fenyx4
HOENN CONFIRMED!
- 1,761
- Posts
- 16
- Years
- Stuck in Generation 3 :(
- Seen Jul 23, 2017
With the dawn of Pokemon X and Y and the Fairy type, the type match-up chart has been altered (check out the handy Generation 6 variant on the official English website (PDF format)), and other types have been modified slightly by receiving new benefits or hindrances. The changes include:
Offense:
Super-effective against: Dragon-type, Fighting-type, and Dark-type Pokémon.
Not very effective against: Fire-type, Poison-type, and Steel-type Pokémon.
Defense:
Susceptible/weak to: Poison-type and Steel-type moves.
Resistant to: Fighting-type, Bug-type, and Dark-type moves.
Immune to: Dragon-type moves.
Additionally, pertinent information for other types:
Steel-type Pokémon lose their resistances to Dark-type and Ghost-type moves.
Grass-type Pokémon are now immune to powder and spore moves* (which I'm guessing includes: Cotton Spore, PoisonPowder, Spore, Stun Spore, Rage Powder, Sleep Powder, and maybe Powder Snow. Not sure if Toxic counts, but I doubt it.). They retain their immunity to the move Leech Seed.
*NOTE: The official English site just says "Grass-type Pokémon are immune to Leech Seed and powder and spore moves." as of now, so take that as you will for whether Powder Snow and 'moves described as powdery' (like Silver Wind) count.
Ghost-type Pokémon are now immune to moves with effects that prevent fleeing (which, from my experience, includes):
Primary-effect Moves: Block, Mean Look, Spider Web
Secondary-effect Moves: Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap
Abilities*: Arena Trap, Magnet Pull, Shadow Tag
*NOTE: Ghost-type Pokémon being immune to Trapping Abilities is currently unconfirmed; the official English website only mentions the immunity applying to "moves that prevent Pokémon from fleeing from battle". I'll leave them listed for reference, though.
Electric-type Pokémon are now immune to the Paralysis status ailment.
So, what are your opinions on the new changes to the type match-up chart and the new advantages/disadvantages that certain Pokémon types receive?
The Fairy-type matchups are interesting IMO, although I don't think Fairy moves have to trump Fighting-type Pokémon, with a lot of them already being frail and having a tough type against Flying-type and Psychic-type moves (the latter which seems to be more common). I'm glad that Fire and Poison receive another resistance, though (the former which seems kind of shaky defensively, and the latter being unloved a bit).
It's great that Steel-type Pokémon can hit Fairy-type Pokémon with super-effective damage (which actually make sense considering fairy folklore), although I'm really lamenting how Steel lost its Dark and Ghost resistances (Metagross and Jirachi come to mind, as their Steel/Psychic combination makes them now doubly susceptible to Dark and Ghost, as if they didn't have a hard enough time fending off fiery and earthy foes already). I'm guessing the loss in resistances was to help in balancing, since Steel trumps Fairy in terms of offense and defense now... And it's still weird how Electric-type moves still weren't revised to be super-effective against Steel! I would've preferred it if EITHER (not BOTH) Dark or Ghost were changed to be neutral against Steel offensively, with Steel acquiring its current matchups with Fairy and an added weakness to Electric-type Pokémon.
As for the Grass type, it seems the more notable benefits are the wondrous immunities to the seemingly widely-loved Spore and Sleep Powder. Trainers (out-of-game) seem to resort to using Toxic/secondary-effect-Poison-inducing moves and Thunder Wave/secondary-effect-Paralysis-inducing moves if they want to inflict Poison and/or Paralysis status ailments, respectively; Stun Spore and PoisonPowder hardly seem to see use due to their own inaccuracy and the existence of their more-accurate brethren.
The only person I see regularly (ab)using Cotton Spore is Elite Four Sidney... I don't think I've ever even heard of Rage Powder until I searched for it today (I think I've barely come across the term once or twice before as a brief mention somewhere). Powder Snow (not sure if it counts due to its name, which is identical in English and Japanese) seems relegated to Castform and some Ice-types early on, and I guess 'competitive' Trainers would opt for more reliable Ice-type moves like Blizzard and Ice Beam.
