What is Wrong with Gaming Today?

Dragon

lover of milotics
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    aka. Pet Peeves. We have all that sort of aspect that we share that doesn't really suit us when it comes to gaming. Now, picture yourself as a manager or a developer of a new video game, while you take a look at some of the things that are wrong or just plain sucks about video games today. What sort of things would you fix? As in, what do you think are personal grievances that you have with video games today, that you would like to fix?

    For example, maybe you're concerned that video games are not as long as you'd like them to be, or as you used to remember them? Maybe you think that they're too focused on storylines, and such without the actual playability of the video game? What do you think?

    Feel free to share all thoughts. (:
     
    I was all ready to come in here guns blazing about how games are just as good now as they were on original consoles since people say that all the time...

    My biggest pet peeve is the emphasis on multiplayer. I understand the logic behind it, that multiplayer is what keeps a game playable for thousands of hours, but if there's a game that has both single player and multiplayer, then I will always be playing the single player. The only time I'm interested in multiplayer is when the game only really has that, like League of Legends, and even then when I played I played against bots plenty of times. I would be happier if games didn't bother with multiplayer and just focused on improving the single player game.
     
    Two words: Micro transactions.

    I already bought the redacted game, I don't want you to keep asking me to pay more.

    Same here. I don't mind buying some DLC for games I genuinely like (like Fire Emblem Awakening), but most of the time I feel like micro transactions are just crap... >.>

    My pet peeve with most games is lack of genuinely good content AND worthwhile gameplay. It seems like they've either make games WAY too easy or UNNECESSARILY hard. Good examples of the first are basically any first-party/signature Nintendo game (particularly Mario, Zelda, or Pokémon) and, for the latter, any first person shooter (not because of the blood and gore factor, but rather the action is too quick, too constant, and extremely difficult to keep up with).
     
    Always Online Games.

    Steam Activation Games.

    I bought a game on Steam 16 months ago. Never Played it. Steam just doesn't work for me. What really bugs me is that their are retail games such as Skyrim that REQUIRE a Steam Connection even though the whole game is on the disc.

    Back in 1995 all I had to do was put the disc in the drive, but here in the future... Oops If I'm not tethered to the internet I die.
     
    Always Online Games.

    Steam Activation Games.

    I bought a game on Steam 16 months ago. Never Played it. Steam just doesn't work for me. What really bugs me is that their are retail games such as Skyrim that REQUIRE a Steam Connection even though the whole game is on the disc.

    Back in 1995 all I had to do was put the disc in the drive, but here in the future... Oops If I'm not tethered to the internet I die.

    Hate to say it, but this is actually why I miss the older gaming systems and the reason why I mostly stick almost strictly with Nintendo's games, though I can't say the game quality is always the greatest. They generally don't require Internet, except in the case of some multiplayer/online features and games you can only download off EShop. As much as Nintendo's been getting criticized, I still prefer the stuff that doesn't absolutely require an Internet connection just to play.
     
    Always Online Games.

    Steam Activation Games.

    I bought a game on Steam 16 months ago. Never Played it. Steam just doesn't work for me. What really bugs me is that their are retail games such as Skyrim that REQUIRE a Steam Connection even though the whole game is on the disc.

    Back in 1995 all I had to do was put the disc in the drive, but here in the future... Oops If I'm not tethered to the internet I die.

    To be entirely fair, once it's registered/installed it just launches through Steam. And you don't need to be connected to the internet, it's got an offline mode. It hasn't stopped me from playing any games on the nights that I lose internet (tourist season = 'maintenance' almost every night from 10pm until 8am), even ones I hadn't played before did their "first-time setup" just fine offline. Just gotta be connected to initially install it, beyond that it's fine.

    BUT. I understand why it bothers you. I remember the old days of popping in a disc and playing. No need for one-time-use activation keys, no need for an internet connection to download it even though I have the disc..? No facebook-like activity feed to inform your friends every damn time you get an achievement. No obstructions.


    Anyhow.
    Personally, I'm in the same boat as everyone else in regards to multiplayer and DLC.
    Though with the latter, unless it's something I really want and need to buy right now, I usually wait and scope out new games, see if they intend to release any DLC in the future. 99% of my games are bought a year after the fact, anyway, waiting doesn't hurt me. But a lot of times that also means a GOTY/Ultimate/Gold/etc edition in which they release the game and all its DLC for the same original price as the base game.. or eventually cheaper.
    With multiplayer.. I live in the middle of nowhere. I can't play multiplayer. Nor do I really want to. I don't like other people. I like co-op with friends, but I don't like huge multiplayer. I'd much rather they focused on the single-player/co-op campaign, anyway. Rather than adding on other features to try to make the game last... How about you just make the game memorable enough to last? Pick one or the other, guys.

    Lastly. I'd like more couch co-op. Boyfriend and I should not have to buy the same game twice just to ♥♥♥♥ing play it together. My father and I should not need two copies of the same game just to play it together. Not happening.
     
