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Pokemon Y Bug Monotype – Part 3 – Badges 4 & 5
Pokemon Y Bug Monotype – Part 4 – Badges 6 & 7
Pokemon Y Bug Monotype – Part 5 – Team Flare & Badge 8
Pokemon Y Bug Monotype – Part 6 – Elite 4 + End (final part)
Pokemon Y Bug Monotype FIN!
Spoiler:
Badge 4 has the smallest distance from Badge 3, so there was little to talk about. I just fought the trainers around the area, and Ramos himself was super easy as you can imagine, given he's the grass type leader and his main Pokemon is Gogoat, who was about as high levelled as the lowest level Pokemon on my team. It was a little sad, if anything, as I have no reason to be massively overleveled. I was just fighting all the trainers I came across, which I'd done in previous games and hadn't left me overleveled. I know it's the Exp. Share's fault.
I expected Clemont to be more difficult, but following Ramos, I was done for the night as my 3DS battery was low after playing for 6hrs in one day.
Clemont in the end turned out to be fairly easy to deal with. His Emolga was a bit of a pain as it kept Volt Switching, but his Magneton went down easy for Close Combat from my Heracross and his Heliolisk with Dig (though I could've also used Close Combat, but I forgot it was part normal type as I've barely played the last two generations). After those two were down, his Emolga went down to a Rock Slide from my Crustle.
After this, I planned to spend a lot of time in Lumiose City to finish exploring everything I hadn't yet, but that's for next time.
Team so far:
Gardenia (Vivillon) ♀ Lv 44 | Calm | Shield Dust @ Amulet Coin
Moves: Return, Bug Buzz, Draining Kiss, Psybeam
FabCrab (Crustle) ♂ Lv 42 | Calm | Shell Armor @ Metronome
Moves: Rock Slide, Shadow Claw, X-Scissor, Poison Jab
Louise (Illumise) ♀ Lv 40 | Impish | Oblivious @ Rocky Helmet
Moves: Power-Up Punch, Zen Headbutt, Thunderbolt, Return
Scolipede (Scolipede) ♀ Lv 43 | Quiet | Poison Point @ Black Sludge
Moves: Dig, Rollout, Poison Jab, Steamroller
Boss (Heracross) ♂ Lv 39 | Calm | Swarm @ Leftovers
Moves: Aerial Ace, Shadow Claw, Dig, Close Combat
Butterfree (Butterfree) ♀ Lv 35 | Jolly | Compound Eyes
Moves: Psybeam, Gust, Silver Wind, Poison Powder
I expected Clemont to be more difficult, but following Ramos, I was done for the night as my 3DS battery was low after playing for 6hrs in one day.
Clemont in the end turned out to be fairly easy to deal with. His Emolga was a bit of a pain as it kept Volt Switching, but his Magneton went down easy for Close Combat from my Heracross and his Heliolisk with Dig (though I could've also used Close Combat, but I forgot it was part normal type as I've barely played the last two generations). After those two were down, his Emolga went down to a Rock Slide from my Crustle.
After this, I planned to spend a lot of time in Lumiose City to finish exploring everything I hadn't yet, but that's for next time.
Team so far:
Gardenia (Vivillon) ♀ Lv 44 | Calm | Shield Dust @ Amulet Coin
Moves: Return, Bug Buzz, Draining Kiss, Psybeam
FabCrab (Crustle) ♂ Lv 42 | Calm | Shell Armor @ Metronome
Moves: Rock Slide, Shadow Claw, X-Scissor, Poison Jab
Louise (Illumise) ♀ Lv 40 | Impish | Oblivious @ Rocky Helmet
Moves: Power-Up Punch, Zen Headbutt, Thunderbolt, Return
Scolipede (Scolipede) ♀ Lv 43 | Quiet | Poison Point @ Black Sludge
Moves: Dig, Rollout, Poison Jab, Steamroller
Boss (Heracross) ♂ Lv 39 | Calm | Swarm @ Leftovers
Moves: Aerial Ace, Shadow Claw, Dig, Close Combat
Butterfree (Butterfree) ♀ Lv 35 | Jolly | Compound Eyes
Moves: Psybeam, Gust, Silver Wind, Poison Powder
Pokemon Y Bug Monotype – Part 4 – Badges 6 & 7
Spoiler:
First off, I explored Lumiose City fully to find… Nothing useful. Then I headed to Laverre Town to fight Valerie. She was super easy, her Mawile going down to a Dig, two Steamrollers and another Dig on my Scolipede, her Mr. Mime going down to Shadow Claw on Heracross, and her Sylveon going down to a Poison Jab on my Scolipede.
