I completed the game. Overall was a good game, but it can be a great one if you fix some problems.
GOOD POINTS
The story was the best story that I had seen on a Pokémon fangames, congratulations! The creation of several things are explained, to big details like the legendary birds to even the smaller ones, like the fences on route 13. The characterization was very good! Oaks sounds a lot like a very strategic academic. The new (or old!?) personalities on existing characters are very neat. The end sequence was awesome. It reminds me Medabots (reversed in a point).
The music remixes are very good! My favorites are the gang leader theme, the bicycle theme and Silph theme.
POINTS TO IMPROVE
Few healing points. Until late game, there are very few parts that you can heal for free. At start, before Lavender, there is no healing point. I didn't know and I spend good part of my items/hp training/catching wild pokémon, letting me with a hard time at this. I almost gave up playing this game at this point. And even after, I reset/battle versus Eizo 6 times at minimum! I know that you want to demonstrate how the things are hard in the old times, but I don't think that this way (finite money gain and (almost) only expensive healing points) work well in a game with hours of duration, where the player need a party with differents types (and money for Apricorn Balls) when he doesn't know how many enemies are ahead. At least makes someone healing for $10-50 on first cities, specially because money is scarce at beginning (and repels eventually end). I can't say if the game is also too easy on the first bosses.
Too many backtracking blocks until late game. I can't undestand some invisible barriers like the one on north of Route 12+Mt Moon when the ferry at south is ready. This, combined with autosave makes me hesitant to proceed several times. Talking about autosave, sometimes the game ask for save, other times there is an autosave, this is strange.
The lack of TMs/Move Tutors. There is even a sidequest about TMs. Before this, why not make some Move Tutors in the cities? Or at least make a Surf HM, so I didn't need to keep the Lapras in my party!
The lack of item balls in the maps. There are very few herbs on ground, but nothing on caves. This makes the exploration a little boring. A little more herbs on ground and something for caves (maybe mushrooms/pearls/stardust) should helps here.
The enemies parties on route 17 are too much reused.
When a mission ask to go to route X, I need to check on web pages where the route is. A map should solve this.
Why I can't heal in the PokéCenter after the sidequest?
I can't use bicycle on caves and gates for some reason.
If you want to player doen't catch the legendary pokémon, just block player using a ball, not deflecting balls. This makes me wasting a Ball =/
No cry for pidgeot in Saffron?
No joke when I try to use bicycle indoors?
BUGS:
- On Route 8 the game freeze when a pokémon appears (right after the message "A Rattata appears") three times in a row. I saved, loaded and everything goes back to normal. This happened again in route 24 after I picked the apricorn and a wild pokémon appears, and in various points. It happened to me at least 15 times. I guess that this has some relation with fast-forward and saving/picking items or using Surf and canceling (back to ground). This bug is dangerous: A player may give up, I suggest tracking and fixing this.
- A similar bug happened when I enter on route 23 from Viridian. Both musics became playing (I guess) and when I talked to apricorn tree, the game freeze.
- One time, when wild battle transition started, the game just crashed. I was on route 23
- Text is a bit misaligned on "Game Info" window
- Ether in battle gives me an error message
- The fishinging sprites are outpositioned
- I can't enter on Fuchsia GYM.
- I can't surf/exit surf from up/down on some Route 12 tiles. I need to do this as left/right
- AI sometimes insist on using Last Resort, even when it isn't available (Jolteon by example).
- Move relearner talks with blue text on one dialog.
- Images:
About my script Unreal Time: On Essentials v17 the tone update was changed to refresh only after every 30 seconds. This change doesn't work well on my script, so the tone update wasn't smooth. In the new Unreal Time version,
the tone change was updated to be smooth again. I suggest updating.
My party before the last battle:
After the superboss (15:17 playtime):