rellim
Reformist
- 7
- Posts
- 17
- Years
- Cleveland, OH
- Seen Feb 25, 2008
Two things really bother me about some of the hacks I've played. First, when the player character speaks. A lot of the fun for the games for me comes from the player being an empty canvas, someone I have to speak for, and when a hacker makes the player speak it ruins that whole illusion for me. The other thing is a forced romantic subplot between the player and another character, most often the rival. This again forces my character to act in a way that I may not agree with, and is often done very awkwardly and completely devoid of any subtlety.
Beyond that I can tolerate terrible sprites as long as they are consistent, like in pokemon quartz, unoriginal map design can still work for me if it at least it looks good, and I can even tolerate bland/unoriginal stories as long as the game is solidly put together.
The most important thing to me in any hack is bug and error testing. I know some of the tools we use aren't the most foolproof and can easily lead to some errors making it through the creation process, but if that bug makes it past testing, assuming that the hacker does test it at all, it is pretty bothersome to me. We aren't big corporate game developers, so we don't have any real deadline or financial constraints. We can afford to make sure our product is at the very least well-polished before releasing it.
Beyond that I can tolerate terrible sprites as long as they are consistent, like in pokemon quartz, unoriginal map design can still work for me if it at least it looks good, and I can even tolerate bland/unoriginal stories as long as the game is solidly put together.
The most important thing to me in any hack is bug and error testing. I know some of the tools we use aren't the most foolproof and can easily lead to some errors making it through the creation process, but if that bug makes it past testing, assuming that the hacker does test it at all, it is pretty bothersome to me. We aren't big corporate game developers, so we don't have any real deadline or financial constraints. We can afford to make sure our product is at the very least well-polished before releasing it.
I think this can be pulled off if given a logical explanation. I agree with you when it's just "hay look at thees pokeymans i gots! lol!" and they pull out the legendaries that take thousands of pokeyen for absurd amounts of balls and often a very powerful team and competent trainer to catch. But let's say your professor was once a great trainer who traveled the world and managed to catch a few of these. I don't think getting a legendary by default really lowers their value, because I tend to value my starter more than any legendary I catch later on in the game, regardless of how powerful they are or how hard they were to find or catch.also ppl that hack a game and put the 3 legendary birds/dogs as your starters and you choose which one u want, THATS STUPID! why would you do that legendarys are supposed to be a special if they are one of your starters it ruins the specialness.
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