Then I had to do the Pokeball Factory part, which honestly, I completely forgot was even a thing. Likely because it has nothing memorable about it. The Team Flare Admins have cool designs, but their Pokemon are so underwhelming.
Dendemille City, Frost Cavern and Route 17 may as well not exist. They just exist to bloat the game up more, but they don't really add anything of interest, as far as I'm concerned.
In Anistar City, I fought Calem who had four Pokemon at this point in his journey in addition to his Jolteon and Delphox only having 3 and 2 moves respectively for some bizarre reason (why did they make him so bad?) and Olympia who was a complete and utter joke though you would expect that given I have a mono bug team. Her Sigilyph getting one shot Crustle's Rock Slide, her Slowking to Heracross' Megahorn and same with her Meowstic.
After this, I went to all the Boutiques in Kalos currently available to me and bought an outfit I believe was fitting of a bug type trainer (mostly consisting of greens and earth tones), as I had way more money than I could ever need, and cut and coloured my hair.
It won't be long until we get our final team member, which is exciting, too!
Team So Far:
Gardenia (Vivillon) ♀ Lv 53 | Calm | Shield Dust @ Amulet Coin
Moves: Quiver Dance, Bug Buzz, Draining Kiss, Hurricane
FabCrab (Crustle) ♂ Lv 52 | Calm | Shell Armor @ Metronome
Moves: Rock Slide, Shadow Claw, X-Scissor, Shell Smash
Louise (Illumise) ♀ Lv 51 | Impish | Oblivious @ Rocky Helmet
Moves: Bug Buzz, Zen Headbutt, Thunderbolt, Dazzling Gleam
Scolipede (Scolipede) ♀ Lv 53 | Quiet | Poison Point @ Black Sludge
Moves: Dig, Rollout, Poison Jab, Steamroller
Boss (Heracross) ♂ Lv 51 | Calm | Swarm @ Leftovers
Moves: Aerial Ace, Shadow Claw, Megahorn, Close Combat
Butterfree (Butterfree) ♀ Lv 47 | Jolly | Compound Eyes
Moves: Psybeam, Gust, Bug Buzz, Quiver Dance
Then I had to do the Pokeball Factory part, which honestly, I completely forgot was even a thing. Likely because it has nothing memorable about it. The Team Flare Admins have cool designs, but their Pokemon are so underwhelming.
Dendemille City, Frost Cavern and Route 17 may as well not exist. They just exist to bloat the game up more, but they don't really add anything of interest, as far as I'm concerned.
In Anistar City, I fought Calem who had four Pokemon at this point in his journey in addition to his Jolteon and Delphox only having 3 and 2 moves respectively for some bizarre reason (why did they make him so bad?) and Olympia who was a complete and utter joke though you would expect that given I have a mono bug team. Her Sigilyph getting one shot Crustle's Rock Slide, her Slowking to Heracross' Megahorn and same with her Meowstic.
After this, I went to all the Boutiques in Kalos currently available to me and bought an outfit I believe was fitting of a bug type trainer (mostly consisting of greens and earth tones), as I had way more money than I could ever need, and cut and coloured my hair.
It won't be long until we get our final team member, which is exciting, too!
