Kamotz
Chronicler
- 142
- Posts
- 17
- Years
- Beyond the edge and over the hills where spirits f
- Seen Nov 4, 2023
Well that's the thing. The story starts after the 2nd game (The Lost Age), so psynergy is fairly common, which means that you can have your character be from almost anywhere. My idea for a starting point is that after Lord Babi dies (mentioned in the Lost Age), Iodem (his second-in-command) becomes Tolbi's new ruler and creates a "League of Adepts" to help manage the tensions and disagreements in a politically unstable Alchemy-imbued world.
The characters will be members of that "League"...not sure if that's what I'll name the group, but we'll use that term for now.
Basically, you'll choose your elemental allignment:
Mercury--Water and Ice
Venus--Rock/Earth and Plants
Mars--Fire and Heat
Jupiter--Wind and Lightning
And you'll be part of Iodem's League that helps dissolve tensions; especially with people gaining the ability to wield psynergy at an increasing rate and attempting to use this new power irresponsibly.
In terms of classes (the various ones that appear in the Golden Sun games), I still haven't decided. It would be way too confusing to use the Djinn to change class like in the games, and since in the Golden Sun universe all the Djinn were found (by the 8 main Adept characters), they wouldn't be really involved at all. But the ability to change classes was a big part of the Golden Sun games, so perhaps at certain points throughout the games there will be chances to change your class (either permenantly or temporarily).
As for Djinn...I stated before that Djinn, being limited to only 72 individual Djinni, wouldn't play a big part as they are connected to the 8 Adepts from the games (who will only appear in minor cameos throughout the story). However, I do like the idea of..."creatures"...or something, that aid us in battle. My idea was to have psynergy-sensitive animals (not really mythological, but regular animals) that you work with and help you out. Perhaps these creatures can help in the whole "changing classes" deal.
Like I said, I'm still trying to work it out.
You'd have no real limit on the psynergy that you'd be able to wield really so long as it was from your element. Since everyone would be part of Iodem's special squad, the characters would all be at relatively high "levels", and we'd have access to whatever psynergy we could have.
Next is equipment; I'm not too concerned with this point. You can basically have any weapon that have appeared in the games (there will be a few exceptions) or you can create your own (just don't godmod it). I feel the same about other things like shields and armor. "Unleashes"--where your artifact/special/enchanted/enhanced weapon unleashes a set-specific attack, are basically up to you when to use. Don't use it too often, but you can use them in "dire times".
The characters will be members of that "League"...not sure if that's what I'll name the group, but we'll use that term for now.
Basically, you'll choose your elemental allignment:
Mercury--Water and Ice
Venus--Rock/Earth and Plants
Mars--Fire and Heat
Jupiter--Wind and Lightning
And you'll be part of Iodem's League that helps dissolve tensions; especially with people gaining the ability to wield psynergy at an increasing rate and attempting to use this new power irresponsibly.
In terms of classes (the various ones that appear in the Golden Sun games), I still haven't decided. It would be way too confusing to use the Djinn to change class like in the games, and since in the Golden Sun universe all the Djinn were found (by the 8 main Adept characters), they wouldn't be really involved at all. But the ability to change classes was a big part of the Golden Sun games, so perhaps at certain points throughout the games there will be chances to change your class (either permenantly or temporarily).
As for Djinn...I stated before that Djinn, being limited to only 72 individual Djinni, wouldn't play a big part as they are connected to the 8 Adepts from the games (who will only appear in minor cameos throughout the story). However, I do like the idea of..."creatures"...or something, that aid us in battle. My idea was to have psynergy-sensitive animals (not really mythological, but regular animals) that you work with and help you out. Perhaps these creatures can help in the whole "changing classes" deal.
Like I said, I'm still trying to work it out.
You'd have no real limit on the psynergy that you'd be able to wield really so long as it was from your element. Since everyone would be part of Iodem's special squad, the characters would all be at relatively high "levels", and we'd have access to whatever psynergy we could have.
Next is equipment; I'm not too concerned with this point. You can basically have any weapon that have appeared in the games (there will be a few exceptions) or you can create your own (just don't godmod it). I feel the same about other things like shields and armor. "Unleashes"--where your artifact/special/enchanted/enhanced weapon unleashes a set-specific attack, are basically up to you when to use. Don't use it too often, but you can use them in "dire times".