the village hiden in space for they could barely find it and so the space village lost lones of money. Knowing that if they remind the villages about their promise that they would just forget again, the inhabitants of the space village moved back to their original countries in disquise as new clans. Then as time passed, the clans began to foget that they had A.L.C's inside them. Then ten years later a group of rouge ninja appeared similar to Akatsuki. They called themselves the Aidashi. These people remembered the A.L.C.'s and wanted their power to find the planet where the Alien creatures came from and then rule that planet...

-A.L.C.'s-
1.Fiquid- Pyrokenesis
2.Liqua- Hydrokenesis
3.Equid- Geokenesis
4.Wikid- Areokenesis
5.Miquid- Telekenesis
6.Elequid- Electrokenesis
7.Graviquid- Gravity
8.Metaquid- Metalkenesis
9.Spique- Speed
10.Healaquid- Healing

-Sign Up-
Name:
Age:
Gender:
Personality:
Description:
A.L.C.:
Original Bloodline:
Clan Name:
Techniques:
History:
Other:

^Work in progress. It should be finished tomorrow.
 
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