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What are some of your Pokemon pet peeves?

What are some of the minor annoyances you find yourself experiencing (or things you find annoying when others do) when playing Pokemon? I'll start with a few of mine.

Encountering wild Pokemon on the last tile of grass - Just when you think you're home free, you find out you actually aren't.
Enemy Pokemon barely surviving hits - Especially when they belong to gym leaders or other NPCs that love to liberally spam healing items if their Pokemon are low on HP, double annoying when your Pokemon can't easily get back into a position to attack again.
Confusion - Nuff said
Going out of your way for an item only for it to be worthless - You put yourself in harms way, possibly encountering multiple wild Pokemon on the way to an item, only for it to be like a full heal.
 
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  • Fighting multiple Pokemon with Sturdy. Tends to be the same Pokemon to boot.
  • Getting stopped by encounters every three steps.
  • Fissure (and other one-hit knockout moves). Played a randomizer with a Mewtwo in Generation 1. Randomized its stat distribution. Had massive Special, but Snorlax-level Speed (and terrible moves). Fainted to a few things with Horn Drill and Fissure before Mt Moon.
  • Get in the ball. Engaged with your mechanic of weakening the Pokemon. Now get in.
  • Firing up a Tera Raid (solo) and seeing no useful teammates.
 
  • Sturdy, Arena Trap, Shadow Tag abilities
  • Detect and Protect moves
  • Pokémon sizes are awkward. Groudon, for example, should be bigger than 3.5m - far bigger!
  • Bad shiny color choices in modern games. It was more understandable for early gen games due to them having more limitations, but not anymore. Ceruledge and Armarouge come to mind.
  • Missing a 95% accuracy move
  • Trying to avoid a trainer that keeps turning around and they turn just as I try to pass them (happens more in GSC and RSE lol)
I'm probably forgetting soo many more. @_@;;
 
Excess of worthless and redundant items. Seriously, who cares about things like Freeze Heal? There are too many items that are either redundant or rendered obsolete by others doing the same and more. Filling the overworld, and filling your bag, with pointless items that only makes it more tedious to scroll for the actually useful items. The item list is unnecessarily large and needs some cleaning up.

Also item-related: wasting time checking an area for items, only for them to be pointless stuff I already have like dozens of and could buy in marts for dirt cheap anytime.

90%-95% accuracy moves missing... sometimes even twice in a row.

Late game bosses like the Elite Four holding back, having sub-optimal movesets and forgetting held items exist. Screw rematches, those who are supposed to be the strongest trainers in the region should battle at full strength right away and stop playing dumb.
 
The last tile of grass thing, especially happens a ton in Platinum.
Mons escaping after the third shake.
The move Retaliate.
When you hit once and it brings the opponent to yellow, then the second hit severely low rolls and leaves them barely alive.
Needing to backtrack through a gym when you're almost done with the puzzle to go to a Pokemon Center, then come back and do the whole thing again (looking at you BW1 Drayden)
(Nuzlocke only) Wobbufett.
Some of the breeding compatibilities. Skitty and Wailord? Come on Game Freak...
 
It annoys me when an opposing Pokemon could KO me with one more attack but doesn't - using a useless status move instead - and I then proceed to KO them with my next attack. It makes the victory feel hollow because I feel like I didn't earn it.

More generally, I consider it bad AI programming when a Pokemon that is 1 hit away from being KOed uses a status move that is rendered completely useless under that circumstance, like Swords Dance.
 
Excess of worthless and redundant items. Seriously, who cares about things like Freeze Heal? There are too many items that are either redundant or rendered obsolete by others doing the same and more. Filling the overworld, and filling your bag, with pointless items that only makes it more tedious to scroll for the actually useful items. The item list is unnecessarily large and needs some cleaning up.
Surprised I didn't think of this but you're right - this is especially bad in Scarlet and Violet. There are way too many items on the ground and a lot of them are not really useful, or just way too plentiful. Does not help that many things respawn after you pick them up. People like me who wanted to clear out the area of all scattered items were quite stressed by items always being there in SV even after pickup. Impossible to clear out the map haha. :s
 
Everything wanting to inflict status. This felt especially annoying in Generation 3.

Hoenn Route 110. Walk into tall grass and get paralyzed from wild Electrikes and Plusle or Minun, or poisoned by Gulpin. Tedious to heal status after every single battle.
 
I know it isn't really a good mechanic at all, but I don't like how I've done so many nuzlockes of SnS, but I've only ever used one gigantamax Pokemon that managed to last a particularly long time without dying or for a really short time in the final DLC.

And it's the turtle, whose main move is terrible. Stealth rock? Are you kidding? Normally I power up at the end of the battle to finish things off, but no with THIS guy you need to do it in the beginning. And no I don't think it's ever caused any actual issues with battling, but still! Oh, and it never even made it to the final team by the way. He lasted a fairly long time and I think he was still there when I finished all the gyms, but he didn't make my final team cut for the championships.
 
I decided to try out SS's second wave of DLC… and came out only doing the Calyrex deal and that's it. I do not like how you have to choose between the two new Regi's and have to trade over the other to have them all. That just to get a Normal typed legendary with a bad ability?

And the new legendary birds, I wanted the new Moltres, but that's only in the other DLC. And only the new Articuno is in this current one instead. Uh… okay then.
 
The excessive amount of signature moves/abilities in recent generations. This has bothered me since gen 7 and I'm sure I've rambled about this somewhere on PC. Not every single Pokémon needs a signature move or signature ability. A Pokémon shouldn't have to rely on one (or both) of these to stand out. They don't need to get rid of them entirely, but they need to reduce the amount of them in future generations.
 
What are some of the minor annoyances you find yourself experiencing (or things you find annoying when others do) when playing Pokemon? I'll start with a few of mine.

Encountering wild Pokemon on the last tile of grass - Just when you think you're home free, you find out you actually aren't.
Enemy Pokemon barely surviving hits - Especially when they belong to gym leaders or other NPCs that love to liberally spam healing items if their Pokemon are low on HP, double annoying when your Pokemon can't easily get back into a position to attack again.
Confusion - Nuff said
Going out of your way for an item only for it to be worthless - You put yourself in harms way, possibly encountering multiple wild Pokemon on the way to an item, only for it to be like a full heal.
Hunting for a Pokémon with a low encounter rate just for it to have a nature incompatible with the way I want to raise it. Like I camped outside Petalburg for 3 hours for a Naughty nature Taillow that I could use in Gyms and in Cool Contests.
Having to hit an opposing Pokémon in the early game with Poison Sting 5x times before it actually gets poisoned. Or clicking Bide and the enemy Pokémon switching to status moves for the next two turns, causing my Bide to fail. (Raising Seedot is an uphill battle until you get Bullet Seed.)
Encountering a rare, low encounter Pokémon and throwing every last Poke Ball you have at it, only for it to break free of all of them. I caught a Mawile today in Pokémon Ruby, but after I got it down to the red zone, it broke out of 10 Poke Balls, 8 Great Balls, and 1 Premier Ball. I had 2 Great Balls left when it finally got captured.
Grinding to capture a specific low encounter rate Pokémon but the area being infested with annoying status condition-inflicting Pokemon like Zubat. Or grinding for a gym but all the Pokémon who are the perfect level for XP grinding have annoying movesets like Explosion. (Me grinding for Clair outside Blackthorn City.)
 
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