Team So Far:
Gardenia (Vivillon) ♀ Lv 53 | Calm | Shield Dust @ Amulet Coin
Moves: Quiver Dance, Bug Buzz, Draining Kiss, Hurricane
FabCrab (Crustle) ♂ Lv 52 | Calm | Shell Armor @ Metronome
Moves: Rock Slide, Shadow Claw, X-Scissor, Shell Smash
Louise (Illumise) ♀ Lv 51 | Impish | Oblivious @ Rocky Helmet
Moves: Bug Buzz, Zen Headbutt, Thunderbolt, Dazzling Gleam
Scolipede (Scolipede) ♀ Lv 53 | Quiet | Poison Point @ Black Sludge
Moves: Dig, Rollout, Poison Jab, Steamroller
Boss (Heracross) ♂ Lv 51 | Calm | Swarm @ Leftovers
Moves: Aerial Ace, Shadow Claw, Megahorn, Close Combat
Butterfree (Butterfree) ♀ Lv 47 | Jolly | Compound Eyes
Moves: Psybeam, Gust, Bug Buzz, Quiver Dance
Pokemon Y Bug Monotype – Part 5 – Team Flare & Badge 8
Spoiler:
First thing I want to say is I regret saying in my analysis that Yanmega likely wouldn't learn any of its good moves until after the game had finished, and any of the negativity I said about Ninjask, because it's looking very likely all of my Pokemon will be in the 60s or some maybe even 70s by the time I finish the game. I had no idea this was the case with Kalos, and if I did, I'd have been more inclined to possibly pick them up, but I think my party would've still been better off without them purely because of their typings. I'm similarly glad I didn't pick Scyther up, as it would've been severely underleveled as I assumed.
Team Flare continues to be completely unremarkable aside from their cool designs, though to be fair my final battle with Lysandre was by far the toughest fight in this game due to all of his mons having something good against bugs. If I was using Yveltal, it would've been so easy it's silly, but of course, that's not an option here. It was the first time in this playthrough I was actually worried I'd black out, nonetheless.
Next, I picked up Durant on Route 18 which was an easy find due to being a 90% encounter in a bush, and then headed to Couriway City where I fought Sycamore who has the 3 fully evolved Kanto starters. Too little too late really – I had something good against all of them by this point.
Then on Route 19, we faced Shauna, Tierno and Trevor who once again, are totally laughable. I don't know what it is with this game and making the rivals this easy. 7 badges into the game and they have 3 Pokemon each. Wow. I also found out none of Tierno's Pokemon have 4 moves. Uhm, why Game Freak? This is worse than Ruby/Sapphire rival where half of his Pokemon aren't fully evolved the final time you fight him, which was thankfully fixed in the remakes. Though I do like the touch that every one of Tierno's Pokemon has a dancing move. There's so many more potential dance moves though that he could've used if they'd have actually decided to give him a full party. What I find bizarre too is that you're healed after Tierno's battle but not after Shauna's, not that it made a big deal, just an odd choice.
Wulfric was just… dumb. I remember someone in the PokeCommunity Discord asking me "how do you deal with Ice types in the bug monotype?" to which I said they're not really an issue at all, they're one of the easiest to deal with because of the sheer amount of weaknesses they have, and this fight reiterated that. Almost every one of my Pokemon had something good against Wulfric, so this fight was disgusting easy, especially given I just picked up Durant too.
Team So Far:
Gardenia (Vivillon) ♀ Lv 61 | Calm | Shield Dust @ Amulet Coin
Moves: Quiver Dance, Bug Buzz, Draining Kiss, Hurricane
FabCrab (Crustle) ♂ Lv 61 | Calm | Shell Armor @ Metronome
Moves: Rock Slide, Shadow Claw, X-Scissor, Shell Smash
Louise (Illumise) ♀ Lv 58 | Impish | Oblivious @ Rocky Helmet
Moves: Bug Buzz, Zen Headbutt, Thunderbolt, Dazzling Gleam
Scolipede (Scolipede) ♀ Lv 61 | Quiet | Poison Point @ Black Sludge
Moves: Dig, Double-Edge, Poison Jab, Steamroller
Boss (Heracross) ♂ Lv 59 | Calm | Swarm @ Leftovers
Moves: Aerial Ace, Shadow Claw, Megahorn, Close Combat
Durant (Durant) ♂ Lv 54 | Impish | Swarm
Moves: X-Scissor, Crunch, Iron Head, Dig
Team Flare continues to be completely unremarkable aside from their cool designs, though to be fair my final battle with Lysandre was by far the toughest fight in this game due to all of his mons having something good against bugs. If I was using Yveltal, it would've been so easy it's silly, but of course, that's not an option here. It was the first time in this playthrough I was actually worried I'd black out, nonetheless.