    Steam? That should be no issue. What really deserves attention is sucky DRM policies i.e. Always online. EA demonstrates why it's an utter mess and is not the way to combat software piracy which comes at the cost of legitimate customers. If a game is capable of being played offline, then it should be that way. Online is best reserved for extras like online multiplayer. NOT THE WHOLE DAMN GAME.
     
    Some of my gaming pet peeves would be:

    1) menus that don't let you go to the bottom of it by hitting up when at the top and vice versa
    2) some models of PS3 not being backwards compatible
    3) developers shoveling out games more frequently than neccessary
    4) PSO2 still doesn't seem to be coming over to North America
     
    There are just so many FPS games nowadays and it seems to be all people care about. If you're not playing those, you're not a "true gamer" and etc etc. Then people look at colorful games and non-shooters and they get labeled as being immature because there are no guns involved and it's just...sad, in a sense.
     
    Stuff that comes to my mind:

    - DLCs
    - DRM
    - bad PC ports (for example: controler based menus, like in Oblivion/Skyrim where you had to install fan made mods in order to get usable menus in the PC version)
    - casualization/games becoming more movie and less game(-play)/unskippable Tutorials
    - Achievements (another word for Skinner Box)
     
    The Playstation 4 cannot play Videos from USB.
     


    Basically everything in this video.
     
    I hate the fact that games today are becoming a lot shorter, but it's a lot more then that. What I loved about Ultima 7: The Black Gate was that it took me 50 hours to beat it. It was long, and it was fun. I loved every second of it from beginning to end, And I still wanted more. Today games are just to short, or don't have much replay value, and frequently aren't even that good and were only made to cash off the success of it's predecessor. Today developers are just out tom make money and not to entertain an audience. We get DLCs and micro-transactions so they can make more money. Most of the time when I get a game I feel like I'm lining the developer's pockets and in exchange I get a mediocre rehash of whatever previous game was released. It doesn't feel like the developers poured their heart and soul into making this game. It feels like they went back and rehashed the last game that was made. So today I think that games lacked the heart that they once had, it just feels like they want more money.
     
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    - DLC
    - System exclusive games
    - Multiplayer is the main focus of most games
    - Graphics are put to the highest priority over gameplay
    - not being able to pause a game cough cough Dark Souls
    And a lot of other things I can't really think of atm.
     
    There are just so many FPS games nowadays and it seems to be all people care about. If you're not playing those, you're not a "true gamer" and etc etc. Then people look at colorful games and non-shooters and they get labeled as being immature because there are no guns involved and it's just...sad, in a sense.

    This.

    Though, to me it always sounded more like: "You don't have the latest CoD? You're such a casual gamer."
     
    #1: Not enough females up for seriously caring about being a Player 2.

    #2 @ Mature rated games are mainly a modern phenomenon. Back in my 90's childhood, the good and rough stuff was DOOM/Quake on PC with some Leisure Suit Larry for giggles. My region's home console market just had mainly the odd violent beat-em-up, a MARVEL comic game, and especially the new to SEGA-SNES... Mortal Kombat & Street Fighter

    #3: Facebook game requests

    #4: Gamestop. Because reasons.

    #5: How many parents do YOU know to play a video game with their kid/(s)?
     
    - Microtransactions. Pretty much ruined mobile gaming and FB games and are doing the same with some AAA titles. Paying £50 for a game and having microtransactions is inexcusable.

    - The lack of reliability in most video game journalism. The whole 'big corp paying off someone to basically advertise their game' has ruined may sites like IGN and Gamespot.

    - Yearly sequels. Been a issue that's always been around (look at the THPS series) but is becoming more prevelent. Ubisoft already decided to create to sequel to Watchdogs and it isn't even out.

    - DLC. DLC is cool if it's released a few months after the game is released to add some new content, but stuff like on disc DLC and DLC being announced before the game is even released is abusing the consumer's trust.

    - Games that try to aim for all audiences rather than a certain niche when they used to be for a certain audience. Resident Evil 6 and Fuse are gulity of this.

    - (unpopular!) Retro-styled games. They were cool a few years ago with Mega Man 9/10 and Cave Story, but nowadays it feels lazy and creatively bankrupt.

    - Quality control on mobiles games and steam. Just look at some of the ♥♥♥♥♥♥ mobile ports and unfinished 'early access' games that go under steam's radar.

    - Multiplayer being the focus of games when multiplayer feels unnecessary.

    - 8th generation in gaming as a whole. It just feels more like 7.5th generation and I can't see any difference with most games released now than on past systems.

    - Companies being unpleaseable. Look at Square-Enix crying over the sales of Tomb Raider (3.4 mil in 4 weeks!).

    - Metacritic user reviews. If it's any kind of AAA game, you have some stupid hispters saying that it's not a real game or some nonsence. Just look at these gems. On the other hand, there are also reviews on some good games where people just give them a automatic 0 because "it isn't call of dooty" or "it's a call of dooty rip-off". Because how dare a game that isn't COD have a gun in it.

    - Console wars. They can be fun in a jokey way, but when you tell someone to kill themselves because they dare to own a Wii U/PS4/XB1, you need to calm the hell down.
     
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