- 5
- Posts
- 9
- Years
- Seen Jan 29, 2016
thanks :)
FL how can i make it work on OPTIONS submenu instead MENU?
-------------------I didn't read the "Editor" in your post, my fault. To fix this, just open the editor scripts (rename "EditorScripts" to "Scripts" at data folder and open the RPG Maker) and put this script between the two other scripts.And thats exact the Position where I have put it, so it can't be the Problem... I've put a Screenshot as attachment, so you can see it is where it has to be.
Edit: is it possible, to this in Options the Option Menu?
To put this script at option menu: At PokemonOptions script section, change line 'return @options.length+1' to 'return @options.length+2'. Change line 'optionname=([email protected]) ? _INTL("Cancel") : @options[index].name' to:
Code:optionname=nil if [email protected]+1 optionname=_INTL("Cancel") elsif [email protected] optionname=_INTL("Controls") else optionname=@options[index].name end
Change line 'return if [email protected]' to 'return if index>[email protected]'. After line 'if Input.trigger?(Input::C) && @sprites["option"][email protected]' add:
Code:scene=PokemonControlsScene.new screen=PokemonControls.new(scene) pbFadeOutIn(99999) { screen.pbStartScreen } end if Input.trigger?(Input::C) && @sprites["option"][email protected]+1
Change the three "Cancel" on scripts into "Pause Menu" and the two "Run" into "Run/Cancel".Hi there FL, I am using your script and had a quick question. I changed my controls around so that "Z" is for running and canceling, and "X/Esc" are for the pause menu.
In the controls screen in-game, it still says that "X/Esc" are for canceling, and "Z" is for running. I tried changing the text in def self.defaultControls and module Input so that it would read "X/Esc" is for the pause menu and "Z" is for running and canceling, but it doesn't change anything in-game. Is there something else I need to do in order to change the text displayed?
I'm using version 15, by the way.
Here's a picture to illustrate what I'm looking for:
Spoiler:
![]()
Change the three "Cancel" on scripts into "Pause Menu" and the two "Run" into "Run/Cancel".
Yes, or add, before line 'def getGameControlCodes(controlAction)':When I do that, it disables the player from using the Pause Menu and Run/Cancel, and the Esc, X, and Z keys don't do anything.
Edit: Do I have to use a new save file in order for the script to take effect?
def resetGameControls
@gameControls = Keys.defaultControls
end
Ok, it worked. Thank you!Yes, or add, before line 'def getGameControlCodes(controlAction)':
And call a script in a event with the line '$PokemonSystem.resetGameControls'.Code:def resetGameControls @gameControls = Keys.defaultControls end
You probably are doing something wrong since other people reported that this script was worked. Do the procedure again.Dude Help me put the way the script was written and no is appearing to me to change the controls
I don't know how it displays in that Essentials, but I believe so. Try changing the numbers on line 'optionwidth=(rect.width*9/20)'.Is it possible to change the window and text so that
it fits in essentials bw? (height 784)
Sorry about the delay, I forgot to log in PokéCommunity XDI`m german and right now I just translate everything but I don`t know how I can translate the heading where stands "Controls" I want to change it to "Steuerung" normaly I find stuff like that indeed I translated right now round about 60% of the full standart scripts! But I can't find this! plz help me out.
@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
_INTL("Controls"),0,0,Graphics.width,64,@viewport)
am making a game i i wanted to put in the change controls script for the game but i put it in properly but its say some synax error in line 247 in a notification when i try ant start up the game
PScreen_PauseMenu Line 247: Synax Error
Recheck the instructions, especially, the script section order.