Next, I picked up Durant on Route 18 which was an easy find due to being a 90% encounter in a bush, and then headed to Couriway City where I fought Sycamore who has the 3 fully evolved Kanto starters. Too little too late really – I had something good against all of them by this point.
Then on Route 19, we faced Shauna, Tierno and Trevor who once again, are totally laughable. I don't know what it is with this game and making the rivals this easy. 7 badges into the game and they have 3 Pokemon each. Wow. I also found out none of Tierno's Pokemon have 4 moves. Uhm, why Game Freak? This is worse than Ruby/Sapphire rival where half of his Pokemon aren't fully evolved the final time you fight him, which was thankfully fixed in the remakes. Though I do like the touch that every one of Tierno's Pokemon has a dancing move. There's so many more potential dance moves though that he could've used if they'd have actually decided to give him a full party. What I find bizarre too is that you're healed after Tierno's battle but not after Shauna's, not that it made a big deal, just an odd choice.
Wulfric was just… dumb. I remember someone in the PokeCommunity Discord asking me "how do you deal with Ice types in the bug monotype?" to which I said they're not really an issue at all, they're one of the easiest to deal with because of the sheer amount of weaknesses they have, and this fight reiterated that. Almost every one of my Pokemon had something good against Wulfric, so this fight was disgusting easy, especially given I just picked up Durant too.
Team So Far:
Gardenia (Vivillon) ♀ Lv 61 | Calm | Shield Dust @ Amulet Coin
Moves: Quiver Dance, Bug Buzz, Draining Kiss, Hurricane
FabCrab (Crustle) ♂ Lv 61 | Calm | Shell Armor @ Metronome
Moves: Rock Slide, Shadow Claw, X-Scissor, Shell Smash
Louise (Illumise) ♀ Lv 58 | Impish | Oblivious @ Rocky Helmet
Moves: Bug Buzz, Zen Headbutt, Thunderbolt, Dazzling Gleam
Scolipede (Scolipede) ♀ Lv 61 | Quiet | Poison Point @ Black Sludge
Moves: Dig, Double-Edge, Poison Jab, Steamroller
Boss (Heracross) ♂ Lv 59 | Calm | Swarm @ Leftovers
Moves: Aerial Ace, Shadow Claw, Megahorn, Close Combat
Durant (Durant) ♂ Lv 54 | Impish | Swarm
Moves: X-Scissor, Crunch, Iron Head, Dig
Pokemon Y Bug Monotype – Part 6 – Elite 4 + End (final part)
Spoiler:
I made my way through an uneventful Victory Road. I don't even want to talk about the Calem battle at the end, it's an embarrassment. After getting to the end though, I was ready for bed.
The next day, I went and picked up all the TMs I wanted which I was missing, which required a trip through Termina Cave… and I forgot to buy repels. Pain.
I then headed to do the Elite 4 who were as you'd expect, easy. The toughest trainers so far except for Lysandre, but still not difficult. The hardest of the bunch was Malva as you'd probably expect, and the easiest was the water type guy, if you're not including Champion Dianthe who was a total joke. The vast majority of the Elite 4's Pokemon were weak to ground and rock, both types I had covered by multiple Pokemon.
So let's talk about the good of this game first, given this was my second play through ever. I loved the environments, and there was several I'd completely forgot about, and the dex variety is so good it's almost overwhelming. The ending of the game was honestly beautiful, and I'd completely forgotten about it. The negatives though… everything was so easy and I don't think keeping the Exp Share off the entire game would've helped subside that either, and at times it felt some routes and areas only existed to bloat the length of the game. The rivals are the worst example of the game being made easier and dumbed down. They had Pokemon who in theory should've been good against mine, but their movesets were awful.
