Ultimate Rock Run
Y / 1st Entry / First Four Badges
The fun setup: Go into my Pokemon X, breed a Lunatone egg, trade it to my wife's game, then trade it to my Pokemon Y cart after starting a new game. I decided to pick Fennekin so the others would pick Chespin and Froakie. Gotta make life hard on me. Once I got the Lunatone egg on my game, it's time to run back and forth down Route 1 until it hatches. Was doing other stuff, so it took about 75 minutes to do. No bike, no skates. Just running. Finally, it hatches, and my wife's suggestion was to just nickname them One, Two, Three, etc. I went, "Okay, so Lunatone...name it one because the last three letters are One?"
Welcome to the "Last 3" run.
I'll be stuck with Lunatone until I get to Glittering Cave, where I'll then pick up the rest of the team that I'm going to run with: Solrock, Rhydon, Dwebble, Binacle, and Amaura. I'm going to train them all using the Special Training on just Defense and Special Defense, just to see if that helps my chances throughout the run. Rock types are semi-defensive, but sometimes I feel like it would have been nice to have more defense. Of course, this adds time to the clock. The start isn't that bad as it's just Lunatone, but I know it'll take quite some time to train up the remainder of my team. This time, I'm planning to only run with these six. I've got two /Psychic, a /Bug, a /Ice, a /Water, and a /Ground.
Starting out with Rock Throw / Tackle / Harden / Confusion is actually a rather nice start to the game. The first gym being Bug means Rock Throw is going to get me through with relative ease. I train up to L10 before going in to the gym, and I don't have much of a problem at all. I breeze through it, and gnab my first badge.
One quick push to Lumiose later, and I'm having to fight to pick a Gen 1 starter. In the words of AVGN: "Why do I gotta do that?" C'mon, Professor, you see I'm doing a monotype run here...Anyways, do that, do the Parfum Palace stuff, and then the battle with Snorlax...where I facepalm because I forgot to drop by the Center after all of that. So, a quick restart and I take care of that and then back to wipe the floor with it. About ten minutes later, I find myself at Ambrette Town.
I grab myself Rock Smash, teach it to the Squirtle I got, and then I go on a hunt for Dwebble, since I can get that before heading to Glittering Cave. Along the way, I also gnab a Binacle. It takes a bit for both to spawn, but I eventually do get both. One twenty minute training session later (since I unlocked Level 2 and pushed hard on that and had saved a bunch of large bags saved up to speed things up), and I have half my team ready to go other than level.
Over in Glittering Cave, I can pick up two new Pokemon and one fossil. I get Solrock and Rhydon, training each up before getting the next one. I've made sure to turn off the Exp Share so I don't accidentally get some EVs where I don't want them, at least until I've got no EVs left to train, then who cares, right? So, get through that first round of Team Flare, and I get my fossil so I can get Amaura, the final part of my team. I debated on whether to take Tyrunt, but in the end I wanted to try out Refrigerator as an ability. Normal types becoming STAB Ice types and having a boost is an interesting ability.
Up in Cyllage City is my next gym, and if Grant thinks he's a "Rock specialist" of sorts, time to change that perspective. Between the Ice barrage of Amaura and the Water deluge from Binacle, I take down the gym pretty quick. I had trained all my team up to at least 20, and my Exp Share is back on and will stay on the rest of the time unless I find a need to not have it on. I'm basically fighting everything now for the rather free xp.
Geosenge Town...nothing new here, really. Just a stop on the way to Shalour City and my next badge. Reflection Cave is the first point that I have to backtrack and stock up on Revives in the game. I know there's a trainer there that will heal me up, but might as well stock up now.
In Shalour, I battle Serena. I'm already starting to see where my challenge with her team is going to be. I'm focusing on using Dwebble here, because Meowstic and Absol are both weak to Bug moves, and once Frogadier evolves, it will be similarly weak. Frogadier is fast, and Water Pulse is powerful to my team. I can mitigate the damage using Binacle if needed, but I guess it is what it is. If training is needed, then so be it. I can't make my defensive capabilities any better than they are without breeding for better IVs, and I don't really want to do that.
At first glance, a Fighting type gym might seem like a bad idea, but like I mentioned before, having Solrock and Lunatone is very nice. Time to psychic-type barrage everybody. Of course, not having any training in offense means I'm sort of banking that I can out-last instead of out-damage. That's a challenge in itself until I get the more powerful attacks. It's not the easiest fight, showing that I'm going to have to push a little harder on leveling, but that's okay - as I get closer and closer to 100, the boost from EVs will increase. More on that later.
I'm able to teach Surf to Binacle, which is nice, then I spend some time training along Route 12 just before Coumarine City, since my next gym to face is Grass...which turns out to be a lot easier than I originally imagined. Why? Dwebble. Dwebble evolves into Crustle at 34, so I train everyone up to there, and then proceed to just absolutely steamroll through the Grass gym with Bug Bite. However, before doing that, I had to get through the battle with Serena. I was just trying to overpower her, and that ended up backfiring because I was left facing Absol with Lunatone who didn't have anything except Psychic moves. I wasn't about to wait 60 turns to use Struggle. So, reset the game and swap my team around...including spamming Bug Bite with Dwebble which led to it evolving at the end of the battle.
For Ramos, I had to do a lot of switching. Bug Bite is only going to be good against Gogoat. Jumpluff is taken down by some Rock moves. Weepinbell is taken down by Psychic moves. Gogoat should change its name to Yogurt (close enough sounding, I guess), because Crustle was just Bug Bite-ing it up for lunch.
And thus, I have reached the halfway point of the badges for Kalos. If I remember right, there's quite a lull between gyms 7 and 8, so I'm looking to make my next entry after gym 7. In the meantime, I need to train up the rest of my team so we're all to 40, since that's where some of my team already are. As for the boost from EVs, at this point, I'm getting between 21 and 25 extra points each in both Defense and Special Defense. Very nice when you can look at my Rhyhorn and see that it's Special Defense is currently 54 and would be 33 without the training. I shudder at a run where you get 0 EV points no matter how many Rattata or Pidgey you wipe out.
One, L40 Lunatone - Psychic / Heal Block / Hypnosis / Cosmic Power
Ble2, L35 Crustle - Rock Slide / Bug Bite / Slash / Feint Attack (named Ble2 cause the first Dwebble I caught had VERY bad stats...we're talking like below 5-10 in all IVs....)
Cle, L34 Binacle - Surf / Mud-Slap / Ancient Power / Slash
Orn, L34 Rhyhorn - Horn Attack / Bulldoze / Chip Away / Rock Blast
Ock, L40 Solrock - Psychic / Fire Spin / Embargo / Rock Slide
Ura, L35 Amaura - Avalanche / Round / Ancient Power / Aurora Beam