The Ghost-type perk makes a lot of sense, since Ghost-type Pokémon seem to just phase (move through solids/walls, etc.) in and out of places at will, just doing their own thing (the Pokémon anime showcases this nicely, even if 'games don't equal anime'). I imagine that the free reign of 'switching despite trapping effects' will work greatly against pesky foes like Wobbuffet and Chandelure (both of who utilize Shadow Tag). Dugtrio's coveted Arena Trap becomes slightly less useful now... Magnet Pull isn't really applicable in this scenario as it only affects Pokémon with the Steel/Ghost type combination, although the awesome Honedge says hi! Must be nice to live during a metagame where Magnet Pull is but a mere spectacle to laugh at... :3
The Electric type's newfound immunity to Paralysis makes some sense; the pre-Generation 6 implementation bugged me for a while... I mean, Fire-type, Poison-type, and Ice-type Pokémon are all immune to their correlating status ailments (burn, poisoning, and freezing), so why shouldn't Electric Pokémon receive the same treatment in regards to electricity-based paralysis? However, there is paralysis that isn't associated with electricity (i.e., if an opposing Pokémon "breaks your own Pokémon's back" with Body Slam), mostly exhibited through moves like Body Slam, Stun Spore (wow, this move is gonna suck even more now that Grass- and Electric-type Pokémon are outright immune to it), and DragonBreath (Normal-type, Grass-type, and Dragon-type moves, respectively)... And then, in real life, there's paralysis that can be induced from the poison of certain aquatic creatures (which is why I'm still hoping for a Poison-type move that can cause paralysis). I would've liked it very much if Electric-type Pokémon have paralytic immnunity when the onset of paralysis is due to an Electric-type move's primary or secondary effect (like Thunderbolt and Thunder Wave); they should still be able to succumb to non-electrically-induced Paralysis like all the other paralyzable Pokémon, though.
Alright; I think I'm done for now, unless I think of any other opinions... XD
![[PokeCommunity.com] Type Matchup Roundup! [PokeCommunity.com] Type Matchup Roundup!](https://archives.bulbagarden.net/media/upload/7/73/FairyIC_Big.png)
Offense:
Super-effective against: Dragon-type, Fighting-type, and Dark-type Pokémon.
Not very effective against: Fire-type, Poison-type, and Steel-type Pokémon.
Defense:
Susceptible/weak to: Poison-type and Steel-type moves.
Resistant to: Fighting-type, Bug-type, and Dark-type moves.
Immune to: Dragon-type moves.
Additionally, pertinent information for other types:
Steel-type Pokémon lose their resistances to Dark-type and Ghost-type moves.
Grass-type Pokémon are now immune to powder and spore moves* (which I'm guessing includes: Cotton Spore, PoisonPowder, Spore, Stun Spore, Rage Powder, Sleep Powder, and maybe Powder Snow. Not sure if Toxic counts, but I doubt it.). They retain their immunity to the move Leech Seed.
*NOTE: The official English site just says "Grass-type Pokémon are immune to Leech Seed and powder and spore moves." as of now, so take that as you will for whether Powder Snow and 'moves described as powdery' (like Silver Wind) count.
Ghost-type Pokémon are now immune to moves with effects that prevent fleeing (which, from my experience, includes):
Primary-effect Moves: Block, Mean Look, Spider Web
Secondary-effect Moves: Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap
Abilities*: Arena Trap, Magnet Pull, Shadow Tag
*NOTE: Ghost-type Pokémon being immune to Trapping Abilities is currently unconfirmed; the official English website only mentions the immunity applying to "moves that prevent Pokémon from fleeing from battle". I'll leave them listed for reference, though.
Electric-type Pokémon are now immune to the Paralysis status ailment.
So, what are your opinions on the new changes to the type match-up chart and the new advantages/disadvantages that certain Pokémon types receive?
