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UPDATE 12/29/19: Demo 3 is now finished and available for download! This demo extends the game all the way through 6 gyms, and 3 main "dungeon" type areas. Trainer difficulty has been rebalanced again, feedback on difficulty is very appreciated. It is recommended to begin a new file, as unexpected errors may occur when loading a save from an older patch. Please let me know if any glitches are found. Thanks, and enjoy! Link here: http://www.mediafire.com/file/vd8xurngiu52jo7/Untitled_Unova_Game_Demo_3.ips
UPDATE: Demo 2 has been released! This demo extends the game up through the 3rd gym, and first "evil team hideout" type area. Trainer difficulty has been rebalanced (feedback is appreciated here!), and X-transceiver phone has been implemented. This particular portion of the game required a good bit of custom tilework (as well as learning how to compose GSC music, lol), so the actual new area content may be less than future updates. Still wanted to get something out there though, since it's been a few months now since demo 1. Please let me know of any bugs or concerns! Thanks, and enjoy! Link to ips patch here: http://www.mediafire.com/file/w4ldfguh1jfhw3z/Untitled_Unova_Game_Demo_2.ips
This is Azure Keys, developer of Unova Red and Kalos Crystal. I have been busy on a new hack using the PokeCrystal disassembly, and have finalized a demo of the game allowing for play up until a little after the second gym. This game takes place in Unova, a handful of years after the events of Black2/White2, with a new plot, and new take on traversing the region. As an unofficial "sequel" to B2/W2, this game primarily uses mechanics from Gen 5, though with some from Gen 6, as it is set as somewhat of a midway point between the two generations.
Features include:
-253 Pokemon available, with a mixture of Pokemon from the first 5 generations (and 1 from Gen 6)
-255 moves, with a variety of selections across the first 5 generations (plus a few from Gen 6)
-Fairy type has been introduced in this game
-Physical/Special split for attacks is implemented
-TMs are infinitely reusable
-Running Shoes available from the start by holding B
-Repels can be re-activated instantly
Some screencaps:
Credits to:
-COMBOY for the collection of in-battle sprites
-Solo993 for some of the trainer sprites, with some edits by me
-Custom music by Mmmmmmmmmmmmmmmmm, FroggestSpirit, TriteHexagon, Regen, and myself
-Rangi for the highly in-depth PokeCrystal tutorials (and for making PolishedMap) without which this hack would not be possible
This game is a demo, and may eventually include features not yet added. There may also be bugs that have not yet been found. Please let me know any feedback or issues that are found. Thanks!
Link to IPS patch: http://www.mediafire.com/file/m1xmww5f2d8toq6/Untitled_Unova_Game_Demo.ips
UPDATE: Demo 2 has been released! This demo extends the game up through the 3rd gym, and first "evil team hideout" type area. Trainer difficulty has been rebalanced (feedback is appreciated here!), and X-transceiver phone has been implemented. This particular portion of the game required a good bit of custom tilework (as well as learning how to compose GSC music, lol), so the actual new area content may be less than future updates. Still wanted to get something out there though, since it's been a few months now since demo 1. Please let me know of any bugs or concerns! Thanks, and enjoy! Link to ips patch here: http://www.mediafire.com/file/w4ldfguh1jfhw3z/Untitled_Unova_Game_Demo_2.ips
This is Azure Keys, developer of Unova Red and Kalos Crystal. I have been busy on a new hack using the PokeCrystal disassembly, and have finalized a demo of the game allowing for play up until a little after the second gym. This game takes place in Unova, a handful of years after the events of Black2/White2, with a new plot, and new take on traversing the region. As an unofficial "sequel" to B2/W2, this game primarily uses mechanics from Gen 5, though with some from Gen 6, as it is set as somewhat of a midway point between the two generations.
Features include:
-253 Pokemon available, with a mixture of Pokemon from the first 5 generations (and 1 from Gen 6)
-255 moves, with a variety of selections across the first 5 generations (plus a few from Gen 6)
-Fairy type has been introduced in this game
-Physical/Special split for attacks is implemented
-TMs are infinitely reusable
-Running Shoes available from the start by holding B
-Repels can be re-activated instantly
Some screencaps:
![aV2CgWB.png](https://i.imgur.com/aV2CgWB.png)
![dksMHf3.png](https://i.imgur.com/dksMHf3.png)
![Pl9pd4W.png](https://i.imgur.com/Pl9pd4W.png)
![kwszegB.png](https://i.imgur.com/kwszegB.png)
![GYJMqUY.png](https://i.imgur.com/GYJMqUY.png)
![cMR0W2u.png](https://i.imgur.com/cMR0W2u.png)
![7PzXSrQ.png](https://i.imgur.com/7PzXSrQ.png)
![MOWheDU.png](https://i.imgur.com/MOWheDU.png)
![jJcJrlb.png](https://i.imgur.com/jJcJrlb.png)
![RUumm4W.png](https://i.imgur.com/RUumm4W.png)
![2Rq2xRb.png](https://i.imgur.com/2Rq2xRb.png)
![ur4cRHW.png](https://i.imgur.com/ur4cRHW.png)
![QhjWIro.png](https://i.imgur.com/QhjWIro.png)
![WpYYyUE.png](https://i.imgur.com/WpYYyUE.png)
![mLk4vCC.png](https://i.imgur.com/mLk4vCC.png)
![gYngM7X.png](https://i.imgur.com/gYngM7X.png)
Credits to:
-COMBOY for the collection of in-battle sprites
-Solo993 for some of the trainer sprites, with some edits by me
-Custom music by Mmmmmmmmmmmmmmmmm, FroggestSpirit, TriteHexagon, Regen, and myself
-Rangi for the highly in-depth PokeCrystal tutorials (and for making PolishedMap) without which this hack would not be possible
This game is a demo, and may eventually include features not yet added. There may also be bugs that have not yet been found. Please let me know any feedback or issues that are found. Thanks!
Link to IPS patch: http://www.mediafire.com/file/m1xmww5f2d8toq6/Untitled_Unova_Game_Demo.ips
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