To explain the date in the screenshot, my DS date is a week ahead from messing around with the clock for HGSS. No, I'm not a time traveller from the future.
Now to talk about this team specifically, I think they were all really solid. Except… Illumise. I don't think Illumise was useless, don't get me wrong, but it was just incredibly lacking my comparison to the rest of my team. The negative nature didn't help, but Crustle and Heracross functioned fine in spite of that. I could've replaced Illumise with just about any bug and they'd have performed a better job, but I felt I needed to use it as I didn't in Gen 3. On the other hand, Durant was awesome, Crustle continues to show how good it is, Scolipede hits hard in a generation dominated by fairies and Heracross was of course fantastic, so it's hard to choose a favourite this time. Even Vivillon performed better than I expected.
I also apologise on getting a bit slack with naming my Pokemon. I'm just not very creative, and often forget about naming them. And I want to clarify, I got rid of Shell Smash and Quiver Dance in exchange for better coverage. In most cases, the AI wasn't going to give me chance to set up.
So now for the final team screenshots:
Scolipede:
Durant:
Heracross:
Illumise:
Vivillon:
Crustle:
The next day, I went and picked up all the TMs I wanted which I was missing, which required a trip through Termina Cave… and I forgot to buy repels. Pain.
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/nC9e6wV.png)
I then headed to do the Elite 4 who were as you'd expect, easy. The toughest trainers so far except for Lysandre, but still not difficult. The hardest of the bunch was Malva as you'd probably expect, and the easiest was the water type guy, if you're not including Champion Dianthe who was a total joke. The vast majority of the Elite 4's Pokemon were weak to ground and rock, both types I had covered by multiple Pokemon.
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/CX8rzWj.png)
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/fXnrg9X.png)
So let's talk about the good of this game first, given this was my second play through ever. I loved the environments, and there was several I'd completely forgot about, and the dex variety is so good it's almost overwhelming. The ending of the game was honestly beautiful, and I'd completely forgotten about it. The negatives though… everything was so easy and I don't think keeping the Exp Share off the entire game would've helped subside that either, and at times it felt some routes and areas only existed to bloat the length of the game. The rivals are the worst example of the game being made easier and dumbed down. They had Pokemon who in theory should've been good against mine, but their movesets were awful.
To explain the date in the screenshot, my DS date is a week ahead from messing around with the clock for HGSS. No, I'm not a time traveller from the future.
Now to talk about this team specifically, I think they were all really solid. Except… Illumise. I don't think Illumise was useless, don't get me wrong, but it was just incredibly lacking my comparison to the rest of my team. The negative nature didn't help, but Crustle and Heracross functioned fine in spite of that. I could've replaced Illumise with just about any bug and they'd have performed a better job, but I felt I needed to use it as I didn't in Gen 3. On the other hand, Durant was awesome, Crustle continues to show how good it is, Scolipede hits hard in a generation dominated by fairies and Heracross was of course fantastic, so it's hard to choose a favourite this time. Even Vivillon performed better than I expected.
I also apologise on getting a bit slack with naming my Pokemon. I'm just not very creative, and often forget about naming them. And I want to clarify, I got rid of Shell Smash and Quiver Dance in exchange for better coverage. In most cases, the AI wasn't going to give me chance to set up.
So now for the final team screenshots:
Scolipede:
Spoiler:
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/WrK4pS8.png)
Durant:
Spoiler:
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/cs0GVeZ.png)
Heracross:
Spoiler:
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/ALdmmdy.png)
Illumise:
Spoiler:
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/t47ea3H.png)
Vivillon:
Spoiler:
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/U9Fpvur.png)
Crustle:
Spoiler:
![[PokeCommunity.com] The Monotype Challenge Returns [PokeCommunity.com] The Monotype Challenge Returns](https://i.imgur.com/I3HlILI.png)
Pokemon Y Bug Monotype FIN!
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