The Fairy-type matchups are interesting IMO, although I don't think Fairy moves have to trump Fighting-type Pokémon, with a lot of them already being frail and having a tough type against Flying-type and Psychic-type moves (the latter which seems to be more common). I'm glad that Fire and Poison receive another resistance, though (the former which seems kind of shaky defensively, and the latter being unloved a bit).
It's great that Steel-type Pokémon can hit Fairy-type Pokémon with super-effective damage (which actually make sense considering fairy folklore), although I'm really lamenting how Steel lost its Dark and Ghost resistances (Metagross and Jirachi come to mind, as their Steel/Psychic combination makes them now doubly susceptible to Dark and Ghost, as if they didn't have a hard enough time fending off fiery and earthy foes already). I'm guessing the loss in resistances was to help in balancing, since Steel trumps Fairy in terms of offense and defense now... And it's still weird how Electric-type moves still weren't revised to be super-effective against Steel! I would've preferred it if EITHER (not BOTH) Dark or Ghost were changed to be neutral against Steel offensively, with Steel acquiring its current matchups with Fairy and an added weakness to Electric-type Pokémon.
As for the Grass type, it seems the more notable benefits are the wondrous immunities to the seemingly widely-loved Spore and Sleep Powder. Trainers (out-of-game) seem to resort to using Toxic/secondary-effect-Poison-inducing moves and Thunder Wave/secondary-effect-Paralysis-inducing moves if they want to inflict Poison and/or Paralysis status ailments, respectively; Stun Spore and PoisonPowder hardly seem to see use due to their own inaccuracy and the existence of their more-accurate brethren.
The only person I see regularly (ab)using Cotton Spore is Elite Four Sidney... I don't think I've ever even heard of Rage Powder until I searched for it today (I think I've barely come across the term once or twice before as a brief mention somewhere). Powder Snow (not sure if it counts due to its name, which is identical in English and Japanese) seems relegated to Castform and some Ice-types early on, and I guess 'competitive' Trainers would opt for more reliable Ice-type moves like Blizzard and Ice Beam.
The Ghost-type perk makes a lot of sense, since Ghost-type Pokémon seem to just phase (move through solids/walls, etc.) in and out of places at will, just doing their own thing (the Pokémon anime showcases this nicely, even if 'games don't equal anime'). I imagine that the free reign of 'switching despite trapping effects' will work greatly against pesky foes like Wobbuffet and Chandelure (both of who utilize Shadow Tag). Dugtrio's coveted Arena Trap becomes slightly less useful now... Magnet Pull isn't really applicable in this scenario as it only affects Pokémon with the Steel/Ghost type combination, although the awesome Honedge says hi! Must be nice to live during a metagame where Magnet Pull is but a mere spectacle to laugh at... :3
The Electric type's newfound immunity to Paralysis makes some sense; the pre-Generation 6 implementation bugged me for a while... I mean, Fire-type, Poison-type, and Ice-type Pokémon are all immune to their correlating status ailments (burn, poisoning, and freezing), so why shouldn't Electric Pokémon receive the same treatment in regards to electricity-based paralysis? However, there is paralysis that isn't associated with electricity (i.e., if an opposing Pokémon "breaks your own Pokémon's back" with Body Slam), mostly exhibited through moves like Body Slam, Stun Spore (wow, this move is gonna suck even more now that Grass- and Electric-type Pokémon are outright immune to it), and DragonBreath (Normal-type, Grass-type, and Dragon-type moves, respectively)... And then, in real life, there's paralysis that can be induced from the poison of certain aquatic creatures (which is why I'm still hoping for a Poison-type move that can cause paralysis). I would've liked it very much if Electric-type Pokémon have paralytic immnunity when the onset of paralysis is due to an Electric-type move's primary or secondary effect (like Thunderbolt and Thunder Wave); they should still be able to succumb to non-electrically-induced Paralysis like all the other paralyzable Pokémon, though.
Alright; I think I'm done for now, unless I think of any other opinions... XD
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